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* Cleanup * CMake cleanups * Update current year * Update copyright header * Use script to return list of all modules * Update credits, license and ghoul
126 lines
5.2 KiB
C++
126 lines
5.2 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__
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#define __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec2property.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <optional>
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namespace ghoul::filesystem { class File; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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namespace documentation { struct Documentation; }
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class RenderableStars : public Renderable {
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public:
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explicit RenderableStars(const ghoul::Dictionary& dictionary);
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~RenderableStars();
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void initializeGL() override;
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void deinitializeGL() override;
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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private:
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enum ColorOption {
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Color = 0,
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Velocity = 1,
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Speed = 2,
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OtherData = 3
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};
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void createDataSlice(ColorOption option);
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void loadData();
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void readSpeckFile();
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bool loadCachedFile(const std::string& file);
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void saveCachedFile(const std::string& file) const;
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properties::StringProperty _speckFile;
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properties::StringProperty _pointSpreadFunctionTexturePath;
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std::unique_ptr<ghoul::opengl::Texture> _pointSpreadFunctionTexture;
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std::unique_ptr<ghoul::filesystem::File> _pointSpreadFunctionFile;
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properties::StringProperty _colorTexturePath;
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std::unique_ptr<ghoul::opengl::Texture> _colorTexture;
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std::unique_ptr<ghoul::filesystem::File> _colorTextureFile;
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properties::OptionProperty _colorOption;
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properties::OptionProperty _otherDataOption;
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properties::StringProperty _otherDataColorMapPath;
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properties::Vec2Property _otherDataRange;
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std::unique_ptr<ghoul::opengl::Texture> _otherDataColorMapTexture;
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properties::BoolProperty _filterOutOfRange;
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properties::FloatProperty _alphaValue;
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properties::FloatProperty _scaleFactor;
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properties::FloatProperty _minBillboardSize;
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std::unique_ptr<ghoul::opengl::ProgramObject> _program;
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UniformCache(view, projection, colorOption, alphaValue, scaleFactor,
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minBillboardSize, screenSize, scaling, psfTexture, colorTexture,
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otherDataTexture, otherDataRange, filterOutOfRange) _uniformCache;
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bool _speckFileIsDirty = true;
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bool _pointSpreadFunctionTextureIsDirty = true;
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bool _colorTextureIsDirty = true;
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bool _dataIsDirty = true;
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bool _otherDataColorMapIsDirty = true;
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std::vector<float> _slicedData;
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std::vector<float> _fullData;
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int _nValuesPerStar = 0;
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std::string _queuedOtherData;
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std::vector<std::string> _dataNames;
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std::optional<float> _staticFilterValue;
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float _staticFilterReplacementValue = 0.f;
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GLuint _vao = 0;
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GLuint _vbo = 0;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__
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