mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-07 12:10:52 -06:00
1572 lines
53 KiB
C++
1572 lines
53 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2020 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/openspace.h>
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#include <openspace/documentation/core_registration.h>
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#include <openspace/documentation/documentationengine.h>
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#include <openspace/engine/configuration.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/globalscallbacks.h>
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#include <openspace/engine/logfactory.h>
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#include <openspace/engine/moduleengine.h>
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#include <openspace/engine/syncengine.h>
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#include <openspace/engine/virtualpropertymanager.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/interaction/interactionmonitor.h>
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#include <openspace/interaction/keybindingmanager.h>
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#include <openspace/interaction/sessionrecording.h>
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#include <openspace/interaction/navigationhandler.h>
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#include <openspace/interaction/orbitalnavigator.h>
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#include <openspace/network/parallelpeer.h>
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#include <openspace/performance/performancemeasurement.h>
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#include <openspace/performance/performancemanager.h>
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#include <openspace/rendering/dashboard.h>
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#include <openspace/rendering/dashboarditem.h>
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#include <openspace/rendering/helper.h>
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#include <openspace/rendering/loadingscreen.h>
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#include <openspace/rendering/luaconsole.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/scene/assetmanager.h>
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#include <openspace/scene/assetloader.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scene/rotation.h>
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#include <openspace/scene/scale.h>
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#include <openspace/scene/timeframe.h>
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#include <openspace/scene/lightsource.h>
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#include <openspace/scene/sceneinitializer.h>
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#include <openspace/scene/translation.h>
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#include <openspace/scene/scenelicensewriter.h>
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#include <openspace/scripting/scriptscheduler.h>
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/util/camera.h>
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#include <openspace/util/factorymanager.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/task.h>
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#include <openspace/util/timemanager.h>
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#include <openspace/util/transformationmanager.h>
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#include <ghoul/ghoul.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/font/fontmanager.h>
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#include <ghoul/font/fontrenderer.h>
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#include <ghoul/logging/consolelog.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/logging/visualstudiooutputlog.h>
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#include <ghoul/misc/profiling.h>
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#include <ghoul/misc/stringconversion.h>
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#include <ghoul/opengl/debugcontext.h>
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#include <ghoul/opengl/shaderpreprocessor.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/systemcapabilities/generalcapabilitiescomponent.h>
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#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
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#include <glbinding/glbinding.h>
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#include <glbinding-aux/types_to_string.h>
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#include <numeric>
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#include <sstream>
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#if defined(_MSC_VER) && defined(OPENSPACE_ENABLE_VLD)
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#include <vld.h>
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#endif
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#ifdef __APPLE__
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#include <openspace/interaction/touchbar.h>
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#endif // __APPLE__
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#include "openspaceengine_lua.inl"
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namespace {
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constexpr const char* _loggerCat = "OpenSpaceEngine";
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constexpr const int CacheVersion = 1;
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constexpr const char* ProfileToSceneConverter
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= "${BASE}/scripts/convert_profile_to_scene.lua";
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} // namespace
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namespace openspace {
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class Scene;
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OpenSpaceEngine::OpenSpaceEngine() {
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FactoryManager::initialize();
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FactoryManager::ref().addFactory(
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std::make_unique<ghoul::TemplateFactory<Renderable>>(),
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"Renderable"
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);
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FactoryManager::ref().addFactory(
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std::make_unique<ghoul::TemplateFactory<Translation>>(),
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"Translation"
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);
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FactoryManager::ref().addFactory(
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std::make_unique<ghoul::TemplateFactory<Rotation>>(),
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"Rotation"
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);
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FactoryManager::ref().addFactory(
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std::make_unique<ghoul::TemplateFactory<Scale>>(),
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"Scale"
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);
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FactoryManager::ref().addFactory(
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std::make_unique<ghoul::TemplateFactory<TimeFrame>>(),
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"TimeFrame"
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);
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FactoryManager::ref().addFactory(
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std::make_unique<ghoul::TemplateFactory<LightSource>>(),
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"LightSource"
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);
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FactoryManager::ref().addFactory(
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std::make_unique<ghoul::TemplateFactory<Task>>(),
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"Task"
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);
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FactoryManager::ref().addFactory(
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std::make_unique<ghoul::TemplateFactory<ResourceSynchronization>>(),
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"ResourceSynchronization"
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);
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FactoryManager::ref().addFactory(
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std::make_unique<ghoul::TemplateFactory<DashboardItem>>(),
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"DashboardItem"
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);
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SpiceManager::initialize();
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TransformationManager::initialize();
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}
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OpenSpaceEngine::~OpenSpaceEngine() {} // NOLINT
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void OpenSpaceEngine::registerPathTokens() {
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LTRACE("OpenSpaceEngine::initialize(begin)");
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// Registering Path tokens. If the BASE path is set, it is the only one that will
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// overwrite the default path of the cfg directory
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using T = std::string;
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for (const std::pair<const T, T>& path : global::configuration.pathTokens) {
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std::string fullKey = ghoul::filesystem::FileSystem::TokenOpeningBraces +
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path.first +
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ghoul::filesystem::FileSystem::TokenClosingBraces;
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LDEBUG(fmt::format("Registering path {}: {}", fullKey, path.second));
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const bool overrideBase = (fullKey == "${BASE}");
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if (overrideBase) {
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LINFO(fmt::format("Overriding base path with '{}'", path.second));
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}
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const bool overrideTemporary = (fullKey == "${TEMPORARY}");
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using Override = ghoul::filesystem::FileSystem::Override;
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FileSys.registerPathToken(
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std::move(fullKey),
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std::move(path.second),
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Override(overrideBase || overrideTemporary)
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);
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}
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LTRACE("OpenSpaceEngine::initialize(end)");
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}
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void OpenSpaceEngine::initialize() {
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ZoneScoped
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LTRACE("OpenSpaceEngine::initialize(begin)");
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global::initialize();
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const std::string versionCheckUrl = global::configuration.versionCheckUrl;
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if (!versionCheckUrl.empty()) {
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global::versionChecker.requestLatestVersion(versionCheckUrl);
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}
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std::string cacheFolder = absPath("${CACHE}");
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if (global::configuration.usePerSceneCache) {
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std::string scene = global::configuration.asset;
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cacheFolder += "-" + ghoul::filesystem::File(scene).baseName();
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LINFO(fmt::format("Old cache: {}", absPath("${CACHE}")));
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LINFO(fmt::format("New cache: {}", cacheFolder));
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FileSys.registerPathToken(
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"${CACHE}",
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cacheFolder,
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ghoul::filesystem::FileSystem::Override::Yes
