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128 lines
5.7 KiB
C++
128 lines
5.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/globebrowsing/tile/tileselector.h>
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#include <ghoul/logging/logmanager.h>
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#include <sstream>
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#include <algorithm>
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namespace {
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const std::string _loggerCat = "TileSelector";
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}
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namespace openspace {
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const TileSelector::CompareResolution TileSelector::HIGHEST_RES = TileSelector::CompareResolution();
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TileAndTransform TileSelector::getHighestResolutionTile(TileProvider* tileProvider, ChunkIndex chunkIndex, int parents) {
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TileUvTransform uvTransform;
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uvTransform.uvOffset = glm::vec2(0, 0);
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uvTransform.uvScale = glm::vec2(1, 1);
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// Step 1. Traverse 0 or more parents up the chunkTree as requested by the caller
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for (int i = 0; i < parents && chunkIndex.level > 1; i++) {
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ascendToParent(chunkIndex, uvTransform);
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}
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// Step 2. Traverse 0 or more parents up the chunkTree to make sure we're inside
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// the range of defined data.
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int maximumLevel = tileProvider->maxLevel();
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while(chunkIndex.level > maximumLevel){
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ascendToParent(chunkIndex, uvTransform);
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}
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// Step 3. Traverse 0 or more parents up the chunkTree until we find a chunk that
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// has a loaded tile ready to use.
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while (chunkIndex.level > 1) {
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Tile tile = tileProvider->getTile(chunkIndex);
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if (tile.status != Tile::Status::OK) {
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ascendToParent(chunkIndex, uvTransform);
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}
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else return { tile, uvTransform };
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}
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return{ Tile::TileUnavailable, uvTransform };
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}
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TileAndTransform TileSelector::getHighestResolutionTile(const TileProviderGroup& tileProviderGroup, ChunkIndex chunkIndex) {
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TileAndTransform mostHighResolution;
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mostHighResolution.tile = Tile::TileUnavailable;
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mostHighResolution.uvTransform.uvScale.x = 0;
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auto activeProviders = tileProviderGroup.getActiveTileProviders();
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for (size_t i = 0; i < activeProviders.size(); i++) {
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TileAndTransform tileAndTransform = getHighestResolutionTile(activeProviders[i].get(), chunkIndex);
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bool tileIsOk = tileAndTransform.tile.status == Tile::Status::OK;
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bool tileHasPreprocessData = tileAndTransform.tile.preprocessData != nullptr;
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bool tileIsHigherResolution = tileAndTransform.uvTransform.uvScale.x > mostHighResolution.uvTransform.uvScale.x;
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if (tileIsOk && tileHasPreprocessData && tileIsHigherResolution) {
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mostHighResolution = tileAndTransform;
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}
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}
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return mostHighResolution;
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}
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bool TileSelector::CompareResolution::operator()(const TileAndTransform& a, const TileAndTransform& b) {
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// large uv scale means smaller resolution
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return a.uvTransform.uvScale.x > b.uvTransform.uvScale.x;
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}
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std::vector<TileAndTransform> TileSelector::getTilesSortedByHighestResolution(const TileProviderGroup& tileProviderGroup, const ChunkIndex& chunkIndex) {
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auto activeProviders = tileProviderGroup.getActiveTileProviders();
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std::vector<TileAndTransform> tiles;
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for (auto provider : activeProviders){
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tiles.push_back(getHighestResolutionTile(provider.get(), chunkIndex));
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}
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std::sort(tiles.begin(), tiles.end(), TileSelector::HIGHEST_RES);
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return tiles;
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}
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void TileSelector::ascendToParent(ChunkIndex& chunkIndex, TileUvTransform& uv) {
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uv.uvOffset *= 0.5;
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uv.uvScale *= 0.5;
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if (chunkIndex.isEastChild()) {
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uv.uvOffset.x += 0.5;
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}
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// In OpenGL, positive y direction is up
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if (chunkIndex.isNorthChild()) {
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uv.uvOffset.y += 0.5;
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}
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--chunkIndex;
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}
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} // namespace openspace
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