mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-08 12:39:49 -06:00
1119 lines
35 KiB
C++
1119 lines
35 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifdef WIN32
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#ifndef _ERRNO
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#define _ERRNO WSAGetLastError()
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#endif
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#else //Use BSD sockets
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <errno.h>
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#ifndef SOCKET_ERROR
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#define SOCKET_ERROR (-1)
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#endif
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#ifndef INVALID_SOCKET
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#define INVALID_SOCKET (_SOCKET)(~0)
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#endif
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#ifndef NO_ERROR
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#define NO_ERROR 0L
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#endif
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#ifndef _ERRNO
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#define _ERRNO errno
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#endif
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#endif
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#ifdef WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#endif
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//openspace includes
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#include <openspace/network/parallelconnection.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/wrapper/windowwrapper.h>
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#include <openspace/interaction/interactionhandler.h>
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#include <openspace/util/timemanager.h>
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#include <openspace/util/time.h>
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#include <openspace/openspace.h>
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#include <ghoul/logging/logmanager.h>
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//lua functions
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#include "parallelconnection_lua.inl"
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namespace {
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const uint32_t ProtocolVersion = 2;
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const size_t MaxLatencyDiffs = 64;
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const double BroadcastIntervalMilliseconds = 100;
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const std::string _loggerCat = "ParallelConnection";
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const int nFrametimesBuffer = 4;
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const int nBroadcastIntervalsBuffer = 2;
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}
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namespace openspace {
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ParallelConnection::ParallelConnection()
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: _passCode(0)
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, _port("20501")
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, _address("127.0.0.1")
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, _name("Local Connection")
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, _clientSocket(INVALID_SOCKET)
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, _connectionThread(nullptr)
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, _broadcastThread(nullptr)
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, _sendThread(nullptr)
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, _listenThread(nullptr)
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, _handlerThread(nullptr)
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, _isRunning(true)
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, _nConnections(0)
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, _status(Status::Disconnected)
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, _hostName("")
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, _isConnected(false)
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, _tryConnect(false)
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, _disconnect(false)
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, _initializationTimejumpRequired(false)
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{
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_connectionEvent = std::make_shared<ghoul::Event<>>();
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_handlerThread = std::make_unique<std::thread>(&ParallelConnection::threadManagement, this);
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}
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ParallelConnection::~ParallelConnection(){
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//signal that a disconnect should occur
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signalDisconnect();
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//signal that execution has stopped
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_isRunning.store(false);
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//join handler
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_handlerThread->join();
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}
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void ParallelConnection::threadManagement(){
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// The _disconnectCondition.wait(unqlock) stalls
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// How about moving this out of the thread and into the destructor? ---abock
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//while we're still running
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while(_isRunning){
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{
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//lock disconnect mutex mutex
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//not really needed since no data is modified but conditions need a mutex
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std::unique_lock<std::mutex> disconnectLock(_disconnectMutex);
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//wait for a signal to disconnect
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_disconnectCondition.wait(disconnectLock, [this]() { return _disconnect.load(); });
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//perform actual disconnect
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disconnect();
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}
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}
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}
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void ParallelConnection::signalDisconnect(){
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//signal handler thread to disconnect
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_disconnect = true;
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_sendCondition.notify_all(); // Allow send function to terminate.
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_disconnectCondition.notify_all(); // Unblock thread management thread.
