Files
OpenSpace/modules/base/rendering/renderablesphere.cpp
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00

383 lines
13 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderablesphere.h>
#include <modules/base/basemodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/powerscaledscalar.h>
#include <openspace/util/powerscaledsphere.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/glm.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/programobject.h>
namespace {
constexpr const char* ProgramName = "Sphere";
constexpr const std::array<const char*, 4> UniformNames = {
"opacity", "ViewProjection", "ModelTransform", "texture1"
};
enum Orientation {
Outside = 1,
Inside = 2
};
constexpr openspace::properties::Property::PropertyInfo TextureInfo = {
"Texture",
"Texture",
"This value specifies an image that is loaded from disk and is used as a texture "
"that is applied to this sphere. This image is expected to be an equirectangular "
"projection."
};
constexpr openspace::properties::Property::PropertyInfo OrientationInfo = {
"Orientation",
"Orientation",
"Specifies whether the texture is applied to the inside of the sphere, the "
"outside of the sphere, or both."
};
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
"Segments",
"Number of Segments",
"This value specifies the number of segments that the sphere is separated in."
};
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size (in meters)",
"This value specifies the radius of the sphere in meters."
};
constexpr openspace::properties::Property::PropertyInfo FadeOutThreshouldInfo = {
"FadeOutThreshould",
"Fade-Out Threshould",
"This value determines percentage of the sphere is visible before starting "
"fading-out it."
};
constexpr openspace::properties::Property::PropertyInfo FadeInThreshouldInfo = {
"FadeInThreshould",
"Fade-In Threshould",
"Distance from center of MilkyWay from where the astronomical object starts to "
"fade in."
};
constexpr openspace::properties::Property::PropertyInfo DisableFadeInOuInfo = {
"DisableFadeInOu",
"Disable Fade-In/Fade-Out effects",
"Enables/Disables the Fade-In/Out effects."
};
} // namespace
namespace openspace {
documentation::Documentation RenderableSphere::Documentation() {
using namespace documentation;
return {
"RenderableSphere",
"base_renderable_sphere",
{
{
SizeInfo.identifier,
new DoubleVerifier,
Optional::No,
SizeInfo.description
},
{
SegmentsInfo.identifier,
new IntVerifier,
Optional::No,
SegmentsInfo.description
},
{
TextureInfo.identifier,
new StringVerifier,
Optional::No,
TextureInfo.description
},
{
OrientationInfo.identifier,
new StringInListVerifier({ "Inside", "Outside", "Inside/Outside" }),
Optional::Yes,
OrientationInfo.description
},
{
FadeOutThreshouldInfo.identifier,
new DoubleInRangeVerifier(0.0, 1.0),
Optional::Yes,
FadeOutThreshouldInfo.description
},
{
FadeInThreshouldInfo.identifier,
new DoubleVerifier,
Optional::Yes,
FadeInThreshouldInfo.description
},
{
DisableFadeInOuInfo.identifier,
new BoolVerifier,
Optional::Yes,
DisableFadeInOuInfo.description
},
}
};
}
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath(TextureInfo)
, _orientation(OrientationInfo, properties::OptionProperty::DisplayType::Dropdown)
, _size(SizeInfo, 1.f, 0.f, 1e35f)
, _segments(SegmentsInfo, 8, 4, 1000)
, _disableFadeInDistance(DisableFadeInOuInfo, true)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableSphere"
);
addProperty(_opacity);
registerUpdateRenderBinFromOpacity();
_size = static_cast<float>(dictionary.value<double>(SizeInfo.identifier));
_segments = static_cast<int>(dictionary.value<double>(SegmentsInfo.identifier));
_texturePath = absPath(dictionary.value<std::string>(TextureInfo.identifier));
_orientation.addOptions({
{ Outside, "Outside" },
{ Inside, "Inside" },
{ Outside | Inside, "Inside/Outside" }
});
if (dictionary.hasKey(OrientationInfo.identifier)) {
const std::string& v = dictionary.value<std::string>(OrientationInfo.identifier);
if (v == "Inside") {
_orientation = Inside;
}
else if (v == "Outside") {
_orientation = Outside;
}
else if (v == "Inside/Outside") {
_orientation = Outside | Inside;
}
else {
throw ghoul::MissingCaseException();
}
}
else {
_orientation = Outside;
}
