mirror of
https://github.com/OpenSpace/OpenSpace.git
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181 lines
5.3 KiB
C++
181 lines
5.3 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __CAMERA_H__
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#define __CAMERA_H__
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#include <mutex>
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// open space includes
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#include <openspace/util/powerscaledcoordinate.h>
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#include <openspace/util/syncbuffer.h>
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#include <openspace/rendering/renderengine.h>
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// glm includes
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#include <ghoul/glm.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/quaternion.hpp>
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namespace openspace {
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class Camera {
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public:
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Camera();
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~Camera();
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// MUTATORS (SETTERS)
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void setPosition(psc pos);
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void setFocusPosition(psc pos);
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void setRotation(glm::quat rotation);
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void setLookUpVector(glm::vec3 lookUp);
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void setScaling(glm::vec2 scaling);
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void setMaxFov(float fov);
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// RELATIVE MUTATORS
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void rotate(const glm::quat& rotation);
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// ACCESSORS (GETTERS)
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const psc& position() const;
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const psc& unsynchedPosition() const;
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const psc& focusPosition() const;
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const glm::vec3& viewDirection() const;
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const glm::vec3& lookUpVector() const;
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const glm::vec2& scaling() const;
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float maxFov() const;
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float sinMaxFov() const;
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const glm::mat4& viewRotationMatrix() const;
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//@TODO this should simply be called viewMatrix!
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//Rename after removing deprecated methods
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const glm::mat4& combinedViewMatrix() const;
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// DEPRECATED ACCESSORS (GETTERS)
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// @TODO use Camera::SgctInternal interface instead
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[[deprecated("Replaced by Camera::SgctInternal::viewMatrix()")]]
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const glm::mat4& viewMatrix() const;
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[[deprecated("Replaced by Camera::SgctInternal::projectionMatrix()")]]
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const glm::mat4& projectionMatrix() const;
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[[deprecated("Replaced by Camera::SgctInternal::viewProjectionMatrix()")]]
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const glm::mat4& viewProjectionMatrix() const;
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// SYNCHRONIZATION
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void postSynchronizationPreDraw();
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void preSynchronization();
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void serialize(SyncBuffer* syncBuffer);
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void deserialize(SyncBuffer* syncBuffer);
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// Handles SGCT's internal matrices. Also caches a calculated viewProjection matrix.
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class SgctInternal {
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friend class Camera;
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public:
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void setViewMatrix(glm::mat4 viewMatrix);
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void setProjectionMatrix(glm::mat4 projectionMatrix);
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const glm::mat4& viewMatrix() const;
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const glm::mat4& projectionMatrix() const;
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const glm::mat4& viewProjectionMatrix() const;
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private:
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SgctInternal();
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glm::mat4 _viewMatrix;
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glm::mat4 _projectionMatrix;
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mutable bool _dirtyViewProjectionMatrix;
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mutable glm::mat4 _viewProjectionMatrix;
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mutable std::mutex _mutex;
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} sgctInternal;
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private:
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// Defines what direction in local camera space the camera is looking in.
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const glm::vec3 _viewDirectionInCameraSpace;
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psc _focusPosition;
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glm::vec3 _viewDirection;
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glm::vec3 _lookUp;
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// Class encapsulating the synced data. Are all three variables
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// (i.e. local, shared, synced) really neccessary? /EB
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template <typename T>
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struct SyncData {
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void serialize(SyncBuffer* syncBuffer) { syncBuffer->encode(shared); }
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void deserialize(SyncBuffer* syncBuffer) { syncBuffer->decode(shared); }
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void postSynchronizationPreDraw() { synced = shared; }
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void preSynchronization() { shared = local; }
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T local;
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T shared;
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T synced;
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};
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SyncData<glm::mat4> _viewRotationMatrix;
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SyncData<glm::vec2> _scaling;
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SyncData<psc> _position;
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float _maxFov;
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float _sinMaxFov;
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mutable std::mutex _mutex;
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};
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} // namespace openspace
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#endif // __CAMERA_H__
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