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}
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void ParallelConnection::closeSocket(){
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/*
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Windows shutdown options
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* SD_RECIEVE
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* SD_SEND
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* SD_BOTH
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Linux & Mac shutdown options
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* SHUT_RD (Disables further receive operations)
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* SHUT_WR (Disables further send operations)
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* SHUT_RDWR (Disables further send and receive operations)
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*/
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#ifdef WIN32
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shutdown(_clientSocket, SD_BOTH);
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closesocket(_clientSocket);
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#else
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shutdown(_clientSocket, SHUT_RDWR);
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close(_clientSocket);
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#endif
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_clientSocket = INVALID_SOCKET;
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}
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void ParallelConnection::disconnect(){
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//we're disconnecting
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if (_clientSocket != INVALID_SOCKET){
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//must be run before trying to join communication threads, else the threads are stuck trying to receive data
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closeSocket();
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//tell connection thread to stop trying to connect
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_tryConnect.store(false);
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//tell send thread to stop sending and listen thread to stop listenin
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_isConnected.store(false);
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//tell broadcast thread to stop broadcasting (we're no longer host)
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setStatus(Status::Disconnected);
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//join connection thread and delete it
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if(_connectionThread != nullptr){
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_connectionThread->join();
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_connectionThread = nullptr;
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}
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//join send thread and delete it
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if (_sendThread != nullptr){
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_sendThread->join();
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_sendThread = nullptr;
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}
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//join listen thread and delete it
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if( _listenThread != nullptr){
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_listenThread->join();
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_listenThread = nullptr;
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}
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//join broadcast thread and delete it
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if(_broadcastThread != nullptr){
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_broadcastThread->join();
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_broadcastThread = nullptr;
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}
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// disconnect and cleanup completed
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_disconnect = false;
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}
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}
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void ParallelConnection::clientConnect(){
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//we're already connected (or already trying to connect), do nothing (dummy check)
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if(_isConnected.load() || _tryConnect.load()){
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return;
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}
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if (!initNetworkAPI()){
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LERROR("Failed to initialize network API for Parallel Connection");
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return;
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}
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struct addrinfo *addresult = NULL, hints;
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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hints.ai_flags = AI_PASSIVE;
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// Resolve the local address and port to be used by the server
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int result = getaddrinfo(_address.c_str(), _port.c_str(), &hints, &addresult);
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if (result != 0)
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{
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LERROR("Failed to parse hints for Parallel Connection");
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return;
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}
