Files
OpenSpace/modules/onscreengui/include/renderproperties.h
Alexander Bock 76aed0578c Feature/virtualproperty (#286)
* Add virtual property owner to OpenSpaceEngine

* Ability to add and remove virtual properties

* Do not try to render empty PropertyOwner name
Compile fix for iswaComponent
Add example in default.scene

* Delete virtual properties also in the OpenSpaceEngine dtor

* Make RenderablePlanet not crash if the nighttextures are not present

* - Add VirtualPropertyManager to manage ownership of virtual properties
- Only execute regex when it was necessary
-
2017-04-13 14:38:28 -04:00

97 lines
4.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_ONSCREENGUI___RENDERPROPERTIES___H__
#define __OPENSPACE_MODULE_ONSCREENGUI___RENDERPROPERTIES___H__
#include <ghoul/misc/boolean.h>
#include <string>
namespace openspace {
namespace properties {
class Property;
} // namespace properties
using IsRegularProperty = ghoul::Boolean;
void executeScript(const std::string& id, const std::string& value,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderBoolProperty(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderOptionProperty(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderSelectionProperty(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderStringProperty(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderDoubleProperty(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderIntProperty(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderIVec2Property(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderIVec3Property(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderIVec4Property(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderFloatProperty(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderVec2Property(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderVec3Property(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderVec4Property(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderDVec2Property(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderDVec3Property(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderDVec4Property(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
void renderTriggerProperty(properties::Property* prop, const std::string& ownerName,
IsRegularProperty isRegular = IsRegularProperty::Yes);
} // namespace openspace
#endif // __OPENSPACE_MODULE_ONSCREENGUI___RENDERPROPERTIES___H__