addProperty(_orientation);
addProperty(_size);
_size.onChange([this]() { _sphereIsDirty = true; });
addProperty(_segments);
_segments.onChange([this]() { _sphereIsDirty = true; });
addProperty(_texturePath);
_texturePath.onChange([this]() { loadTexture(); });
if (dictionary.hasKey(FadeOutThreshouldInfo.identifier)) {
_fadeOutThreshold = static_cast<float>(
dictionary.value<double>(FadeOutThreshouldInfo.identifier)
);
}
if (dictionary.hasKey(FadeInThreshouldInfo.identifier)) {
_fadeInThreshold = static_cast<float>(
dictionary.value<double>(FadeInThreshouldInfo.identifier)
);
}
if (dictionary.hasKey(FadeOutThreshouldInfo.identifier) ||
dictionary.hasKey(FadeInThreshouldInfo.identifier)) {
_disableFadeInDistance.set(false);
addProperty(_disableFadeInDistance);
}
}
bool RenderableSphere::isReady() const {
return _shader && _texture;
}
void RenderableSphere::initializeGL() {
_sphere = std::make_unique<PowerScaledSphere>(
PowerScaledScalar::CreatePSS(_size),
_segments
);
_sphere->initialize();
_shader = BaseModule::ProgramObjectManager.request(
ProgramName,
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine.buildRenderProgram(
ProgramName,
absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
);
}
);
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
loadTexture();
}
void RenderableSphere::deinitializeGL() {
_texture = nullptr;
BaseModule::ProgramObjectManager.release(
ProgramName,
[](ghoul::opengl::ProgramObject* p) {
global::renderEngine.removeRenderProgram(p);
}
);
_shader = nullptr;
}
void RenderableSphere::render(const RenderData& data, RendererTasks&) {
glm::mat4 transform = glm::mat4(1.0);
transform = glm::rotate(transform, glm::half_pi<float>(), glm::vec3(1, 0, 0));
// Activate shader
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_shader->activate();
_shader->setIgnoreUniformLocationError(IgnoreError::Yes);
_shader->setUniform(_uniformCache.viewProjection, data.camera.viewProjectionMatrix());
_shader->setUniform(_uniformCache.modelTransform, transform);
setPscUniforms(*_shader, data.camera, data.position);
float adjustedTransparency = _opacity;
if (_fadeInThreshold > 0.0) {
const double distCamera = glm::length(data.camera.positionVec3());
const float funcValue = static_cast<float>(
(1.0 / double(_fadeInThreshold / 1E24)) * (distCamera / 1E24)
);
adjustedTransparency *= (funcValue > 1.f) ? 1.f : funcValue;
}
if (_fadeOutThreshold > -1.0) {
const double distCamera = glm::distance(
data.camera.positionVec3(),
data.position.dvec3()
);
const double term = std::exp(
(-distCamera + _size * _fadeOutThreshold) / (_size * _fadeOutThreshold)
);
adjustedTransparency *= static_cast<float>(term / (term + 1.0));
}
// Performance wise
if (adjustedTransparency < 0.01f) {
return;
}
_shader->setUniform(_uniformCache.opacity, _opacity);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform(_uniformCache.texture, unit);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
bool usingFramebufferRenderer = global::renderEngine.rendererImplementation() ==
RenderEngine::RendererImplementation::Framebuffer;
bool usingABufferRenderer = global::renderEngine.rendererImplementation() ==
RenderEngine::RendererImplementation::ABuffer;
if (usingABufferRenderer) {
_shader->setUniform("additiveBlending", true);
}
if (usingFramebufferRenderer) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
_sphere->render();
if (usingFramebufferRenderer) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
_shader->setIgnoreUniformLocationError(IgnoreError::No);
_shader->deactivate();
}
void RenderableSphere::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
}
if (_sphereIsDirty) {
_sphere = std::make_unique<PowerScaledSphere>(
PowerScaledScalar::CreatePSS(_size),
_segments
);
_sphere->initialize();
_sphereIsDirty = false;
}
}
void RenderableSphere::loadTexture() {
if (!_texturePath.value().empty()) {
std::unique_ptr<ghoul::opengl::Texture> texture =
ghoul::io::TextureReader::ref().loadTexture(_texturePath);
if (texture) {
LDEBUGC(
"RenderableSphere",
fmt::format("Loaded texture from '{}'", absPath(_texturePath))
);
texture->uploadTexture();
texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
_texture = std::move(texture);
}
}
}
} // namespace openspace