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//we're not connected
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_isConnected.store(false);
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//we want to try and establish a connection
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_tryConnect.store(true);
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//start connection thread
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_connectionThread = std::make_unique<std::thread>(&ParallelConnection::establishConnection, this, addresult);
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}
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void ParallelConnection::establishConnection(addrinfo *info){
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_clientSocket = socket(info->ai_family, info->ai_socktype, info->ai_protocol);
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if (_clientSocket == INVALID_SOCKET){
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freeaddrinfo(info);
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LERROR("Failed to create client socket, disconnecting.");
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//signal a disconnect
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signalDisconnect();
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}
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int trueFlag = 1;
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int falseFlag = 0;
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int result;
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//set no delay
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result = setsockopt(_clientSocket, /* socket affected */
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IPPROTO_TCP, /* set option at TCP level */
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TCP_NODELAY, /* name of option */
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(char *)&trueFlag, /* the cast is historical cruft */
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sizeof(int)); /* length of option value */
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//set send timeout
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int timeout = 0;
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result = setsockopt(
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_clientSocket,
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SOL_SOCKET,
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SO_SNDTIMEO,
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(char *)&timeout,
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sizeof(timeout));
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//set receive timeout
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result = setsockopt(
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_clientSocket,
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SOL_SOCKET,
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SO_RCVTIMEO,
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(char *)&timeout,
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sizeof(timeout));
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result = setsockopt(_clientSocket, SOL_SOCKET, SO_REUSEADDR, (char*)&falseFlag, sizeof(int));
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if (result == SOCKET_ERROR)
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LERROR("Failed to set socket option 'reuse address'. Error code: " << _ERRNO);
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result = setsockopt(_clientSocket, SOL_SOCKET, SO_KEEPALIVE, (char*)&trueFlag, sizeof(int));
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if (result == SOCKET_ERROR)
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LERROR("Failed to set socket option 'keep alive'. Error code: " << _ERRNO);
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//while the connection thread is still running
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while (_tryConnect.load()){
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LINFO("Attempting to connect to server "<< _address << " on port " << _port);
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//try to connect
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result = connect(_clientSocket, info->ai_addr, (int)info->ai_addrlen);
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//if the connection was successfull
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if (result != SOCKET_ERROR)
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{
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LINFO("Connection established with server at ip: "<< _address);
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//we're connected
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_isConnected.store(true);
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//start sending messages
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_sendThread = std::make_unique<std::thread>(&ParallelConnection::sendFunc, this);
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//start listening for communication
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_listenThread = std::make_unique<std::thread>(&ParallelConnection::listenCommunication, this);
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//we no longer need to try to establish connection
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_tryConnect.store(false);
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_sendBufferMutex.lock();
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_sendBuffer.clear();
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_sendBufferMutex.unlock();
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//send authentication
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sendAuthentication();
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} else {
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LINFO("Connection attempt failed.");
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}
