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OpenSpace/modules/globebrowsing/other/prioritizingconcurrentjobmanager.h
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2017-12-29 20:11:22 +01:00

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/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2018 *
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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___PRIORITIZING_CONCURRENT_JOB_MANAGER___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___PRIORITIZING_CONCURRENT_JOB_MANAGER___H__
#include <modules/globebrowsing/other/lruthreadpool.h>
#include <openspace/util/concurrentjobmanager.h>
#include <openspace/util/concurrentqueue.h>
#include <mutex>
namespace openspace::globebrowsing {
/**
* Concurrent job manager which prioritizes which jobs to work on depending on which
* ones were enqueued latest. The class is templated both on the job type and the key
* type which is used to identify jobs. In case a job need to be explicitly ended
* It can be identified using its key.
*/
template<typename P, typename KeyType>
class PrioritizingConcurrentJobManager {
public:
PrioritizingConcurrentJobManager(LRUThreadPool<KeyType> pool);
/**
* Enqueues a job which is identified using a given key
*/
void enqueueJob(std::shared_ptr<Job<P>> job, KeyType key);
/**
* The keys returned by this function have been popped from the queue and corresponds
* to jobs that will not be executed and therefore marked as unfinished. Calling this
* function will also clear the list of unfinished jobs so if the jobs need to be
* explicitly ended, the user need to make sure to do so after calling this function.
*/
std::vector<KeyType> getKeysToUnfinishedJobs();
std::vector<KeyType> getKeysToEnqueuedJobs();
/**
* Bumps the job identified with <code>key</code> to the beginning of the queue.
* In case the job was not already enqueued the function simply returns false and
* no state is changed.
* \param key is the identifier of the job to bump.
* \returns true if the job was found, else returns false.
*/
bool touch(KeyType key);
/**
* Clear all enqueued jobs. Can not end jobs that workers are currently handling.
* Therefore it is not safe to assume that there will be no finished jobs after
* calling this function.
*/
void clearEnqueuedJobs();
/**
* \returns one finished job.
*/
std::shared_ptr<Job<P>> popFinishedJob();
size_t numFinishedJobs() const;
private:
ConcurrentQueue<std::shared_ptr<Job<P>>> _finishedJobs;
std::mutex _finishedJobsMutex;
/// An LRU thread pool is used since the jobs can be bumped and hence prioritized.
LRUThreadPool<KeyType> _threadPool;
};
} // namespace openspace::globebrowsing
#include "prioritizingconcurrentjobmanager.inl"
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___PRIORITIZING_CONCURRENT_JOB_MANAGER___H__