Files
OpenSpace/modules/base/lightsource/scenegraphlightsource.cpp
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00

145 lines
5.5 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/lightsource/scenegraphlightsource.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/util/updatestructures.h>
namespace {
constexpr openspace::properties::Property::PropertyInfo IntensityInfo = {
"Intensity",
"Intensity",
"The intensity of this light source"
};
constexpr openspace::properties::Property::PropertyInfo NodeInfo = {
"Node",
"Node",
"The identifier of the scene graph node to follow"
};
} // namespace
namespace openspace {
documentation::Documentation SceneGraphLightSource::Documentation() {
using namespace openspace::documentation;
return {
"Scene Graph Light Source",
"base_scene_graph_light_source",
{
{
"Type",
new StringEqualVerifier("SceneGraphLightSource"),
Optional::No,
"The type of this light source"
},
{
IntensityInfo.identifier,
new DoubleVerifier,
Optional::Yes,
IntensityInfo.description
},
{
NodeInfo.identifier,
new StringVerifier,
Optional::No,
NodeInfo.description
},
}
};
}
SceneGraphLightSource::SceneGraphLightSource()
: _intensity(IntensityInfo, 1.f, 0.f, 1.f)
, _sceneGraphNodeReference(NodeInfo, "")
{
addProperty(_intensity);
addProperty(_sceneGraphNodeReference);
}
SceneGraphLightSource::SceneGraphLightSource(const ghoul::Dictionary& dictionary)
: LightSource(dictionary)
, _intensity(IntensityInfo, 1.f, 0.f, 1.f)
, _sceneGraphNodeReference(NodeInfo, "")
{
addProperty(_intensity);
addProperty(_sceneGraphNodeReference);
documentation::testSpecificationAndThrow(Documentation(),
dictionary,
"SceneGraphLightSource");
if (dictionary.hasValue<double>(IntensityInfo.identifier)) {
_intensity = static_cast<float>(
dictionary.value<double>(IntensityInfo.identifier)
);
}
if (dictionary.hasValue<std::string>(NodeInfo.identifier)) {
_sceneGraphNodeReference =
dictionary.value<std::string>(NodeInfo.identifier);
}
_sceneGraphNodeReference.onChange([this]() {
_sceneGraphNode =
global::renderEngine.scene()->sceneGraphNode(_sceneGraphNodeReference);
});
}
bool SceneGraphLightSource::initialize() {
_sceneGraphNode =
global::renderEngine.scene()->sceneGraphNode(_sceneGraphNodeReference);
return _sceneGraphNode != nullptr;
}
float SceneGraphLightSource::intensity() const {
return _intensity;
}
glm::vec3 SceneGraphLightSource::directionViewSpace(const RenderData& renderData) const {
if (!_sceneGraphNode) {
return glm::vec3(0.f);
}
const glm::dvec3 lightPosition =
_sceneGraphNode->modelTransform() * glm::dvec4(0.0, 0.0, 0.0, 1.0);
const glm::dvec3 renderNodePosition = renderData.modelTransform.translation;
const glm::dvec3 lightDirectionViewSpace = renderData.camera.viewRotationMatrix() *
glm::dvec4((lightPosition - renderNodePosition), 1.0);
return glm::normalize(lightDirectionViewSpace);
}
} // namespace openspace