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#ifdef WIN32
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//on windows: try to connect once per second
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std::this_thread::sleep_for(std::chrono::seconds(1));
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#else
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if(!_isConnected.load()){
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//on unix disconnect and display error message if we're not connected
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LERROR("Failed to establish a connection with server "<< _address << " on port " << _port<<", terminating connection.");
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//signal disconnect
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signalDisconnect();
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//stop loop
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break;
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}
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#endif
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}
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//cleanup
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freeaddrinfo(info);
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}
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void ParallelConnection::sendAuthentication() {
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//length of this nodes name
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uint32_t nameLength = static_cast<uint32_t>(_name.length());
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//total size of the buffer: (passcode + namelength + name)
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size_t size = 2 * sizeof(uint32_t) + nameLength;
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//create and reserve buffer
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std::vector<char> buffer;
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buffer.reserve(size);
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//write passcode to buffer
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buffer.insert(buffer.end(), reinterpret_cast<char*>(&_passCode), reinterpret_cast<char*>(&_passCode) + sizeof(uint32_t));
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//write the length of the nodes name to buffer
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buffer.insert(buffer.end(), reinterpret_cast<char*>(&nameLength), reinterpret_cast<char*>(&nameLength) + sizeof(uint32_t));
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//write this node's name to buffer
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buffer.insert(buffer.end(), _name.begin(), _name.end());
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//send buffer
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queueOutMessage(Message(MessageType::Authentication, buffer));
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}
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void ParallelConnection::queueInMessage(const Message& message) {
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std::unique_lock<std::mutex> unqlock(_receiveBufferMutex);
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_receiveBuffer.push_back(message);
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}
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void ParallelConnection::handleMessage(const Message& message) {
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switch (message.type){
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case MessageType::Data:
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dataMessageReceived(message.content);
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break;
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case MessageType::ConnectionStatus:
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connectionStatusMessageReceived(message.content);
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break;
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case MessageType::NConnections:
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nConnectionsMessageReceived(message.content);
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break;
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default:
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//unknown message type
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break;
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}
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}
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/*
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void ParallelConnection::initializationMessageReceived(){
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int result;
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uint32_t id, datasize;
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uint16_t numscripts;
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std::vector<char> buffer;
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buffer.resize(sizeof(id));
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//read id
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result = receiveData(_clientSocket, buffer, sizeof(id), 0);
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if (result < 0){
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//error
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}
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id = *(reinterpret_cast<uint32_t*>(buffer.data()));
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//read datalength
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result = receiveData(_clientSocket, buffer, sizeof(datasize), 0);
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if (result < 0){
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//error
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}
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datasize = *(reinterpret_cast<uint32_t*>(buffer.data()));
