Files
OpenSpace/modules/debugging/rendering/renderabledebugplane.cpp
Alexander Bock c275b2f833 Feature/cmake cleanup (#381)
* Rename OnScreenGui module to ImGui
* Support multiple external module folders (closes #31)
* Cleaning up CMake files
  * Restructure application specification
  * Add parameter for library mode to all modules
  * Add functions to handle global variable state
* Misc/remove warnings (#383)
* Increase build timeout and do a clean rebuild every commit
2017-08-14 09:38:32 -04:00

281 lines
9.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// @TODO: Clean up this class and make it not copy much code from RenderablePlane ---abock
#include <modules/debugging/rendering/renderabledebugplane.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/rendering/renderengine.h>
#include <modules/newhorizons/rendering/renderableplanetprojection.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
namespace {
enum Origin {
LowerLeft = 0,
LowerRight,
UpperLeft,
UpperRight,
Center
};
static const openspace::properties::Property::PropertyInfo TextureInfo = {
"Texture",
"Texture",
"The OpenGL name of the texture that is displayed on this plane."
};
static const openspace::properties::Property::PropertyInfo BillboardInfo = {
"Billboard",
"Billboard mode",
"This value specifies whether the plane is a billboard, which means that it is "
"always facing the camera. If this is false, it can be oriented using other "
"transformations."
};
static const openspace::properties::Property::PropertyInfo SizeInfo = {
"Size",
"Size (in meters)",
"This value specifies the size of the plane in meters."
};
static const openspace::properties::Property::PropertyInfo OriginInfo = {
"Origin",
"Texture Coordinate Origin",
"The origin of the texture coorinate system."
};
} // namespace
namespace openspace {
documentation::Documentation RenderableDebugPlane::Documentation() {
using namespace documentation;
return {
"RenderableDebugPlane",
"debugging_renderable_debugplane",
{
{
TextureInfo.identifier,
new IntVerifier,
Optional::Yes,
TextureInfo.description
},
{
BillboardInfo.identifier,
new BoolVerifier,
Optional::Yes,
BillboardInfo.description
},
{
SizeInfo.identifier,
new DoubleVerifier,
Optional::Yes,
SizeInfo.description
},
{
OriginInfo.identifier,
new StringInListVerifier(
{ "LowerLeft", "LowerRight", "UpperLeft", "UpperRight", "Center" }
),
Optional::Yes,
OriginInfo.description
}
}
};
}
RenderableDebugPlane::RenderableDebugPlane(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texture(TextureInfo, -1, -1, 512)
, _billboard(BillboardInfo, false)
, _size(SizeInfo, 10.f, 0.f, 1e25f)
, _origin(OriginInfo, properties::OptionProperty::DisplayType::Dropdown)
, _shader(nullptr)
, _quad(0)
, _vertexPositionBuffer(0)
{
if (dictionary.hasKey(TextureInfo.identifier)) {
_texture = static_cast<int>(dictionary.value<double>(TextureInfo.identifier));
}
if (dictionary.hasKey(SizeInfo.identifier)) {
_size = static_cast<float>(dictionary.value<double>(SizeInfo.identifier));
}
if (dictionary.hasKey(BillboardInfo.identifier)) {
_billboard = dictionary.value<bool>(BillboardInfo.identifier);
}
_origin.addOptions({
{ LowerLeft, "LowerLeft" },
{ LowerRight, "LowerRight" },
{ UpperLeft, "UpperLeft" },
{ UpperRight, "UpperRight" },
{ Center, "Center" }
});
_origin.setValue(Center);
if (dictionary.hasKey(OriginInfo.identifier)) {
const std::string origin = dictionary.value<std::string>(OriginInfo.identifier);
if (origin == "LowerLeft") {
_origin = LowerLeft;
}
else if (origin == "LowerRight") {
_origin = LowerRight;
}
else if (origin == "UpperLeft") {
_origin = UpperLeft;
}
else if (origin == "UpperRight") {
_origin = UpperRight;
}
else if (origin == "Center") {
_origin = Center;
}
}
else {
_origin = Center;
}
addProperty(_texture);
addProperty(_billboard);
addProperty(_size);
_size.onChange([this](){ _planeIsDirty = true; });
setBoundingSphere(_size);
}
RenderableDebugPlane::~RenderableDebugPlane() {}
bool RenderableDebugPlane::isReady() const {
bool ready = true;
if (!_shader) {
ready &= false;
}
return ready;
}
void RenderableDebugPlane::initialize() {
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
createPlane();
if (!_shader) {
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("PlaneProgram",
"${MODULE_BASE}/shaders/plane_vs.glsl",
"${MODULE_BASE}/shaders/plane_fs.glsl"
);
}
}
void RenderableDebugPlane::deinitialize() {
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
}
void RenderableDebugPlane::render(const RenderData& data, RendererTasks&) {
glm::mat4 transform = glm::mat4(1.0);
if (_billboard) {
transform = glm::inverse(glm::mat4(data.camera.viewRotationMatrix()));
}
// Activate shader
_shader->activate();
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(*_shader.get(), data.camera, data.position);
ghoul::opengl::TextureUnit unit;
unit.activate();
glBindTexture(GL_TEXTURE_2D, _texture);
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_shader->deactivate();
}
void RenderableDebugPlane::update(const UpdateData&) {
if (_shader->isDirty()) {
_shader->rebuildFromFile();
}
if (_planeIsDirty) {
createPlane();
}
}
void RenderableDebugPlane::createPlane() {
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat size = _size;
const GLfloat vertex_data[] = {
// x y z w s t
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
-size, size, 0.f, 0.f, 0.f, 1.f,
-size, -size, 0.f, 0.f, 0.f, 0.f,
size, -size, 0.f, 0.f, 1.f, 0.f,
size, size, 0.f, 0.f, 1.f, 1.f,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, nullptr);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
}
} // namespace openspace