mirror of
https://github.com/OpenSpace/OpenSpace.git
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- Change Time class to become a non-singleton - Move ownership of the current time to TimeManager(instead of singleton access). - Store the Time as a Syncable in TimeManager instead of representing all member variables of Time as Syncables. - Pass a Time object around in the update/render methods, so that renderables don't have to query the OpenSpaceEngine to know if time is paused or if it jumped. - Introduce Timeline and Keyframe classes - Make use of Timelineand Keyframeclasses in KeyframeInteractionMode and TimeManager - Added basic unit tests for Timelineand Keyframe Future work: Add interpolation schemes for keyframes. Possibly use keyframes+interpolation feature to tween/morph properties, or figure out if this should be a separate mechanism.
170 lines
6.3 KiB
C++
170 lines
6.3 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___INTERACTIONHANDLER___H__
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#define __OPENSPACE_CORE___INTERACTIONHANDLER___H__
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#include <openspace/documentation/documentationgenerator.h>
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#include <openspace/properties/propertyowner.h>
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#include <openspace/interaction/interactionmode.h>
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#include <openspace/network/parallelconnection.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/util/mouse.h>
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#include <openspace/util/keys.h>
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#include <ghoul/misc/boolean.h>
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#include <list>
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#include <mutex>
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namespace openspace {
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class Camera;
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class SceneGraphNode;
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namespace interaction {
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class InteractionHandler : public properties::PropertyOwner, public DocumentationGenerator
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{
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public:
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InteractionHandler();
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~InteractionHandler();
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void initialize();
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void deinitialize();
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// Mutators
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void setFocusNode(SceneGraphNode* node);
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void setCamera(Camera* camera);
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void resetCameraDirection();
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// Interaction mode setters
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void setCameraStateFromDictionary(const ghoul::Dictionary& cameraDict);
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InteractionMode* interactionMode();
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void goToChunk(int x, int y, int level);
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void goToGeo(double latitude, double longitude);
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void resetKeyBindings();
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void addKeyframe(double timestamp, KeyframeInteractionMode::CameraPose pose);
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void removeKeyframesAfter(double timestamp);
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void clearKeyframes();
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size_t nKeyframes() const;
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const std::vector<datamessagestructures::CameraKeyframe>& keyframes() const;
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void bindKeyLocal(
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Key key,
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KeyModifier modifier,
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std::string luaCommand,
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std::string documentation = ""
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);
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void bindKey(
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Key key,
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KeyModifier modifier,
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std::string luaCommand,
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std::string documentation = ""
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);
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void lockControls();
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void unlockControls();
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//void update(double deltaTime);
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void updateCamera(double deltaTime);
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void updateInputStates(double timeSinceLastUpdate);
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// Accessors
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ghoul::Dictionary getCameraStateDictionary();
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SceneGraphNode* focusNode() const;
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glm::dvec3 focusNodeToCameraVector() const;
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glm::quat focusNodeToCameraRotation() const;
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Camera* camera() const;
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const InputState& inputState() const;
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/**
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* Returns the Lua library that contains all Lua functions available to affect the
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* interaction. The functions contained are
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* - openspace::luascriptfunctions::setOrigin
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* \return The Lua library that contains all Lua functions available to affect the
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* interaction
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*/
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static scripting::LuaLibrary luaLibrary();
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// Callback functions
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void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
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void mouseButtonCallback(MouseButton button, MouseAction action);
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void mousePositionCallback(double x, double y);
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void mouseScrollWheelCallback(double pos);
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void saveCameraStateToFile(const std::string& filepath);
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void restoreCameraStateFromFile(const std::string& filepath);
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private:
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using Synchronized = ghoul::Boolean;
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struct KeyInformation {
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std::string command;
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Synchronized synchronization;
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std::string documentation;
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};
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std::string generateJson() const override;
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void setInteractionMode(InteractionMode* interactionMode);
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bool _cameraUpdatedFromScript = false;
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std::multimap<KeyWithModifier, KeyInformation> _keyLua;
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std::unique_ptr<InputState> _inputState;
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Camera* _camera;
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InteractionMode* _currentInteractionMode;
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std::shared_ptr<OrbitalInteractionMode::MouseStates> _mouseStates;
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std::unique_ptr<OrbitalInteractionMode> _orbitalInteractionMode;
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std::unique_ptr<GlobeBrowsingInteractionMode> _globeBrowsingInteractionMode;
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std::unique_ptr<KeyframeInteractionMode> _keyframeInteractionMode;
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// Properties
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properties::StringProperty _origin;
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properties::OptionProperty _interactionModeOption;
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properties::BoolProperty _rotationalFriction;
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properties::BoolProperty _horizontalFriction;
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properties::BoolProperty _verticalFriction;
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properties::FloatProperty _sensitivity;
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properties::FloatProperty _rapidness;
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};
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} // namespace interaction
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} // namespace openspace
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#endif // __OPENSPACE_CORE___INTERACTIONHANDLER___H__
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