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buffer.clear();
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buffer.resize(sizeof(uint16_t));
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//read number of scripts
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result = receiveData(_clientSocket, buffer, sizeof(numscripts), 0);
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if(result < 0){
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//error
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}
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numscripts = *(reinterpret_cast<uint16_t*>(buffer.data()));
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//length of current script
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uint16_t scriptlen;
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buffer.clear();
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buffer.resize(sizeof(scriptlen));
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//holder for current script
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std::string script;
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for(int n = 0; n < numscripts; ++n){
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//read length of script
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result = receiveData(_clientSocket, buffer, sizeof(numscripts), 0);
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if(result < 0){
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//error
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}
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scriptlen = *(reinterpret_cast<uint16_t*>(buffer.data()));
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//resize buffer
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buffer.clear();
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buffer.resize(scriptlen);
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//read script
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result = receiveData(_clientSocket, buffer, scriptlen, 0);
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//assign current script
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script.clear();
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script.assign(buffer.begin(), buffer.end());
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//queue received script
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OsEng.scriptEngine().queueScript(script);
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}
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//we've gone through all scripts, initialization is done
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buffer.clear();
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writeHeader(buffer, MessageTypes::InitializationCompleted);
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//let the server know
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std::cout << "initialization message recieved queue" << std::endl;
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queueMessage(InitializationCompleted, buffer);
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//we also need to force a time jump just to ensure that the server and client are synced
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_initializationTimejumpRequired.store(true);
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}
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*/
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double ParallelConnection::calculateBufferedKeyframeTime(double originalTime) {
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std::lock_guard<std::mutex> latencyLock(_latencyMutex);
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double timeDiff = OsEng.runTime() - originalTime;
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if (_latencyDiffs.size() == 0) {
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_initialTimeDiff = timeDiff;
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}
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double latencyDiff = timeDiff - _initialTimeDiff;
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if (_latencyDiffs.size() >= MaxLatencyDiffs) {
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_latencyDiffs.pop_front();
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}
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_latencyDiffs.push_back(latencyDiff);
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double accumulatedLatencyDiffSquared = 0;
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double accumulatedLatencyDiff = 0;
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for (double diff : _latencyDiffs) {
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accumulatedLatencyDiff += diff;
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accumulatedLatencyDiffSquared += diff*diff;
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}
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double expectedLatencyDiffSquared = accumulatedLatencyDiffSquared / _latencyDiffs.size();
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double expectedLatencyDiff = accumulatedLatencyDiff / _latencyDiffs.size();
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// V(X) = E(x^2) - E(x)^2
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double latencyVariance = expectedLatencyDiffSquared - expectedLatencyDiff*expectedLatencyDiff;
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double latencyStandardDeviation = std::sqrt(latencyVariance);
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double frametime = OsEng.windowWrapper().averageDeltaTime();
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double latencyCompensation = std::max(expectedLatencyDiff + 2 * latencyStandardDeviation, latencyDiff);
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return originalTime + timeDiff + nBroadcastIntervalsBuffer * BroadcastIntervalMilliseconds / 1000 + latencyCompensation + nFrametimesBuffer * frametime;
