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OpenSpace/modules/galaxy/rendering/galaxyraycaster.h
2020-02-10 21:51:01 +01:00

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4.2 KiB
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/*****************************************************************************************
* *
* OpenSpace *
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* Copyright (c) 2014-2020 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#ifndef __OPENSPACE_MODULE_GALAXY___GALAXYRAYCASTER___H__
#define __OPENSPACE_MODULE_GALAXY___GALAXYRAYCASTER___H__
#include <openspace/rendering/volumeraycaster.h>
#include <openspace/util/boxgeometry.h>
#include <ghoul/glm.h>
#include <string>
#include <memory>
namespace ghoul::opengl {
class Texture;
class TextureUnit;
class ProgramObject;
} // namespace ghoul::opengl
namespace openspace {
struct RenderData;
struct RaycastData;
class GalaxyRaycaster : public VolumeRaycaster {
public:
GalaxyRaycaster(ghoul::opengl::Texture& texture);
virtual ~GalaxyRaycaster() = default;
void initialize();
void renderEntryPoints(const RenderData& data,
ghoul::opengl::ProgramObject& program) override;
void renderExitPoints(const RenderData& data,
ghoul::opengl::ProgramObject& program) override;
void preRaycast(const RaycastData& data,
ghoul::opengl::ProgramObject& program) override;
void postRaycast(const RaycastData& data,
ghoul::opengl::ProgramObject& program) override;
bool isCameraInside(const RenderData& data,
glm::vec3& localPosition) override;
std::string boundsVertexShaderPath() const override;
std::string boundsFragmentShaderPath() const override;
std::string raycasterPath() const override;
std::string helperPath() const override;
void setAspect(const glm::vec3& aspect);
void setModelTransform(glm::mat4 transform);
void setTime(double time);
void setStepSize(float stepSize);
void setOpacityCoefficient(float opacityCoefficient);
void setAbsorptionMultiplier(float absorptionMultiply);
void setEmissionMultiplier(float emissionMultiply);
private:
glm::dmat4 modelViewTransform(const RenderData& data);
BoxGeometry _boundingBox;
float _stepSize = 0.f;
glm::mat4 _modelTransform = glm::mat4(1.f);
glm::vec3 _aspect = glm::vec3(0.f);
double _time = 0.0;
float _opacityCoefficient = 0.f;
float _absorptionMultiply = 0.f;
float _emissionMultiply = 0.f;
ghoul::opengl::Texture& _texture;
std::unique_ptr<ghoul::opengl::TextureUnit> _textureUnit;
}; // GalaxyRaycaster
} // namespace openspace
#endif // __OPENSPACE_MODULE_GALAXY___GALAXYRAYCASTER___H__