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* Add property in OpenSpaceEngine for fading duration when enabling / disabling * Add interface for fadeable components and apply to renderable * Make layers a fadeable component * Make globelabels a fadeable component * Make labelscomponent a fadeable, and give it an enabled property * Make screenspace renderables fadeable components * Introduce concept of parent fadeables, to fade out subowners with parent * Make rings fadeable as well --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se>
112 lines
4.9 KiB
C++
112 lines
4.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2023 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SPACE___RENDERABLECONSTELLATIONSBASE___H__
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#define __OPENSPACE_MODULE_SPACE___RENDERABLECONSTELLATIONSBASE___H__
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#include <openspace/rendering/renderable.h>
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#include <modules/space/labelscomponent.h>
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/selectionproperty.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/properties/vector/ivec2property.h>
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#include <openspace/util/distanceconversion.h>
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#include <ghoul/misc/managedmemoryuniqueptr.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <map>
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#include <vector>
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace {
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namespace documentation { struct Documentation; }
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/**
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* This is a base class for constellation lines and bounds
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*/
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class RenderableConstellationsBase : public Renderable {
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public:
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virtual ~RenderableConstellationsBase() override = default;
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virtual void initialize() override;
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virtual void initializeGL() override = 0;
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virtual void deinitializeGL() override = 0;
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virtual bool isReady() const override;
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virtual void render(const RenderData& data, RendererTasks& rendererTask) override;
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static documentation::Documentation Documentation();
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protected:
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explicit RenderableConstellationsBase(const ghoul::Dictionary& dictionary);
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/**
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* Callback method that gets triggered when `_constellationSelection` changes
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*/
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virtual void selectionPropertyHasChanged() = 0;
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/// Takes the given constellation `identifier` and returns the corresponding
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/// full name
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std::string constellationFullName(const std::string& identifier) const;
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// Width for the rendered lines
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properties::FloatProperty _lineWidth;
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// Property that stores all constellations chosen by the user to be drawn
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properties::SelectionProperty _selection;
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// Temporary storage of which constellations should be rendered as stated in the
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// asset file
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std::vector<std::string> _assetSelection;
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// Labels
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bool _hasLabels = false;
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// Everything related to the labels is handled by LabelsComponent
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std::unique_ptr<LabelsComponent> _labels;
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private:
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// Map over the constellations names and their abbreviations
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// key = abbreviation, value = full name
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std::map<std::string, std::string> _namesTranslation;
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/**
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* Loads the file specified in `_constellationNamesFilename` that contains
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* the mapping between abbreviations and full names of constellations
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*/
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void loadConstellationFile();
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/// Fills the `_constellationSelection` property with all constellations
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void fillSelectionProperty();
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// The file containing constellation names and abbreviations
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properties::StringProperty _namesFilename;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_SPACE___RENDERABLECONSTELLATIONSBASE___H__
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