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}
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void ParallelConnection::dataMessageReceived(const std::vector<char>& messageContent) {
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//the type of data message received
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uint32_t type = *(reinterpret_cast<const uint32_t*>(messageContent.data()));
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std::vector<char> buffer(messageContent.begin() + sizeof(uint32_t), messageContent.end());
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switch(static_cast<datamessagestructures::Type>(type)) {
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case datamessagestructures::Type::CameraData: {
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datamessagestructures::CameraKeyframe kf(buffer);
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kf._timestamp = calculateBufferedKeyframeTime(kf._timestamp);
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OsEng.interactionHandler().addKeyframe(kf);
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break;
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}
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case datamessagestructures::Type::TimeData: {
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datamessagestructures::TimeKeyframe kf(buffer);
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kf._timestamp = calculateBufferedKeyframeTime(kf._timestamp);
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OsEng.timeManager().addKeyframe(kf);
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break;
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}
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case datamessagestructures::Type::ScriptData: {
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datamessagestructures::ScriptMessage sm;
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sm.deserialize(buffer);
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OsEng.scriptEngine().queueScript(sm._script, scripting::ScriptEngine::RemoteScripting::No);
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break;
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}
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default:{
|
|
LERROR("Unidentified data message with identifier " << type << " received in parallel connection.");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ParallelConnection::queueOutDataMessage(const DataMessage& dataMessage) {
|
|
uint32_t dataMessageTypeOut = static_cast<uint32_t>(dataMessage.type);
|
|
|
|
std::vector<char> messageContent;
|
|
messageContent.insert(messageContent.end(),
|
|
reinterpret_cast<const char*>(&dataMessageTypeOut),
|
|
reinterpret_cast<const char*>(&dataMessageTypeOut) + sizeof(uint32_t));
|
|
|
|
messageContent.insert(messageContent.end(),
|
|
dataMessage.content.begin(),
|
|
dataMessage.content.end());
|
|
|
|
queueOutMessage(Message(MessageType::Data, messageContent));
|
|
}
|
|
|
|
void ParallelConnection::queueOutMessage(const Message& message) {
|
|
std::unique_lock<std::mutex> unqlock(_sendBufferMutex);
|
|
_sendBuffer.push_back(message);
|
|
_sendCondition.notify_all();
|
|
}
|
|
|
|
void ParallelConnection::sendFunc(){
|
|
int result;
|
|
//while we're connected
|
|
while(_isConnected && !_disconnect) {
|
|
//wait for signal then lock mutex and send first queued message
|
|
std::unique_lock<std::mutex> unqlock(_sendBufferMutex);
|
|
_sendCondition.wait(unqlock);
|
|
|
|
if (_disconnect) {
|
|
break;
|
|
}
|
|
|
|
while (!_sendBuffer.empty()) {
|
|
Message message = _sendBuffer.front();
|
|
unqlock.unlock();
|
|
std::vector<char> header;
|
|
|
|
//insert header into buffer
|
|
header.push_back('O');
|
|
header.push_back('S');
|
|
|
|
uint32_t messageTypeOut = static_cast<uint32_t>(message.type);
|
|
uint32_t messageSizeOut = static_cast<uint32_t>(message.content.size());
|
|
|
|
|
|
header.insert(header.end(),
|
|
reinterpret_cast<const char*>(&ProtocolVersion),
|
|
reinterpret_cast<const char*>(&ProtocolVersion) + sizeof(uint32_t));
|
|
|
|
header.insert(header.end(),
|
|
reinterpret_cast<const char*>(&messageTypeOut),
|
|
reinterpret_cast<const char*>(&messageTypeOut) + sizeof(uint32_t));
|
|
|
|
header.insert(header.end(),
|
|
reinterpret_cast<const char*>(&messageSizeOut),
|
|
reinterpret_cast<const char*>(&messageSizeOut) + sizeof(uint32_t));
|
|
|
|
result = send(_clientSocket, header.data(), header.size(), 0);
|
|
result = send(_clientSocket, message.content.data(), message.content.size(), 0);
|
|
|
|
if (result == SOCKET_ERROR) {
|
|
LERROR("Failed to send message.\nError: " << _ERRNO << " detected in connection, disconnecting.");
|
|
signalDisconnect();
|
|
}
|
|
|
|
unqlock.lock();
|
|
_sendBuffer.erase(_sendBuffer.begin());
|
|
}
|
|
}
|
|
std::lock_guard<std::mutex> sendLock(_sendBufferMutex);
|
|
_sendBuffer.clear();
|
|
|
|
}
|
|
|
|
void ParallelConnection::connectionStatusMessageReceived(const std::vector<char>& message) {
|
|
if (message.size() < 2 * sizeof(uint32_t)) {
|
|
LERROR("Malformed connection status message.");
|
|
return;
|
|
}
|
|
size_t pointer = 0;
|
|
uint32_t statusIn = *(reinterpret_cast<const uint32_t*>(&message[pointer]));
|
|
ParallelConnection::Status status = static_cast<ParallelConnection::Status>(statusIn);
|
|
pointer += sizeof(uint32_t);
|
|
|
|
size_t hostNameSize = *(reinterpret_cast<const uint32_t*>(&message[pointer]));
|
|
pointer += sizeof(uint32_t);
|
|
|
|
if (hostNameSize > message.size() - pointer) {
|
|
LERROR("Malformed connection status message.");
|
|
return;
|
|
}
|
|
|
|
std::string hostName = "";
|
|
if (hostNameSize > 0) {
|
|
hostName = std::string(&message[pointer], hostNameSize);
|
|
}
|
|
pointer += hostNameSize;
|
|
|
|
if (status > Status::Host) {
|
|
LERROR("Invalid status.");
|
|
return;
|
|
}
|
|
|
|
_latencyMutex.lock();
|
|
_latencyDiffs.clear();
|
|
_latencyMutex.unlock();
|
|
setHostName(hostName);
|
|
|
|
if (status == _status) {
|
|
//status remains unchanged.
