Files
OpenSpace/modules/globebrowsing/globes/renderableglobe.cpp
2016-06-21 17:21:37 -04:00

209 lines
9.3 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2016 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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#include <modules/globebrowsing/globes/renderableglobe.h>
#include <modules/globebrowsing/other/threadpool.h>
#include <modules/globebrowsing/tile/temporaltileprovider.h>
// open space includes
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <openspace/scene/scenegraphnode.h>
// ghoul includes
#include <ghoul/misc/assert.h>
namespace {
const std::string _loggerCat = "RenderableGlobe";
// Keys for the dictionary
const std::string keyFrame = "Frame";
const std::string keyRadii = "Radii";
const std::string keySegmentsPerPatch = "SegmentsPerPatch";
const std::string keyTextureInitData = "TextureInitData";
const std::string keyTextures = "Textures";
const std::string keyColorTextures = "ColorTextures";
const std::string keyHeightMaps = "HeightMaps";
}
namespace openspace {
RenderableGlobe::RenderableGlobe(const ghoul::Dictionary& dictionary)
: _saveOrThrowCamera(properties::BoolProperty("saveOrThrowCamera", "saveOrThrowCamera"))
, mergeInvisible(properties::BoolProperty("mergeInvisible", "mergeInvisible", true))
, lodScaleFactor(properties::FloatProperty("lodScaleFactor", "lodScaleFactor", 5.0f, 1.0f, 50.0f))
, initChunkVisible(properties::BoolProperty("initChunkVisible", "initChunkVisible", true))
, renderSmallChunksFirst(properties::BoolProperty("renderSmallChunksFirst", "renderSmallChunksFirst", true))
, debugSelection(ReferencedBoolSelection("Debug", "Debug"))
, atmosphereEnabled(properties::BoolProperty("atmosphereEnabled", "atmosphereEnabled", false))
, levelByProjArea(properties::BoolProperty("levelByProjArea", "levelByProjArea", true))
, limitLevelByAvailableHeightData(properties::BoolProperty("limitLevelByAvailableHeightData", "limitLevelByAvailableHeightData", true))
{
setName("RenderableGlobe");
addProperty(_saveOrThrowCamera);
addProperty(mergeInvisible);
addProperty(lodScaleFactor);
addProperty(initChunkVisible);
addProperty(renderSmallChunksFirst);
addProperty(atmosphereEnabled);
addProperty(levelByProjArea);
addProperty(limitLevelByAvailableHeightData);
renderSmallChunksFirst.setValue(true);
dictionary.getValue(keyFrame, _frame);
// Read the radii in to its own dictionary
Vec3 radii;
dictionary.getValue(keyRadii, radii);
_ellipsoid = Ellipsoid(radii);
setBoundingSphere(pss(_ellipsoid.averageRadius(), 0.0));
// Ghoul can't read ints from lua dictionaries
double patchSegmentsd;
dictionary.getValue(keySegmentsPerPatch, patchSegmentsd);
int patchSegments = patchSegmentsd;
// Init tile provider manager
ghoul::Dictionary textureInitDataDictionary;
ghoul::Dictionary texturesDictionary;
dictionary.getValue(keyTextureInitData, textureInitDataDictionary);
dictionary.getValue(keyTextures, texturesDictionary);
_tileProviderManager = std::make_shared<TileProviderManager>(
texturesDictionary, textureInitDataDictionary);
_chunkedLodGlobe = std::make_shared<ChunkedLodGlobe>(
_ellipsoid, patchSegments, _tileProviderManager);
_distanceSwitch.addSwitchValue(_chunkedLodGlobe, 1e12);
// Add debug options - must be after chunkedLodGlobe has been created as it
// references its members
addProperty(debugSelection);
debugSelection.addOption("Show chunk edges", &_chunkedLodGlobe->showChunkEdges);
debugSelection.addOption("Show chunk bounds", &_chunkedLodGlobe->showChunkBounds);
debugSelection.addOption("Show chunk AABB", &_chunkedLodGlobe->showChunkAABB);
debugSelection.addOption("Culling: Frustum", &_chunkedLodGlobe->doFrustumCulling);
debugSelection.addOption("Culling: Horizon", &_chunkedLodGlobe->doHorizonCulling);
// Add all tile layers as being toggleable for each category
for (int i = 0; i < LayeredTextures::NUM_TEXTURE_CATEGORIES; i++){
LayeredTextures::TextureCategory category = (LayeredTextures::TextureCategory) i;
std::string categoryName = std::to_string(i+1) + ". " + LayeredTextures::TEXTURE_CATEGORY_NAMES[i];
auto selection = std::make_unique<ReferencedBoolSelection>(categoryName, categoryName);
auto& categoryProviders = _tileProviderManager->getLayerCategory(category);
for (auto& provider : categoryProviders) {
selection->addOption(provider.name, &provider.isActive);
}
selection->addOption(" - Blend tile levels - ", &_chunkedLodGlobe->blendProperties[category]);
addProperty(selection.get());
_categorySelections.push_back(std::move(selection));
}
}
RenderableGlobe::~RenderableGlobe() {
}
bool RenderableGlobe::initialize() {
for (auto& selection : _categorySelections) {
selection->initialize();
}
debugSelection.initialize();
return _distanceSwitch.initialize();
}
bool RenderableGlobe::deinitialize() {
return _distanceSwitch.deinitialize();
}
bool RenderableGlobe::isReady() const {
return _distanceSwitch.isReady();
}
void RenderableGlobe::render(const RenderData& data) {
if (_saveOrThrowCamera.value()) {
_saveOrThrowCamera.setValue(false);
if (_chunkedLodGlobe->getSavedCamera() == nullptr) { // save camera
LDEBUG("Saving snapshot of camera!");
_chunkedLodGlobe->setSaveCamera(std::make_shared<Camera>(data.camera));
}
else { // throw camera
LDEBUG("Throwing away saved camera!");
_chunkedLodGlobe->setSaveCamera(nullptr);
}
}
_distanceSwitch.render(data);
}
void RenderableGlobe::update(const UpdateData& data) {
// set spice-orientation in accordance to timestamp
//_chunkedLodGlobe->setStateMatrix(
// SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time));
// We currently do not consider rotation anywhere in the rendering.
// @TODO Consider rotation everywhere in the rendering (culling, splitting, camera, etc)
_chunkedLodGlobe->setStateMatrix(glm::dmat3(1.0));
_time = data.time;
_distanceSwitch.update(data);
_chunkedLodGlobe->mergeInvisible = mergeInvisible.value();
_chunkedLodGlobe->lodScaleFactor = lodScaleFactor.value();
_chunkedLodGlobe->initChunkVisible = initChunkVisible.value();
_chunkedLodGlobe->atmosphereEnabled = atmosphereEnabled.value();
_chunkedLodGlobe->levelByProjArea = levelByProjArea.value();
_chunkedLodGlobe->limitLevelByAvailableHeightData = limitLevelByAvailableHeightData.value();
// Update this after active layers have been updated
_tileProviderManager->prerender();
}
glm::dvec3 RenderableGlobe::geodeticSurfaceProjection(glm::dvec3 position) {
return _ellipsoid.geodeticSurfaceProjection(position);
}
std::shared_ptr<ChunkedLodGlobe> RenderableGlobe::chunkedLodGlobe() {
return _chunkedLodGlobe;
}
} // namespace openspace