Files
OpenSpace/modules/multiresvolume/rendering/brickselection.cpp
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00

92 lines
4.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/multiresvolume/rendering/brickselection.h>
namespace openspace {
BrickSelection::BrickSelection() {}
BrickSelection::BrickSelection(int numBricks, int numTimeSteps, SplitType splitType_,
float splitPoints_)
{
cover = BrickCover(numBricks);
lowT = 0;
highT = numTimeSteps;
brickIndex = 0;
splitType = splitType_;
splitPoints = splitPoints_;
nSpatialSplits = 0;
nTemporalSplits = 0;
}
BrickSelection BrickSelection::splitSpatially(bool x, bool y, bool z,
unsigned int childBrickIndex,
SplitType childSplitType,
float childSplitPoints)
{
BrickSelection child;
child.cover = cover.split(x, y, z);
child.brickIndex = childBrickIndex;
child.splitPoints = childSplitPoints;
child.splitType = childSplitType;
child.nSpatialSplits = nSpatialSplits + 1;
child.nTemporalSplits = nTemporalSplits;
child.lowT = lowT;
child.highT = highT;
return child;
}
BrickSelection BrickSelection::splitTemporally(bool t, unsigned int childBrickIndex,
SplitType childSplitType,
float childSplitPoints)
{
BrickSelection child;
child.cover = cover;
child.brickIndex = childBrickIndex;
child.splitPoints = childSplitPoints;
child.splitType = childSplitType;
if (t) {
child.lowT = centerT();
child.highT = highT;
} else {
child.lowT = lowT;
child.highT = centerT();
}
child.nSpatialSplits = nSpatialSplits;
child.nTemporalSplits = nTemporalSplits + 1;
return child;
}
int BrickSelection::centerT() const {
return lowT + (highT - lowT) / 2;
}
bool BrickSelection::timestepInRightChild(int timestep) const {
return timestep >= centerT();
}
} // namespace openspace