Files
OpenSpace/modules/globebrowsing/other/patchcoverageprovider.cpp
2016-05-03 16:58:21 -04:00

163 lines
7.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2016 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/globebrowsing/other/patchcoverageprovider.h>
#include <ghoul/logging/logmanager.h>
#include <glm/glm.hpp>
namespace {
const std::string _loggerCat = "PatchCoverageProvider";
}
namespace openspace {
PatchCoverageProvider::PatchCoverageProvider(
std::shared_ptr<TileProvider> tileProvider,
Geodetic2 sizeLevel0,
Geodetic2 offsetLevel0,
int depth)
: _tileProvider(tileProvider)
, _sizeLevel0(sizeLevel0)
, _offsetLevel0(offsetLevel0)
, _depth(depth)
{
}
PatchCoverageProvider::~PatchCoverageProvider(){
}
GeodeticTileIndex PatchCoverageProvider::getTileIndex(const GeodeticPatch& patch) {
// Calculate the level of the index depanding on the size of the incoming patch.
// The level is as big as possible (as far down as possible) but it can't be
// too big since at maximum four tiles should be used to cover a patch
int level = log2(static_cast<int>(glm::max(
_sizeLevel0.lat / (patch.size().lat),
_sizeLevel0.lon / (patch.size().lon))));
// If the depth is not big enough, the level must be clamped.
level = glm::min(level, _depth);
// Calculate the index in x y where the tile should be positioned
Geodetic2 tileSize = _sizeLevel0 / pow(2, level);
Geodetic2 nw = patch.northWestCorner();
glm::ivec2 tileIndexXY =
(nw.toLonLatVec2() - _offsetLevel0.toLonLatVec2()) / tileSize.toLonLatVec2();
// Flip y since indices increase from top to bottom
tileIndexXY.y = pow(2, level) - 1 - tileIndexXY.y;
// Create the tileindex
GeodeticTileIndex tileIndex = { tileIndexXY.x, tileIndexXY.y, level };
return tileIndex;
}
glm::mat3 PatchCoverageProvider::getUvTransformationPatchToTile(
GeodeticPatch patch,
const GeodeticTileIndex& tileIndex)
{
GeodeticPatch tile(tileIndex);
return getUvTransformationPatchToTile(patch, tile);
}
glm::mat3 PatchCoverageProvider::getUvTransformationPatchToTile(
GeodeticPatch patch,
GeodeticPatch tile)
{
Vec2 posDiff =
patch.southWestCorner().toLonLatVec2() -
tile.southWestCorner().toLonLatVec2();
glm::mat3 invTileScale = glm::mat3(
{ 1 / (tile.size().lon), 0, 0,
0, 1 / (tile.size().lat), 0,
0, 0, 1 });
glm::mat3 globalTranslation = glm::mat3(
{ 1, 0, 0,
0, 1, 0,
posDiff.x, posDiff.y, 1 });
glm::mat3 patchScale = glm::mat3(
{ (patch.halfSize().lon * 2), 0, 0,
0, (patch.halfSize().lat * 2), 0,
0, 0, 1 });
return invTileScale * globalTranslation * patchScale;
}
PatchCoverage PatchCoverageProvider::getCoverage(GeodeticPatch patch)
{
static const int numTilesInCoverageX = 2;
static const int numTilesInCoverageY = 2;
PatchCoverage patchCoverageToReturn;
for (int y = 0; y < numTilesInCoverageY; y++)
{
for (int x = 0; x < numTilesInCoverageX; x++)
{
int linearIdx = x + y * numTilesInCoverageX;
GeodeticTileIndex tileIndex = getTileIndex(patch);
// Offset tileIndex
tileIndex.x += x;
tileIndex.y += y;
int numLevelsToLoop = tileIndex.level;
// Start at the highest level and go down if the texture don't exist
for (int j = numLevelsToLoop; j >= 0; j--)
{
// Try if the texture exists
std::shared_ptr<Texture> tile = _tileProvider->getTile(tileIndex);
if (tile == nullptr)
{ // If it doesn't exist, go down a level
tileIndex.x /= 2;
tileIndex.y /= 2;
tileIndex.level -= 1;
}
else
{ // A texture was found, put it in the data structure to return
patchCoverageToReturn.textureTransformPairs[linearIdx].first =
tile;
patchCoverageToReturn.textureTransformPairs[linearIdx].second =
getUvTransformationPatchToTile(patch, tileIndex);
}
}
// If the texture still doesn't exist put a temporary texture
if (patchCoverageToReturn.textureTransformPairs[linearIdx].first == nullptr)
{
patchCoverageToReturn.textureTransformPairs[linearIdx].first =
_tileProvider->getTemporaryTexture();
patchCoverageToReturn.textureTransformPairs[linearIdx].second =
glm::mat3(1);
}
}
}
return patchCoverageToReturn;
}
} // namespace openspace