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OpenSpace/modules/spacecraftinstruments/rendering/renderablemodelprojection.h
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEMODELPROJECTION___H__
#define __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEMODELPROJECTION___H__
#include <openspace/rendering/renderable.h>
#include <modules/spacecraftinstruments/util/image.h>
#include <modules/spacecraftinstruments/util/projectioncomponent.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <ghoul/opengl/uniformcache.h>
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
namespace documentation { struct Documentation; }
struct RenderData;
struct UpdateData;
namespace modelgeometry { class ModelGeometry; }
class RenderableModelProjection : public Renderable {
public:
RenderableModelProjection(const ghoul::Dictionary& dictionary);
~RenderableModelProjection();
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
virtual void update(const UpdateData& data) final override;
ghoul::opengl::Texture& baseTexture() const;
static documentation::Documentation Documentation();
private:
bool loadTextures();
void attitudeParameters(double time);
void imageProjectGPU(const ghoul::opengl::Texture& projectionTexture);
void project();
ProjectionComponent _projectionComponent;
properties::StringProperty _colorTexturePath;
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
UniformCache(performShading, directionToSunViewSpace, modelViewTransform,
projectionTransform, projectionFading, baseTexture,
projectionTexture) _mainUniformCache;
std::unique_ptr<ghoul::opengl::ProgramObject> _fboProgramObject;
UniformCache(projectionTexture, needShadowMap, ProjectorMatrix, ModelTransform,
boresight) _fboUniformCache;
std::unique_ptr<ghoul::opengl::ProgramObject> _depthFboProgramObject;
UniformCache(ProjectorMatrix, ModelTransform) _depthFboUniformCache;
std::unique_ptr<ghoul::opengl::Texture> _baseTexture;
std::unique_ptr<modelgeometry::ModelGeometry> _geometry;
glm::dmat3 _instrumentMatrix;
// uniforms
glm::vec3 _up;
glm::mat4 _transform;
glm::mat4 _projectorMatrix;
glm::vec3 _boresight;
std::vector<Image> _imageTimes;
double _time = -std::numeric_limits<double>::max();
bool _shouldCapture = false;
glm::vec3 _sunPosition;
properties::BoolProperty _performShading;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SPACECRAFTINSTRUMENTS___RENDERABLEMODELPROJECTION___H__