|
|
return;
|
|
}
|
|
|
|
setStatus(status);
|
|
|
|
if (status == Status::Host) { // assigned as host
|
|
_broadcastThread = std::make_unique<std::thread>(&ParallelConnection::broadcast, this);
|
|
} else { // assigned as client
|
|
|
|
// delete broadcasting thread
|
|
// (the thread is allowed to terminate once the status is set to non-host.)
|
|
if (_broadcastThread != nullptr) {
|
|
_broadcastThread->join();
|
|
_broadcastThread = nullptr;
|
|
}
|
|
}
|
|
OsEng.interactionHandler().clearKeyframes();
|
|
OsEng.timeManager().clearKeyframes();
|
|
|
|
}
|
|
|
|
void ParallelConnection::nConnectionsMessageReceived(const std::vector<char>& message) {
|
|
if (message.size() < sizeof(uint32_t)) {
|
|
LERROR("Malformed host info message.");
|
|
return;
|
|
}
|
|
uint32_t nConnections = *(reinterpret_cast<const uint32_t*>(&message[0]));
|
|
setNConnections(nConnections);
|
|
}
|
|
|
|
|
|
|
|
|
|
//void ParallelConnection::initializationRequestMessageReceived(const std::vector<char>& message){
|
|
/*
|
|
//get current state as scripts
|
|
std::vector<std::string> scripts;
|
|
std::map<std::string, std::string>::iterator state_it;
|
|
{
|
|
//mutex protect
|
|
std::lock_guard<std::mutex> lock(_currentStateMutex);
|
|
|
|
for(state_it = _currentState.begin();
|
|
state_it != _currentState.end();
|
|
++state_it){
|
|
scripts.push_back(scriptFromPropertyAndValue(state_it->first, state_it->second));
|
|
}
|
|
}
|
|
|
|
//get requester ID
|
|
std::vector<char> buffer;
|
|
buffer.resize(sizeof(uint32_t));
|
|
receiveData(_clientSocket, buffer, sizeof(uint32_t), 0);
|
|
uint32_t requesterID = *reinterpret_cast<uint32_t*>(buffer.data());
|
|
|
|
//total number of scripts sent
|
|
uint16_t numscripts = 0;
|
|
|
|
//temporary buffers
|
|
std::vector<char> scriptbuffer;
|
|
std::vector<char> tmpbuffer;
|
|
|
|
//serialize and encode all scripts into scriptbuffer
|
|
std::vector<std::string>::iterator script_it;
|
|
datamessagestructures::ScriptMessage sm;
|
|
for(script_it = scripts.begin();
|
|
script_it != scripts.end();
|
|
++script_it){
|
|
sm._script = *script_it;
|
|
sm._scriptlen = script_it->length();
|
|
|
|
//serialize current script
|
|
tmpbuffer.clear();
|
|
sm.serialize(tmpbuffer);
|
|
|
|
//and insert into full buffer
|
|
scriptbuffer.insert(scriptbuffer.end(), tmpbuffer.begin(), tmpbuffer.end());
|
|
|
|
//increment number of scripts
|
|
numscripts++;
|
|
}
|
|
|
|
//write header
|
|
buffer.clear();
|
|
writeHeader(buffer, MessageTypes::Initialization);
|
|
|
|
//write client ID to receive init message
|
|
buffer.insert(buffer.end(), reinterpret_cast<char*>(&requesterID), reinterpret_cast<char*>(&requesterID) + sizeof(uint32_t));
|
|
|
|
//write total size of data chunk
|
|
uint32_t totlen = static_cast<uint32_t>(scriptbuffer.size());
|
|
buffer.insert(buffer.end(), reinterpret_cast<char*>(&totlen), reinterpret_cast<char*>(&totlen) + sizeof(uint32_t));
|
|
|
|
//write number of scripts
|
|
buffer.insert(buffer.end(), reinterpret_cast<char*>(&numscripts), reinterpret_cast<char*>(&numscripts) + sizeof(uint16_t));
|
|
|
|
//write all scripts
|
|
buffer.insert(buffer.end(), scriptbuffer.begin(), scriptbuffer.end());
|
|
|
|
//queue message
|
|
std::cout << "initializationRequest queue" << std::endl;
|
|
queueMessage(MessageType::Initialization, buffer);
|
|
*/
|
|
//}
|
|
|
|
void ParallelConnection::listenCommunication() {
|
|
|
|
constexpr size_t headerSize = 2 * sizeof(char) + 3 * sizeof(uint32_t);
|
|
|
|
//create basic buffer for receiving first part of messages
|
|
std::vector<char> headerBuffer(headerSize);
|
|
std::vector<char> messageBuffer;
|
|
|
|
int nBytesRead = 0;
|
|
|
|
//while we're still connected
|
|
while (_isConnected.load()) {
|
|
//receive the header data
|
|
nBytesRead = receiveData(_clientSocket, headerBuffer, headerSize, 0);
|
|
|
|
//if enough data was received
|
|
if (nBytesRead <= 0) {
|
|
if (!_disconnect) {
|
|
LERROR("Error " << _ERRNO << " detected in connection when reading header, disconnecting!");
|
|
signalDisconnect();
|
|
}
|
|
break;
|
|
}
|
|
|
|
//make sure that header matches this version of OpenSpace
|
|
if (!(headerBuffer[0] == 'O' && headerBuffer[1] && 'S')) {
|
|
LERROR("Expected to read message header 'OS' from socket.");
|
|
signalDisconnect();
|
|
break;
|
|
}
|
|
|
|
uint32_t *ptr = reinterpret_cast<uint32_t*>(&headerBuffer[2]);
|
|
|
|
uint32_t protocolVersionIn = *(ptr++);
|
|
uint32_t messageTypeIn = *(ptr++);
|
|
uint32_t messageSizeIn = *(ptr++);
|
|
|
|
if (protocolVersionIn != ProtocolVersion) {
|
|
LERROR("Protocol versions do not match. Server version: " << protocolVersionIn << ", Client version: " << ProtocolVersion);
|
|
signalDisconnect();
|
|
break;
|
|
}
|
|
|
|
size_t messageSize = messageSizeIn;
|
|
|
|
// receive the payload
|
|
messageBuffer.resize(messageSize);
|
|
nBytesRead = receiveData(_clientSocket, messageBuffer, messageSize, 0);
|
|
|
|
if (nBytesRead <= 0) {
|
|
if (!_disconnect) {
|
|
LERROR("Error " << _ERRNO << " detected in connection when reading message, disconnecting!");
|
|
signalDisconnect();
|
|
}
|
|
break;
|
|
}
|
|
|
|
//and delegate decoding depending on type
|
|
queueInMessage(Message(static_cast<MessageType>(messageTypeIn), messageBuffer));
|
|
}
|
|
|
|
}
|
|
|
|
int ParallelConnection::receiveData(_SOCKET & socket, std::vector<char> &buffer, int length, int flags){
|
|
int result = 0;
|
|
int received = 0;
|
|
while (result < length){
|
|
received = recv(socket, buffer.data() + result, length - result, flags);
|
|
|
|
if (received > 0){
|
|
result += received;
|
|
received = 0;
|
|
}
|
|
else{
|
|
//error receiving
|
|
result = received;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void ParallelConnection::setPort(const std::string &port){
|
|
_port = port;
|
|
}
|
|
|
|
void ParallelConnection::setAddress(const std::string &address){
|
|
_address = address;
|
|
}
|
|
|
|
void ParallelConnection::setName(const std::string& name){
|
|
_name = name;
|
|
}
|
|
|
|
|
|
void ParallelConnection::requestHostship(const std::string &password){
|
|
std::vector<char> buffer;
|
|