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);
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}
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// Create directories that doesn't exist
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for (const std::string& token : FileSys.tokens()) {
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if (!FileSys.directoryExists(token)) {
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std::string p = absPath(token);
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FileSys.createDirectory(p, ghoul::filesystem::FileSystem::Recursive::Yes);
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}
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}
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try {
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FileSys.createCacheManager(cacheFolder, CacheVersion);
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}
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catch (const ghoul::RuntimeError& e) {
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LFATAL("Could not create Cache Manager");
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LFATALC(e.component, e.message);
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}
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// Initialize the requested logs from the configuration file
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// We previously initialized the LogManager with a console log to provide some logging
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// until we know which logs should be added
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if (ghoul::logging::LogManager::isInitialized()) {
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ghoul::logging::LogManager::deinitialize();
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}
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ghoul::logging::LogLevel level = ghoul::from_string<ghoul::logging::LogLevel>(
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global::configuration.logging.level
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);
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bool immediateFlush = global::configuration.logging.forceImmediateFlush;
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using ImmediateFlush = ghoul::logging::LogManager::ImmediateFlush;
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ghoul::logging::LogManager::initialize(level, ImmediateFlush(immediateFlush));
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LogMgr.addLog(std::make_unique<ghoul::logging::ConsoleLog>());
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for (const ghoul::Dictionary& log : global::configuration.logging.logs) {
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try {
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LogMgr.addLog(createLog(log));
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}
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catch (const documentation::SpecificationError& e) {
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LERROR("Failed loading of log");
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for (const documentation::TestResult::Offense& o : e.result.offenses) {
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LERRORC(o.offender, ghoul::to_string(o.reason));
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}
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for (const documentation::TestResult::Warning& w : e.result.warnings) {
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LWARNINGC(w.offender, ghoul::to_string(w.reason));
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}
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throw;
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}
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}
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#ifdef WIN32
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if (IsDebuggerPresent()) {
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LogMgr.addLog(std::make_unique<ghoul::logging::VisualStudioOutputLog>());
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}
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#endif // WIN32
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#ifndef GHOUL_LOGGING_ENABLE_TRACE
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LogLevel level = ghoul::logging::levelFromString(_configuration->logging.level);
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if (level == ghoul::logging::LogLevel::Trace) {
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LWARNING(
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"Desired logging level is set to 'Trace' but application was " <<
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"compiled without Trace support"
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);
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}
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#endif // GHOUL_LOGGING_ENABLE_TRACE
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LINFOC("OpenSpace Version", std::string(OPENSPACE_VERSION_STRING_FULL));
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LINFOC("Commit", std::string(OPENSPACE_GIT_FULL));
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// Register modules
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global::moduleEngine.initialize(global::configuration.moduleConfigurations);
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// After registering the modules, the documentations for the available classes
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// can be added as well
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for (OpenSpaceModule* m : global::moduleEngine.modules()) {
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for (const documentation::Documentation& doc : m->documentations()) {
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DocEng.addDocumentation(doc);
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}
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}
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DocEng.addDocumentation(configuration::Configuration::Documentation);
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// Register the provided shader directories
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ghoul::opengl::ShaderPreprocessor::addIncludePath(absPath("${SHADERS}"));
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// Register Lua script functions
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LDEBUG("Registering Lua libraries");
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registerCoreClasses(global::scriptEngine);
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// Convert profile to scene file (if was provided in configuration file)
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if (!global::configuration.profile.empty()) {
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LINFO(
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fmt::format("Run Lua script to convert {}.profile to scene",
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global::configuration.profile)
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);
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ghoul::lua::LuaState lState;
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// We can't use the absPath function here because we pass the path into the Lua
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// function, which requires additional escaping
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std::string inputProfilePath = generateFilePath("${ASSETS}");
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std::string outputScenePath = generateFilePath("${TEMPORARY}");
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std::string setProfileFilenameInLuaState = fmt::format(R"(
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openspace = {{}}
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openspace.profile = {{}}
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function openspace.profile.getFilename()
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return "{}.profile"
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end
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function openspace.profile.getProfileInputPath()
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return "{}"
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end
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function openspace.profile.getSceneOutputPath()
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return "{}"
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end
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)",
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global::configuration.profile,
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inputProfilePath,
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outputScenePath
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);
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ghoul::lua::runScript(lState, setProfileFilenameInLuaState);
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ghoul::lua::runScriptFile(lState, absPath(ProfileToSceneConverter));
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// Set asset name to that of the profile because a new scene file will be
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// created with that name, and also because the profile name will override
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// an asset name if both are provided.
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global::configuration.asset =
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absPath("${TEMPORARY}/") + global::configuration.profile;
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}
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// Set up asset loader
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std::unique_ptr<SynchronizationWatcher> w =
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std::make_unique<SynchronizationWatcher>();
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SynchronizationWatcher* rawWatcher = w.get();
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global::openSpaceEngine._assetManager = std::make_unique<AssetManager>(
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std::make_unique<AssetLoader>(
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global::scriptEngine.luaState(),
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rawWatcher,
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FileSys.absPath("${ASSETS}")
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),
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std::move(w)
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);
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global::scriptEngine.addLibrary(global::openSpaceEngine._assetManager->luaLibrary());
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for (OpenSpaceModule* module : global::moduleEngine.modules()) {
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global::scriptEngine.addLibrary(module->luaLibrary());
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for (scripting::LuaLibrary& l : module->luaLibraries()) {
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global::scriptEngine.addLibrary(l);
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}
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}
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global::scriptEngine.initialize();
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// To be concluded
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_documentationJson.clear();
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_documentationJson += "{\"documentation\":[";
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writeStaticDocumentation();
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_shutdown.waitTime = global::configuration.shutdownCountdown;
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global::navigationHandler.initialize();
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global::renderEngine.initialize();
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for (const std::function<void()>& func : global::callback::initialize) {
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ZoneScopedN("[Module] initialize")
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func();
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}
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global::openSpaceEngine._assetManager->initialize();
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scheduleLoadSingleAsset(global::configuration.asset);
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LTRACE("OpenSpaceEngine::initialize(end)");
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}
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std::string OpenSpaceEngine::generateFilePath(std::string openspaceRelativePath) {
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std::string path = absPath(openspaceRelativePath);
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// Needs to handle either windows (which seems to require double back-slashes)
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// or unix path slashes.
