Files
OpenSpace/modules/globebrowsing/globebrowsingmodule.h
Kalle Bladin 2e4f31ded8 Interaction Updates (#353)
* Interaction speed is not dependent on framerate

* Split up interaction code in files and perform smooth interpolation when changing focus

* Abstract interaction code in to functions.

* Interpolation time is dependent on angle to focus node.

* Use correct delta time when interpolating

* Fix bug regarding decomposition of camera rotation.

* Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid.

* Do not always rotate with object. Depending on distance

* Remove interaction depth below ellipsoid. Now able to interact without renderable

* Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight

* Remove GlobeBrowsingInteractionMode

* Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode.

* Move properties from interaction handler to orbital navigator

* Use smooth step for follow rotation interpolator

* Rename KeyframeInteractionMode to KeyframeNavigator

* Rename files

* Clean up.

* Separate mousestate from orbitalnavigator

* Clean up

* Split keybindingmanager from interactionhandler interactionhandler

* Rename interactionhandler to navigationhandler

* Rename files

* Clean up

* Take back usage of gotochunk and gotogeo

* Rename lua library navigation

* Move functionality from navigationhandler to keyframenavigator

* Update scripts for navigation

* Comment code

* Clean up

* Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe.

* Update jenkins file to remove build folder before building.

* Fix error in jenkins script

* Update jenkins file

* Update jenkins file

* Revert jenkins file

* I hope this makes Jenkins happy.

* Line endings God damnit

* Line endings

* Clean up

* Fix compilation issue

* Take back default scene.

* Fix indentation

* Move functions goToGeo and goToChunk to GlobeBrowsingModule.

* Include algorithm for std::find

* Remove auto and other clean up
2017-07-14 17:17:17 +02:00

87 lines
3.9 KiB
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/*****************************************************************************************
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* OpenSpace *
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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___GLOBEBROWSING_MODULE___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___GLOBEBROWSING_MODULE___H__
#include <openspace/util/openspacemodule.h>
#include <ghoul/glm.h>
#include <memory>
namespace openspace {
class Camera;
namespace globebrowsing {
class RenderableGlobe;
class TileIndex;
class Geodetic2;
class Geodetic3;
namespace cache {
class MemoryAwareTileCache;
}
}
class GlobeBrowsingModule : public OpenSpaceModule {
public:
constexpr static const char* Name = "GlobeBrowsing";
GlobeBrowsingModule();
void goToChunk(int x, int y, int level);
void goToGeo(double latitude, double longitude);
void goToGeo(double latitude, double longitude, double altitude);
globebrowsing::cache::MemoryAwareTileCache* tileCache();
scripting::LuaLibrary luaLibrary() const override;
protected:
void internalInitialize() override;
private:
void goToChunk(Camera& camera, globebrowsing::TileIndex ti, glm::vec2 uv,
bool resetCameraDirection);
void goToGeodetic2(Camera& camera, globebrowsing::Geodetic2 geo2,
bool resetCameraDirection);
void goToGeodetic3(Camera& camera, globebrowsing::Geodetic3 geo3,
bool resetCameraDirection);
void resetCameraDirection(Camera& camera, globebrowsing::Geodetic2 geo2);
globebrowsing::RenderableGlobe* castFocusNodeRenderableToGlobe();
/**
\return a comma separated list of layer group names.
*/
static std::string layerGroupNamesList();
/**
\return a comma separated list of layer type names.
*/
static std::string layerTypeNamesList();
std::unique_ptr<globebrowsing::cache::MemoryAwareTileCache> _tileCache;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___GLOBEBROWSING_MODULE___H__