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OpenSpace/modules/globebrowsing/rendering/gpulayermanager.h
2016-10-27 12:13:43 +02:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __GPU_LAYER_MANAGER_H__
#define __GPU_LAYER_MANAGER_H__
#include <modules/globebrowsing/tile/tileindex.h>
#include <modules/globebrowsing/tile/chunktile.h>
#include <modules/globebrowsing/rendering/layermanager.h>
#include <openspace/util/gpudata.h>
#include <glm/glm.hpp>
#include <vector>
namespace ghoul{
namespace opengl{
class ProgramObject;
}//namespace opengl
}//namespace ghoul
namespace openspace {
namespace globebrowsing {
using namespace ghoul::opengl;
class GPUTileUvTransform {
public:
void setValue(ProgramObject* programObject, const TileUvTransform& uvTransform);
void updateUniformLocations(
ProgramObject* programObject,
const std::string& nameBase);
private:
GPUData<glm::vec2> gpuUvOffset;
GPUData<glm::vec2> gpuUvScale;
};
class GPUTileDepthTransform {
public:
void setValue(ProgramObject* programObject, const TileDepthTransform& depthTransform);
void updateUniformLocations(
ProgramObject* programObject,
const std::string& nameBase);
private:
GPUData<float> gpuDepthOffset;
GPUData<float> gpuDepthScale;
};
class GPUChunkTile {
public:
void setValue(ProgramObject* programObject, const ChunkTile& chunkTile);
void updateUniformLocations(
ProgramObject* programObject,
const std::string& nameBase);
void deactivate();
private:
GPUTexture gpuTexture;
GPUTileUvTransform gpuTileUvTransform;
};
class GPUChunkTilePile{
public:
void setValue(ProgramObject* programObject, const ChunkTilePile& chunkTilePile);
void updateUniformLocations(
ProgramObject* programObject,
const std::string& nameBase,
int pileSize);
void deactivate();
private:
std::vector<GPUChunkTile> gpuChunkTiles;
};
class LayerRenderSettings;
class GPULayerRenderSettings{
public:
void setValue(ProgramObject* programObject, const LayerRenderSettings& layerSettings);
void updateUniformLocations(
ProgramObject* programObject,
const std::string& nameBase);
private:
GPUData<float> gpuOpacity;
GPUData<float> gpuGamma;
GPUData<float> gpuMultiplier;
};
class Layer;
class GPULayer {
public:
virtual void setValue(
ProgramObject* programObject,
const Layer& layer,
const TileIndex& tileIndex,
int pileSize);
virtual void updateUniformLocations(
ProgramObject* programObject,
const Layer& layer,
const std::string& nameBase,
int pileSize);
virtual void deactivate();
private:
GPUChunkTilePile gpuChunkTilePile;
GPULayerRenderSettings gpuRenderSettings;
};
class GPUHeightLayer : public GPULayer{
public:
virtual void setValue(
ProgramObject* programObject,
const Layer& layer,
const TileIndex& tileIndex,
int pileSize);
virtual void updateUniformLocations(
ProgramObject* programObject,
const Layer& layer,
const std::string& nameBase,
int pileSize);
private:
GPUTileDepthTransform gpuDepthTransform;
};
class LayerGroup;
class GPULayerGroup{
public:
virtual void setValue(
ProgramObject* programObject,
const LayerGroup& layerGroup,
const TileIndex& tileIndex);
virtual void updateUniformLocations(
ProgramObject* programObject,
const LayerGroup& layerGroup,
const std::string& nameBase,
int category);
virtual void deactivate();
private:
std::vector<std::unique_ptr<GPULayer>> gpuActiveLayers;
};
class LayerManager;
class GPULayerManager{
public:
virtual void setValue(
ProgramObject* programObject,
const LayerManager& layerManager,
const TileIndex& tileIndex);
virtual void updateUniformLocations(
ProgramObject* programObject,
const LayerManager& layerManager);
virtual void deactivate();
private:
std::vector<std::unique_ptr<GPULayerGroup>> gpuLayerGroups;
};
} // namespace globebrowsing
} // namespace openspace
#endif // __GPU_LAYER_MANAGER_H__