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const std::string search = "\\";
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const std::string replace = "\\\\";
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if (path.find(search) != std::string::npos) {
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size_t start_pos = 0;
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while ((start_pos = path.find(search, start_pos)) != std::string::npos) {
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path.replace(start_pos, search.length(), replace);
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start_pos += replace.length();
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}
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path.append(replace);
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}
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else {
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path.append("/");
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}
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return path.append(global::configuration.profile);
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}
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void OpenSpaceEngine::initializeGL() {
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ZoneScoped
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LTRACE("OpenSpaceEngine::initializeGL(begin)");
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glbinding::Binding::initialize(global::windowDelegate.openGLProcedureAddress);
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//glbinding::Binding::useCurrentContext();
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rendering::helper::initialize();
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// clear the screen so the user doesn't have to see old buffer contents left on the
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// graphics card
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LDEBUG("Clearing all Windows");
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global::windowDelegate.clearAllWindows(glm::vec4(0.f, 0.f, 0.f, 1.f));
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LDEBUG("Adding system components");
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// Detect and log OpenCL and OpenGL versions and available devices
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SysCap.addComponent(
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std::make_unique<ghoul::systemcapabilities::GeneralCapabilitiesComponent>()
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);
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SysCap.addComponent(
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std::make_unique<ghoul::systemcapabilities::OpenGLCapabilitiesComponent>()
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);
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// @BUG: This will call OpenGL functions, should it should be in the initializeGL
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LDEBUG("Detecting capabilities");
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SysCap.detectCapabilities();
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using Verbosity = ghoul::systemcapabilities::SystemCapabilitiesComponent::Verbosity;
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Verbosity verbosity = ghoul::from_string<Verbosity>(
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global::configuration.logging.capabilitiesVerbosity
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);
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SysCap.logCapabilities(verbosity);
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|
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// Check the required OpenGL versions of the registered modules
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ghoul::systemcapabilities::Version version =
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global::moduleEngine.requiredOpenGLVersion();
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LINFO(fmt::format("Required OpenGL version: {}", ghoul::to_string(version)));
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if (OpenGLCap.openGLVersion() < version) {
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throw ghoul::RuntimeError(
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"An included module required a higher OpenGL version than is supported on "
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"this system",
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"OpenSpaceEngine"
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);
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}
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|
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{
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// Check the available OpenGL extensions against the required extensions
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using OCC = ghoul::systemcapabilities::OpenGLCapabilitiesComponent;
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for (OpenSpaceModule* m : global::moduleEngine.modules()) {
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for (const std::string& ext : m->requiredOpenGLExtensions()) {
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if (!SysCap.component<OCC>().isExtensionSupported(ext)) {
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LFATAL(fmt::format(
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"Module {} required OpenGL extension {} which is not available "
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"on this system. Some functionality related to this module will "
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"probably not work.", m->guiName(), ext
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));
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}
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}
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}
|
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}
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|
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loadFonts();
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|