uint32_t passcode = hash(password);
|
|
buffer.insert(buffer.end(), reinterpret_cast<char*>(&passcode), reinterpret_cast<char*>(&passcode) + sizeof(uint32_t));
|
|
queueOutMessage(Message(MessageType::HostshipRequest, buffer));
|
|
}
|
|
|
|
void ParallelConnection::resignHostship() {
|
|
std::vector<char> buffer;
|
|
queueOutMessage(Message(MessageType::HostshipResignation, buffer));
|
|
}
|
|
|
|
void ParallelConnection::setPassword(const std::string& pwd){
|
|
_passCode = hash(pwd);
|
|
}
|
|
|
|
bool ParallelConnection::initNetworkAPI(){
|
|
#if defined(WIN32)
|
|
WSADATA wsaData;
|
|
WORD version;
|
|
int error;
|
|
|
|
version = MAKEWORD(2, 2);
|
|
|
|
error = WSAStartup(version, &wsaData);
|
|
|
|
if (error != 0 ||
|
|
LOBYTE(wsaData.wVersion) != 2 ||
|
|
HIBYTE(wsaData.wVersion) != 2)
|
|
{
|
|
/* incorrect WinSock version */
|
|
LERROR("Failed to init winsock API.");
|
|
//WSACleanup();
|
|
return false;
|
|
}
|
|
#else
|
|
//No init needed on unix
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void ParallelConnection::sendScript(const std::string& script) {
|
|
if (!isHost()) return;
|
|
|
|
datamessagestructures::ScriptMessage sm;
|
|
sm._script = script;
|
|
|
|
std::vector<char> buffer;
|
|
sm.serialize(buffer);
|
|
|
|
queueOutDataMessage(DataMessage(datamessagestructures::Type::ScriptData, buffer));
|
|
}
|
|
|
|
void ParallelConnection::preSynchronization(){
|
|
|
|
std::unique_lock<std::mutex> unqlock(_receiveBufferMutex);
|
|
while (!_receiveBuffer.empty()) {
|
|
Message& message = _receiveBuffer.front();
|
|
handleMessage(message);
|
|
_receiveBuffer.pop_front();
|
|
}
|
|
|
|
if (status() == Status::Host) {
|
|
if (Time::ref().timeJumped()) {
|
|
_timeJumped = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ParallelConnection::setStatus(Status status) {
|
|
if (_status != status) {
|
|
_status = status;
|
|
_connectionEvent->publish("statusChanged");
|
|
}
|
|
}
|
|
|
|
ParallelConnection::Status ParallelConnection::status() {
|
|
return _status;
|
|
}
|
|
|
|
void ParallelConnection::setNConnections(size_t nConnections) {
|
|
if (_nConnections != nConnections) {
|
|
_nConnections = nConnections;
|
|
_connectionEvent->publish("nConnectionsChanged");
|
|
}
|
|
}
|
|
|
|
int ParallelConnection::nConnections() {
|
|
return _nConnections;
|
|
}
|
|
|
|
bool ParallelConnection::isHost() {
|
|
return _status == Status::Host;
|
|
}
|
|
|
|
void ParallelConnection::setHostName(const std::string& hostName) {
|
|
if (_hostName != hostName) {
|
|
_hostName = hostName;
|
|
_connectionEvent->publish("hostNameChanged");
|
|
}
|
|
}
|
|
|
|
const std::string& ParallelConnection::hostName() {
|
|
return _hostName;
|
|
}
|
|
|
|
void ParallelConnection::sendCameraKeyframe() {
|
|
//create a keyframe with current position and orientation of camera
|
|
datamessagestructures::CameraKeyframe kf;
|
|
kf._position = OsEng.interactionHandler().camera()->positionVec3();
|
|
kf._rotation = OsEng.interactionHandler().camera()->rotationQuaternion();
|
|
|
|
//timestamp as current runtime of OpenSpace instance
|
|
kf._timestamp = OsEng.runTime();
|
|
|
|
//create a buffer for the keyframe
|
|
std::vector<char> buffer;
|
|
|
|
//fill the keyframe buffer
|
|
kf.serialize(buffer);
|
|
|
|
//send message
|
|
queueOutDataMessage(DataMessage(datamessagestructures::Type::CameraData, buffer));
|
|
}
|
|
|
|
void ParallelConnection::sendTimeKeyframe() {
|
|
//create a keyframe with current position and orientation of camera
|
|
datamessagestructures::TimeKeyframe kf;
|
|
|
|
kf._dt = Time::ref().deltaTime();
|
|
kf._paused = Time::ref().paused();
|
|
kf._requiresTimeJump = _timeJumped;
|
|
kf._time = Time::ref().j2000Seconds();
|
|
|
|
//timestamp as current runtime of OpenSpace instance
|
|
kf._timestamp = OsEng.runTime();
|
|
|
|
//create a buffer for the keyframe
|
|
std::vector<char> buffer;
|
|
|
|
//fill the keyframe buffer
|
|
kf.serialize(buffer);
|
|
|
|
//send message
|
|
queueOutDataMessage(DataMessage(datamessagestructures::Type::TimeData, buffer));
|
|
_timeJumped = false;
|
|
}
|
|
|
|
|
|
void ParallelConnection::broadcast(){
|
|
_timeJumped = true;
|
|
//while we're still connected and we're the host
|
|
while (_isConnected && isHost()) {
|
|
sendCameraKeyframe();
|
|
sendTimeKeyframe();
|
|
|
|
//100 ms sleep - send keyframes 10 times per second
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(static_cast<int>(BroadcastIntervalMilliseconds)));
|
|
}
|
|
}
|
|
|
|
uint32_t ParallelConnection::hash(const std::string &val) {
|
|
uint32_t hashVal = 0, i;
|
|
size_t len = val.length();
|
|
|
|
for (hashVal = i = 0; i < len; ++i) {
|
|
hashVal += val.c_str()[i];
|
|
hashVal += (hashVal << 10);
|
|
hashVal ^= (hashVal >> 6);
|
|
}
|
|
|
|
hashVal += (hashVal << 3);
|
|
hashVal ^= (hashVal >> 11);
|
|
hashVal += (hashVal << 15);
|
|
|
|
return hashVal;
|
|
};
|
|
|
|
|
|
std::shared_ptr<ghoul::Event<>> ParallelConnection::connectionEvent() {
|
|
return _connectionEvent;
|
|
}
|
|
|
|
scripting::LuaLibrary ParallelConnection::luaLibrary() {
|
|
return {
|
|
"parallel",
|
|
{
|
|
{
|
|
"setPort",
|
|
&luascriptfunctions::setPort,
|
|
"number",
|
|
"Set the port for the parallel connection"
|
|
},
|
|
{
|
|
"setAddress",
|
|
&luascriptfunctions::setAddress,
|
|
"string",
|
|
"Set the address for the parallel connection"
|
|
},
|
|
{
|
|
"setPassword",
|
|
&luascriptfunctions::setPassword,
|
|
"string",
|
|
"Set the password for the parallel connection"
|
|
},
|
|
{
|
|
"setDisplayName",
|
|
&luascriptfunctions::setDisplayName,
|
|
"string",
|
|
"Set your display name for the parallel connection"
|
|
},
|
|
{
|
|
"connect",
|
|
&luascriptfunctions::connect,
|
|
"",
|
|
"Connect to parallel"
|
|
},
|
|
{
|
|
"disconnect",
|
|
&luascriptfunctions::disconnect,
|
|
"",
|
|
"Disconnect from parallel"
|
|
},
|
|
{
|
|
"requestHostship",
|
|
&luascriptfunctions::requestHostship,
|
|
"string",
|
|
"Request to be the host for this session"
|
|
},
|
|
{
|
|
"resignHostship",
|
|
&luascriptfunctions::resignHostship,
|
|
"",
|
|
"Resign hostship"
|
|
},
|
|
}
|
|
};
|
|
}
|
|
|
|
} // namespace openspace
|