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_loadingScreen = std::make_unique<LoadingScreen>(
|
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LoadingScreen::ShowMessage(global::configuration.loadingScreen.isShowingMessages),
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LoadingScreen::ShowNodeNames(
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global::configuration.loadingScreen.isShowingNodeNames
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),
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LoadingScreen::ShowProgressbar(
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global::configuration.loadingScreen.isShowingProgressbar
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)
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);
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|
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_loadingScreen->render();
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|
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|
|
|
|
|
|
|
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LTRACE("OpenSpaceEngine::initializeGL::Console::initialize(begin)");
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try {
|
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global::luaConsole.initialize();
|
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}
|
|
catch (ghoul::RuntimeError& e) {
|
|
LERROR("Error initializing Console with error:");
|
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LERRORC(e.component, e.message);
|
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}
|
|
LTRACE("OpenSpaceEngine::initializeGL::Console::initialize(end)");
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|
|
LTRACE("OpenSpaceEngine::initializeGL::DebugContext(begin)");
|
|
bool debugActive = global::configuration.openGLDebugContext.isActive;
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|
|
// Debug output is not available before 4.3
|
|
const ghoul::systemcapabilities::Version minVersion = { 4, 3, 0 };
|
|
if (debugActive && OpenGLCap.openGLVersion() < minVersion) {
|
|
LINFO("OpenGL Debug context requested, but insufficient version available");
|
|
debugActive = false;
|
|
}
|
|
|
|
if (debugActive) {
|
|
using namespace ghoul::opengl::debug;
|
|
|
|
bool synchronous = global::configuration.openGLDebugContext.isSynchronous;
|
|
setDebugOutput(DebugOutput(debugActive), SynchronousOutput(synchronous));
|
|
|
|
for (const configuration::Configuration::OpenGLDebugContext::IdentifierFilter&f :
|
|
global::configuration.openGLDebugContext.identifierFilters)
|
|
{
|
|
setDebugMessageControl(
|
|
ghoul::from_string<Source>(f.source),
|
|
ghoul::from_string<Type>(f.type),
|
|
{ f.identifier },
|
|
Enabled::No
|
|
);
|
|
|
|
}
|
|
|
|
for (const std::string& sev :
|
|
global::configuration.openGLDebugContext.severityFilters)
|
|
{
|
|
setDebugMessageControl(
|
|
Source::DontCare,
|
|
Type::DontCare,
|
|
ghoul::from_string<Severity>(sev),
|
|
Enabled::No
|
|
);
|
|
}
|
|
|
|
auto callback = [](Source source, Type type, Severity severity,
|
|
unsigned int id, std::string message) -> void
|
|
{
|
|
const std::string s = ghoul::to_string(source);
|
|
const std::string t = ghoul::to_string(type);
|
|
|
|
const std::string category =
|
|
"OpenGL (" + s + ") [" + t + "] {" + std::to_string(id) + "}";
|
|
switch (severity) {
|
|
case Severity::High:
|
|
LERRORC(category, message);
|
|
break;
|
|
case Severity::Medium:
|
|
LWARNINGC(category, message);
|
|
break;
|
|
case Severity::Low:
|
|
LINFOC(category, message);
|
|
break;
|
|
case Severity::Notification:
|
|
LDEBUGC(category, message);
|
|
break;
|
|
default:
|
|
throw ghoul::MissingCaseException();
|
|
}
|
|
};
|
|
ghoul::opengl::debug::setDebugCallback(callback);
|
|
}
|
|
LTRACE("OpenSpaceEngine::initializeGL::DebugContext(end)");
|
|
|
|
// The ordering of the KeyCheckOpenGLState and KeyLogEachOpenGLCall are important as
|
|
// the callback mask in glbinding is stateful for each context, and since
|
|
// KeyLogEachOpenGLCall is more specific, we want it to be able to overwrite the
|
|
// state from KeyCheckOpenGLState
|
|
if (global::configuration.isCheckingOpenGLState) {
|
|
using namespace glbinding;
|
|
|
|
// Infinite loop -- welcome to the danger zone
|
|
setCallbackMaskExcept(CallbackMask::After, { "glGetError" });
|
|
setAfterCallback([](const FunctionCall& f) {
|
|
const GLenum error = glGetError();
|
|
switch (error) {
|
|
case GL_NO_ERROR:
|
|
break;
|
|
case GL_INVALID_ENUM:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format("Function {}: GL_INVALID_ENUM", f.function->name())
|
|
);
|
|
break;
|
|
case GL_INVALID_VALUE:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format("Function {}: GL_INVALID_VALUE", f.function->name())
|
|
);
|
|
break;
|
|
case GL_INVALID_OPERATION:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format(
|
|
"Function {}: GL_INVALID_OPERATION", f.function->name()
|
|
));
|
|
break;
|
|
case GL_INVALID_FRAMEBUFFER_OPERATION:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format(
|
|
"Function {}: GL_INVALID_FRAMEBUFFER_OPERATION",
|
|
f.function->name()
|
|
)
|
|
);
|
|
break;
|
|
case GL_OUT_OF_MEMORY:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format("Function {}: GL_OUT_OF_MEMORY", f.function->name())
|
|
);
|
|
break;
|
|
default:
|
|
LERRORC(
|
|
"OpenGL Invalid State",
|
|
fmt::format("Unknown error code: {0:x}", static_cast<int>(error))
|
|
);
|
|
}
|
|
});
|
|
}
|
|
|
|
if (global::configuration.isLoggingOpenGLCalls) {
|
|
using namespace ghoul::logging;
|
|
LogLevel lvl = ghoul::from_string<LogLevel>(global::configuration.logging.level);
|
|
if (lvl > LogLevel::Trace) {
|
|
LWARNING(
|
|
"Logging OpenGL calls is enabled, but the selected log level does "
|
|
"not include TRACE, so no OpenGL logs will be printed");
|
|
}
|
|
else {
|
|
using namespace glbinding;
|
|
|
|
setCallbackMask(CallbackMask::After | CallbackMask::ParametersAndReturnValue);
|
|
glbinding::setAfterCallback([](const glbinding::FunctionCall& call) {
|
|
std::string arguments = std::accumulate(
|
|
call.parameters.begin(),
|
|
call.parameters.end(),
|
|
std::string("("),
|
|
[](std::string a, const std::unique_ptr<AbstractValue>& v) {
|
|
std::stringstream s;
|
|
s << v.get();
|
|
return a + s.str() + ", ";
|
|
}
|
|
);
|
|
// Remove the final ", "
|
|
arguments = arguments.substr(0, arguments.size() - 2) + ")";
|
|
|
|
std::string returnValue;
|
|
std::stringstream s;
|
|
if (call.returnValue) {
|
|
s << call.returnValue.get();
|
|
returnValue = " -> " + s.str();
|
|
}
|
|
|
|
LTRACEC(
|
|
"OpenGL",
|
|
call.function->name() + std::move(arguments) + std::move(returnValue)
|
|
);
|
|
});
|
|
}
|
|
}
|
|
|
|
LDEBUG("Initializing Rendering Engine");
|
|
global::renderEngine.initializeGL();
|
|
|
|
global::moduleEngine.initializeGL();
|
|
|
|
for (const std::function<void()>& func : global::callback::initializeGL) {
|
|
ZoneScopedN("[Module] initializeGL")
|
|
|
|
func();
|
|
}
|
|
|
|
LINFO("Finished initializing OpenGL");
|
|
|
|
LTRACE("OpenSpaceEngine::initializeGL(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::scheduleLoadSingleAsset(std::string assetPath) {
|
|
_hasScheduledAssetLoading = true;
|
|
_scheduledAssetPathToLoad = std::move(assetPath);
|
|
}
|
|
|
|
void OpenSpaceEngine::loadSingleAsset(const std::string& assetPath) {
|
|
ZoneScoped
|
|
|
|
LTRACE("OpenSpaceEngine::loadSingleAsset(begin)");
|
|
|
|
global::windowDelegate.setBarrier(false);
|
|
global::windowDelegate.setSynchronization(false);
|
|
defer {
|
|
global::windowDelegate.setSynchronization(true);
|
|
global::windowDelegate.setBarrier(true);
|
|
};
|
|
|
|
if (assetPath.empty()) {
|
|
return;
|
|
}
|
|
if (_scene) {
|
|
ZoneScopedN("Reset scene")
|
|
|
|
global::syncEngine.removeSyncables(global::timeManager.getSyncables());
|
|
if (_scene && _scene->camera()) {
|
|
global::syncEngine.removeSyncables(_scene->camera()->getSyncables());
|
|
}
|
|
global::renderEngine.setScene(nullptr);
|
|
global::renderEngine.setCamera(nullptr);
|
|
global::navigationHandler.setCamera(nullptr);
|
|
_scene->clear();
|
|
global::rootPropertyOwner.removePropertySubOwner(_scene.get());
|
|
}
|
|
|
|
std::unique_ptr<SceneInitializer> sceneInitializer;
|
|
if (global::configuration.useMultithreadedInitialization) {
|
|
unsigned int nAvailableThreads = std::thread::hardware_concurrency();
|
|
unsigned int nThreads = nAvailableThreads == 0 ? 2 : nAvailableThreads - 1;
|
|
sceneInitializer = std::make_unique<MultiThreadedSceneInitializer>(nThreads);
|
|
} else {
|
|
sceneInitializer = std::make_unique<SingleThreadedSceneInitializer>();
|
|
}
|
|
|
|
_scene = std::make_unique<Scene>(std::move(sceneInitializer));
|
|
global::renderEngine.setScene(_scene.get());
|
|
|
|
global::rootPropertyOwner.addPropertySubOwner(_scene.get());
|
|
_scene->setCamera(std::make_unique<Camera>());
|
|
Camera* camera = _scene->camera();
|
|
camera->setParent(_scene->root());
|
|
|
|
global::renderEngine.setCamera(camera);
|
|
global::navigationHandler.setCamera(camera);
|
|
const SceneGraphNode* parent = camera->parent();
|
|
if (parent) {
|
|
global::navigationHandler.orbitalNavigator().setFocusNode(parent->identifier());
|
|
} else {
|
|
global::navigationHandler.orbitalNavigator().setFocusNode(
|
|
_scene->root()->identifier()
|
|
);
|
|
}
|
|
|
|
_assetManager->removeAll();
|
|
_assetManager->add(assetPath);
|
|
|
|
_loadingScreen->setPhase(LoadingScreen::Phase::Construction);
|
|
_loadingScreen->postMessage("Loading assets");
|
|
|
|
_assetManager->update();
|
|
|
|
_loadingScreen->setPhase(LoadingScreen::Phase::Synchronization);
|
|
_loadingScreen->postMessage("Synchronizing assets");
|
|
|
|
std::vector<std::shared_ptr<const Asset>> allAssets =
|
|
_assetManager->rootAsset()->subTreeAssets();
|
|
|
|
std::unordered_set<std::shared_ptr<ResourceSynchronization>> resourceSyncs;
|
|
for (const std::shared_ptr<const Asset>& a : allAssets) {
|
|
std::vector<std::shared_ptr<ResourceSynchronization>> syncs =
|
|
a->ownSynchronizations();
|
|
|
|
for (const std::shared_ptr<ResourceSynchronization>& s : syncs) {
|
|
ZoneScopedN("Update resource synchronization")
|
|
|
|
if (s->state() == ResourceSynchronization::State::Syncing) {
|
|
LoadingScreen::ProgressInfo progressInfo;
|
|
progressInfo.progress = s->progress();
|
|
|
|
resourceSyncs.insert(s);
|
|
_loadingScreen->updateItem(
|
|
s->name(),
|
|
s->name(),
|
|
LoadingScreen::ItemStatus::Started,
|
|
progressInfo
|
|
);
|
|
}
|
|
}
|
|
}
|
|
_loadingScreen->setItemNumber(static_cast<int>(resourceSyncs.size()));
|
|
|
|
bool loading = true;
|
|
while (loading) {
|
|
if (_shouldAbortLoading) {
|
|
global::windowDelegate.terminate();
|
|
break;
|
|
}
|
|
_loadingScreen->render();
|
|
_assetManager->update();
|
|
|
|
loading = false;
|
|
auto it = resourceSyncs.begin();
|
|
while (it != resourceSyncs.end()) {
|
|
if ((*it)->state() == ResourceSynchronization::State::Syncing) {
|
|
LoadingScreen::ProgressInfo progressInfo;
|
|
progressInfo.progress = (*it)->progress();
|
|
|
|
if ((*it)->nTotalBytesIsKnown()) {
|
|
progressInfo.currentSize = static_cast<uint64_t>(
|
|
(*it)->nSynchronizedBytes()
|
|
);
|
|
progressInfo.totalSize = static_cast<uint64_t>(
|
|
(*it)->nTotalBytes()
|
|
);
|
|
}
|
|
|
|
loading = true;
|
|
_loadingScreen->updateItem(
|
|
(*it)->name(),
|
|
(*it)->name(),
|
|
LoadingScreen::ItemStatus::Started,
|
|
progressInfo
|
|
);
|
|
++it;
|
|
} else {
|
|
LoadingScreen::ProgressInfo progressInfo;
|
|
progressInfo.progress = 1.f;
|
|
|
|
_loadingScreen->tickItem();
|
|
_loadingScreen->updateItem(
|
|
(*it)->name(),
|
|
(*it)->name(),
|
|
LoadingScreen::ItemStatus::Finished,
|
|
progressInfo
|
|
);
|
|
it = resourceSyncs.erase(it);
|
|
}
|
|
}
|
|
}
|
|
if (_shouldAbortLoading) {
|
|
_loadingScreen = nullptr;
|
|
return;
|
|
}
|
|
|
|
_loadingScreen->setPhase(LoadingScreen::Phase::Initialization);
|
|
|
|
_loadingScreen->postMessage("Initializing scene");
|
|
while (_scene->isInitializing()) {
|
|
_loadingScreen->render();
|
|
}
|
|
|
|
_loadingScreen->postMessage("Initializing OpenGL");
|
|
_loadingScreen->finalize();
|
|
|
|
_loadingScreen = nullptr;
|
|
|
|
global::renderEngine.updateScene();
|
|
|
|
global::syncEngine.addSyncables(global::timeManager.getSyncables());
|
|
if (_scene && _scene->camera()) {
|
|
global::syncEngine.addSyncables(_scene->camera()->getSyncables());
|
|
}
|
|
|
|
#ifdef __APPLE__
|
|
showTouchbar();
|
|
#endif // APPLE
|
|
|
|
runGlobalCustomizationScripts();
|
|
|
|
writeSceneDocumentation();
|
|
|
|
LTRACE("OpenSpaceEngine::loadSingleAsset(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::deinitialize() {
|
|
ZoneScoped
|
|
|
|
LTRACE("OpenSpaceEngine::deinitialize(begin)");
|
|
|
|
for (const std::function<void()>& func : global::callback::deinitialize) {
|
|
func();
|
|
}
|
|
|
|
global::navigationHandler.deinitialize();
|
|
|
|
LTRACE("deinitialize(begin)");
|
|
if (global::parallelPeer.status() != ParallelConnection::Status::Disconnected) {
|
|
global::parallelPeer.disconnect();
|
|
}
|
|
if (global::renderEngine.scene() && global::renderEngine.scene()->camera()) {
|
|
global::syncEngine.removeSyncables(
|
|
global::renderEngine.scene()->camera()->getSyncables()
|
|
);
|
|
}
|
|
global::sessionRecording.deinitialize();
|
|
global::versionChecker.cancel();
|
|
|
|
_assetManager = nullptr;
|
|
|
|
global::deinitialize();
|
|
|
|
FactoryManager::deinitialize();
|
|
TransformationManager::deinitialize();
|
|
SpiceManager::deinitialize();
|
|
|
|
ghoul::fontrendering::FontRenderer::deinitialize();
|
|
|
|
ghoul::logging::LogManager::deinitialize();
|
|
|
|
LTRACE("deinitialize(end)");
|
|
|
|
|
|
LTRACE("OpenSpaceEngine::deinitialize(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::deinitializeGL() {
|
|
ZoneScoped
|
|
|
|
LTRACE("OpenSpaceEngine::deinitializeGL(begin)");
|
|
|
|
// We want to render an image informing the user that we are shutting down
|
|
global::renderEngine.renderEndscreen();
|
|
global::windowDelegate.swapBuffer();
|
|
|
|
global::openSpaceEngine.assetManager().deinitialize();
|
|
global::openSpaceEngine._scene = nullptr;
|
|
global::renderEngine.setScene(nullptr);
|
|
|
|
for (const std::function<void()>& func : global::callback::deinitializeGL) {
|
|
func();
|
|
}
|
|
|
|
global::deinitializeGL();
|
|
|
|
rendering::helper::deinitialize();
|
|
|
|
LTRACE("OpenSpaceEngine::deinitializeGL(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::writeStaticDocumentation() {
|
|
std::string path = global::configuration.documentation.path;
|
|
if (!path.empty()) {
|
|
|
|
DocEng.addHandlebarTemplates(global::scriptEngine.templatesToRegister());
|
|
DocEng.addHandlebarTemplates(FactoryManager::ref().templatesToRegister());
|
|
DocEng.addHandlebarTemplates(DocEng.templatesToRegister());
|
|
|
|
_documentationJson += "{\"name\":\"Scripting\",";
|
|
_documentationJson += "\"identifier\":\"" + global::scriptEngine.jsonName();
|
|
_documentationJson += "\",\"data\":" + global::scriptEngine.generateJson();
|
|
_documentationJson += "},";
|
|
|
|
_documentationJson += "{\"name\":\"Top Level\",";
|
|
_documentationJson += "\"identifier\":\"" + DocEng.jsonName();
|
|
_documentationJson += "\",\"data\":" + DocEng.generateJson();
|
|
_documentationJson += "},";
|
|
|
|
_documentationJson += "{\"name\":\"Factory\",";
|
|
_documentationJson += "\"identifier\":\"" + FactoryManager::ref().jsonName();
|
|
_documentationJson += "\",\"data\":" + FactoryManager::ref().generateJson();
|
|
_documentationJson += "},";
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::runGlobalCustomizationScripts() {
|
|
ZoneScoped
|
|
|
|
LINFO("Running Global initialization scripts");
|
|
ghoul::lua::LuaState state;
|
|
global::scriptEngine.initializeLuaState(state);
|
|
|
|
for (const std::string& script : global::configuration.globalCustomizationScripts) {
|
|
std::string s = absPath(script);
|
|
if (FileSys.fileExists(s)) {
|
|
try {
|
|
LINFO(fmt::format("Running global customization script: {}", s));
|
|
ghoul::lua::runScriptFile(state, s);
|
|
} catch (const ghoul::RuntimeError& e) {
|
|
LERRORC(e.component, e.message);
|
|
}
|
|
}
|
|
else {
|
|
LDEBUG(fmt::format("Ignoring non-existing script file: {}", s));
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::loadFonts() {
|
|
global::fontManager.initialize();
|
|
|
|
using T = std::string;
|
|
for (const std::pair<const T, T>& font : global::configuration.fonts) {
|
|
std::string key = font.first;
|
|
std::string fontName = absPath(font.second);
|
|
|
|
if (!FileSys.fileExists(fontName)) {
|
|
LERROR(fmt::format("Could not find font '{}' for key '{}'", fontName, key));
|
|
continue;
|
|
}
|
|
|
|
LDEBUG(fmt::format("Registering font '{}' with key '{}'", fontName, key));
|
|
bool success = global::fontManager.registerFontPath(key, fontName);
|
|
|
|
if (!success) {
|
|
LERROR(fmt::format(
|
|
"Error registering font '{}' with key '{}'", fontName, key
|
|
));
|
|
}
|
|
}
|
|
|
|
try {
|
|
bool initSuccess = ghoul::fontrendering::FontRenderer::initialize();
|
|
if (!initSuccess) {
|
|
LERROR("Error initializing default font renderer");
|
|
}
|
|
}
|
|
catch (const ghoul::RuntimeError& err) {
|
|
LERRORC(err.component, err.message);
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::writeSceneDocumentation() {
|
|
ZoneScoped
|
|
|
|
// Write documentation to json files if config file supplies path for doc files
|
|
|
|
std::string path = global::configuration.documentation.path;
|
|
if (!path.empty()) {
|
|
path = absPath(path) + "/";
|
|
_documentationJson += "{\"name\":\"Keybindings\",\"identifier\":\"";
|
|
_documentationJson += global::keybindingManager.jsonName() + "\",";
|
|
_documentationJson += "\"data\":";
|
|
_documentationJson += global::keybindingManager.generateJson();
|
|
_documentationJson += "},";
|
|
_documentationJson += "{\"name\":\"Scene License Information\",";
|
|
_documentationJson += "\"identifier\":\"sceneLicense";
|
|
_documentationJson += "\",\"data\":";
|
|
_documentationJson += _scene->generateSceneLicenseDocumentationJson();
|
|
_documentationJson += "},";
|
|
_documentationJson += "{\"name\":\"Scene Properties\",";
|
|
_documentationJson += "\"identifier\":\"propertylist";// + _scene->jsonName();
|
|
_documentationJson += "\",\"data\":" + global::rootPropertyOwner.generateJson();
|
|
_documentationJson += "},";
|
|
_documentationJson += "{\"name\":\"Scene Graph Information\",";
|
|
_documentationJson += "\"identifier\":\"propertylist";
|
|
_documentationJson += "\",\"data\":" + _scene->generateJson();
|
|
_documentationJson += "}";
|
|
|
|
//add templates for the jsons we just registered
|
|
DocEng.addHandlebarTemplates(global::keybindingManager.templatesToRegister());
|
|
//TODO this is in efficaiant, here i am just instaning the class to get
|
|
//at a member variable which is staticly defined. How do i just get that
|
|
const std::vector<SceneLicense> licenses;
|
|
SceneLicenseWriter writer(licenses);
|
|
DocEng.addHandlebarTemplates(writer.templatesToRegister());
|
|
DocEng.addHandlebarTemplates(global::rootPropertyOwner.templatesToRegister());
|
|
|
|
//the static documentation shoudl be finished already
|
|
//so now that we wrote the static and secene json files
|
|
//we should write the html file that uses them.
|
|
_documentationJson += "]}";
|
|
|
|
DocEng.writeDocumentationHtml(path, _documentationJson);
|
|
}
|
|
//no else, if path was empty, that means that no documentation is requested
|
|
}
|
|
|
|
void OpenSpaceEngine::preSynchronization() {
|
|
ZoneScoped
|
|
|
|
LTRACE("OpenSpaceEngine::preSynchronization(begin)");
|
|
|
|
//std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
|
|
|
std::unique_ptr<performance::PerformanceMeasurement> perf;
|
|
if (global::performanceManager.isEnabled()) {
|
|
perf = std::make_unique<performance::PerformanceMeasurement>(
|
|
"OpenSpaceEngine::preSynchronization"
|
|
);
|
|
}
|
|
|
|
FileSys.triggerFilesystemEvents();
|
|
|
|
if (_hasScheduledAssetLoading) {
|
|
LINFO(fmt::format("Loading asset: {}", _scheduledAssetPathToLoad));
|
|
loadSingleAsset(_scheduledAssetPathToLoad);
|
|
_hasScheduledAssetLoading = false;
|
|
_scheduledAssetPathToLoad.clear();
|
|
}
|
|
|
|
if (_isFirstRenderingFirstFrame) {
|
|
global::windowDelegate.setSynchronization(false);
|
|
}
|
|
|
|
bool master = global::windowDelegate.isMaster();
|
|
|
|
global::syncEngine.preSynchronization(SyncEngine::IsMaster(master));
|
|
if (master) {
|
|
double dt = global::windowDelegate.deltaTime();
|
|
|
|
if (global::sessionRecording.isSavingFramesDuringPlayback()) {
|
|
dt = global::sessionRecording.fixedDeltaTimeDuringFrameOutput();
|
|
}
|
|
|
|
global::timeManager.preSynchronization(dt);
|
|
|
|
using Iter = std::vector<std::string>::const_iterator;
|
|
std::pair<Iter, Iter> scheduledScripts = global::scriptScheduler.progressTo(
|
|
global::timeManager.time().j2000Seconds()
|
|
);
|
|
for (Iter it = scheduledScripts.first; it != scheduledScripts.second; ++it) {
|
|
global::scriptEngine.queueScript(
|
|
*it,
|
|
scripting::ScriptEngine::RemoteScripting::Yes
|
|
);
|
|
}
|
|
|
|
global::renderEngine.updateScene();
|
|
|
|
if (_scene) {
|
|
Camera* camera = _scene->camera();
|
|
if (camera) {
|
|
global::navigationHandler.updateCamera(dt);
|
|
camera->invalidateCache();
|
|
}
|
|
}
|
|
global::sessionRecording.preSynchronization();
|
|
global::parallelPeer.preSynchronization();
|
|
global::interactionMonitor.updateActivityState();
|
|
}
|
|
|
|
for (const std::function<void()>& func : global::callback::preSync) {
|
|
ZoneScopedN("[Module] preSync")
|
|
|
|
func();
|
|
}
|
|
LTRACE("OpenSpaceEngine::preSynchronization(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::postSynchronizationPreDraw() {
|
|
ZoneScoped
|
|
|
|
LTRACE("OpenSpaceEngine::postSynchronizationPreDraw(begin)");
|
|
|
|
std::unique_ptr<performance::PerformanceMeasurement> perf;
|
|
if (global::performanceManager.isEnabled()) {
|
|
perf = std::make_unique<performance::PerformanceMeasurement>(
|
|
"OpenSpaceEngine::postSynchronizationPreDraw"
|
|
);
|
|
}
|
|
|
|
bool master = global::windowDelegate.isMaster();
|
|
global::syncEngine.postSynchronization(SyncEngine::IsMaster(master));
|
|
|
|
// This probably doesn't have to be done here every frame, but doing it earlier gives
|
|
// weird results when using side_by_side stereo --- abock
|
|
using FR = ghoul::fontrendering::FontRenderer;
|
|
FR::defaultRenderer().setFramebufferSize(global::renderEngine.fontResolution());
|
|
|
|
FR::defaultProjectionRenderer().setFramebufferSize(
|
|
global::renderEngine.renderingResolution()
|
|
);
|
|
|
|
if (_shutdown.inShutdown) {
|
|
if (_shutdown.timer <= 0.f) {
|
|
global::windowDelegate.terminate();
|
|
return;
|
|
}
|
|
_shutdown.timer -= static_cast<float>(global::windowDelegate.averageDeltaTime());
|
|
}
|
|
|
|
|
|
const bool updated = _assetManager->update();
|
|
if (updated) {
|
|
writeSceneDocumentation();
|
|
}
|
|
|
|
global::renderEngine.updateScene();
|
|
global::renderEngine.updateRenderer();
|
|
global::renderEngine.updateScreenSpaceRenderables();
|
|
global::renderEngine.updateShaderPrograms();
|
|
|
|
if (!master) {
|
|
_scene->camera()->invalidateCache();
|
|
}
|
|
|
|
for (const std::function<void()>& func : global::callback::postSyncPreDraw) {
|
|
ZoneScopedN("[Module] postSyncPreDraw")
|
|
|
|
func();
|
|
}
|
|
|
|
// Testing this every frame has minimal impact on the performance --- abock
|
|
// Debug build: 1-2 us ; Release build: <= 1 us
|
|
using ghoul::logging::LogManager;
|
|
int warningCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Warning);
|
|
int errorCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Error);
|
|
int fatalCounter = LogMgr.messageCounter(ghoul::logging::LogLevel::Fatal);
|
|
|
|
if (warningCounter > 0) {
|
|
LWARNINGC("Logging", fmt::format("Number of Warnings: {}", warningCounter));
|
|
}
|
|
if (errorCounter > 0) {
|
|
LWARNINGC("Logging", fmt::format("Number of Errors: {}", errorCounter));
|
|
}
|
|
if (fatalCounter > 0) {
|
|
LWARNINGC("Logging", fmt::format("Number of Fatals: {}", fatalCounter));
|
|
}
|
|
|
|
LogMgr.resetMessageCounters();
|
|
|
|
LTRACE("OpenSpaceEngine::postSynchronizationPreDraw(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix,
|
|
const glm::mat4& projectionMatrix)
|
|
{
|
|
ZoneScoped
|
|
|
|
LTRACE("OpenSpaceEngine::render(begin)");
|
|
|
|
std::unique_ptr<performance::PerformanceMeasurement> perf;
|
|
if (global::performanceManager.isEnabled()) {
|
|
perf = std::make_unique<performance::PerformanceMeasurement>(
|
|
"OpenSpaceEngine::render"
|
|
);
|
|
}
|
|
|
|
const bool isGuiWindow =
|
|
global::windowDelegate.hasGuiWindow() ?
|
|
global::windowDelegate.isGuiWindow() :
|
|
true;
|
|
|
|
if (isGuiWindow) {
|
|
global::luaConsole.update();
|
|
}
|
|
|
|
global::renderEngine.render(sceneMatrix, viewMatrix, projectionMatrix);
|
|
|
|
for (const std::function<void()>& func : global::callback::render) {
|
|
ZoneScopedN("[Module] render")
|
|
|
|
func();
|
|
}
|
|
|
|
LTRACE("OpenSpaceEngine::render(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::drawOverlays() {
|
|
ZoneScoped
|
|
|
|
LTRACE("OpenSpaceEngine::drawOverlays(begin)");
|
|
|
|
std::unique_ptr<performance::PerformanceMeasurement> perf;
|
|
if (global::performanceManager.isEnabled()) {
|
|
perf = std::make_unique<performance::PerformanceMeasurement>(
|
|
"OpenSpaceEngine::drawOverlays"
|
|
);
|
|
}
|
|
|
|
const bool isGuiWindow =
|
|
global::windowDelegate.hasGuiWindow() ?
|
|
global::windowDelegate.isGuiWindow() :
|
|
true;
|
|
|
|
if (isGuiWindow) {
|
|
global::renderEngine.renderOverlays(_shutdown);
|
|
global::luaConsole.render();
|
|
}
|
|
|
|
for (const std::function<void()>& func : global::callback::draw2D) {
|
|
ZoneScopedN("[Module] draw2D")
|
|
|
|
func();
|
|
}
|
|
|
|
LTRACE("OpenSpaceEngine::drawOverlays(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::postDraw() {
|
|
ZoneScoped
|
|
|
|
LTRACE("OpenSpaceEngine::postDraw(begin)");
|
|
|
|
std::unique_ptr<performance::PerformanceMeasurement> perf;
|
|
if (global::performanceManager.isEnabled()) {
|
|
perf = std::make_unique<performance::PerformanceMeasurement>(
|
|
"OpenSpaceEngine::postDraw"
|
|
);
|
|
}
|
|
|
|
global::renderEngine.postDraw();
|
|
|
|
for (const std::function<void()>& func : global::callback::postDraw) {
|
|
ZoneScopedN("[Module] postDraw")
|
|
|
|
func();
|
|
}
|
|
|
|
if (_isFirstRenderingFirstFrame) {
|
|
global::windowDelegate.setSynchronization(true);
|
|
_isFirstRenderingFirstFrame = false;
|
|
}
|
|
|
|
LTRACE("OpenSpaceEngine::postDraw(end)");
|
|
}
|
|
|
|
void OpenSpaceEngine::keyboardCallback(Key key, KeyModifier mod, KeyAction action) {
|
|
ZoneScoped
|
|
|
|
if (_loadingScreen) {
|
|
// If the loading screen object exists, we are currently loading and want key
|
|
// presses to behave differently
|
|
if (key == Key::Escape) {
|
|
_shouldAbortLoading = true;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
using F = std::function<bool (Key, KeyModifier, KeyAction)>;
|
|
for (const F& func : global::callback::keyboard) {
|
|
const bool isConsumed = func(key, mod, action);
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!global::configuration.isConsoleDisabled) {
|
|
bool isConsoleConsumed = global::luaConsole.keyboardCallback(key, mod, action);
|
|
if (isConsoleConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
global::navigationHandler.keyboardCallback(key, mod, action);
|
|
global::keybindingManager.keyboardCallback(key, mod, action);
|
|
global::interactionMonitor.markInteraction();
|
|
}
|
|
|
|
void OpenSpaceEngine::charCallback(unsigned int codepoint, KeyModifier modifier) {
|
|
ZoneScoped
|
|
|
|
using F = std::function<bool (unsigned int, KeyModifier)>;
|
|
for (const F& func : global::callback::character) {
|
|
bool isConsumed = func(codepoint, modifier);
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
global::luaConsole.charCallback(codepoint, modifier);
|
|
global::interactionMonitor.markInteraction();
|
|
}
|
|
|
|
void OpenSpaceEngine::mouseButtonCallback(MouseButton button,
|
|
MouseAction action,
|
|
KeyModifier mods)
|
|
{
|
|
ZoneScoped
|
|
|
|
using F = std::function<bool (MouseButton, MouseAction, KeyModifier)>;
|
|
for (const F& func : global::callback::mouseButton) {
|
|
bool isConsumed = func(button, action, mods);
|
|
if (isConsumed) {
|
|
// If the mouse was released, we still want to forward it to the navigation
|
|
// handler in order to reliably terminate a rotation or zoom. Accidentally
|
|
// moving the cursor over a UI window is easy to miss and leads to weird
|
|
// continuing movement
|
|
if (action == MouseAction::Release) {
|
|
break;
|
|
}
|
|
else {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check if the user clicked on one of the 'buttons' the RenderEngine is drawing
|
|
if (action == MouseAction::Press) {
|
|
bool isConsumed = global::renderEngine.mouseActivationCallback(
|
|
global::windowDelegate.mousePosition()
|
|
);
|
|
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
global::navigationHandler.mouseButtonCallback(button, action);
|
|
global::interactionMonitor.markInteraction();
|
|
}
|
|
|
|
void OpenSpaceEngine::mousePositionCallback(double x, double y) {
|
|
ZoneScoped
|
|
|
|
using F = std::function<void (double, double)>;
|
|
for (const F& func : global::callback::mousePosition) {
|
|
func(x, y);
|
|
}
|
|
|
|
global::navigationHandler.mousePositionCallback(x, y);
|
|
global::interactionMonitor.markInteraction();
|
|
}
|
|
|
|
void OpenSpaceEngine::mouseScrollWheelCallback(double posX, double posY) {
|
|
ZoneScoped
|
|
|
|
using F = std::function<bool (double, double)>;
|
|
for (const F& func : global::callback::mouseScrollWheel) {
|
|
bool isConsumed = func(posX, posY);
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
global::navigationHandler.mouseScrollWheelCallback(posY);
|
|
global::interactionMonitor.markInteraction();
|
|
}
|
|
|
|
void OpenSpaceEngine::touchDetectionCallback(TouchInput input) {
|
|
ZoneScoped
|
|
|
|
using F = std::function<bool (TouchInput)>;
|
|
for (const F& func : global::callback::touchDetected) {
|
|
bool isConsumed = func(input);
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::touchUpdateCallback(TouchInput input) {
|
|
ZoneScoped
|
|
|
|
using F = std::function<bool(TouchInput)>;
|
|
for (const F& func : global::callback::touchUpdated) {
|
|
bool isConsumed = func(input);
|
|
if (isConsumed) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenSpaceEngine::touchExitCallback(TouchInput input) {
|
|
ZoneScoped
|
|
|
|
using F = std::function<void(TouchInput)>;
|
|
for (const F& func : global::callback::touchExit) {
|
|
func(input);
|
|
}
|
|
}
|
|
|
|
|
|
std::vector<char> OpenSpaceEngine::encode() {
|
|
ZoneScoped
|
|
|
|
std::vector<char> buffer = global::syncEngine.encodeSyncables();
|
|
return buffer;
|
|
}
|
|
|
|
void OpenSpaceEngine::decode(std::vector<char> data) {
|
|
ZoneScoped
|
|
|
|
global::syncEngine.decodeSyncables(std::move(data));
|
|
}
|
|
|
|
void OpenSpaceEngine::toggleShutdownMode() {
|
|
if (_shutdown.inShutdown) {
|
|
// If we are already in shutdown mode, we want to disable it
|
|
_shutdown.inShutdown = false;
|
|
}
|
|
else {
|
|
// Else, we have to enable it
|
|
_shutdown.timer = _shutdown.waitTime;
|
|
_shutdown.inShutdown = true;
|
|
}
|
|
}
|
|
|
|
scripting::LuaLibrary OpenSpaceEngine::luaLibrary() {
|
|
return {
|
|
"",
|
|
{
|
|
{
|
|
"toggleShutdown",
|
|
&luascriptfunctions::toggleShutdown,
|
|
{},
|
|
"",
|
|
"Toggles the shutdown mode that will close the application after the "
|
|
"count down timer is reached"
|
|
},
|
|
{
|
|
"writeDocumentation",
|
|
&luascriptfunctions::writeDocumentation,
|
|
{},
|
|
"",
|
|
"Writes out documentation files"
|
|
},
|
|
{
|
|
"downloadFile",
|
|
&luascriptfunctions::downloadFile,
|
|
{},
|
|
"",
|
|
"Downloads a file from Lua scope"
|
|
},
|
|
{
|
|
"addVirtualProperty",
|
|
&luascriptfunctions::addVirtualProperty,
|
|
{},
|
|
"type, name, identifier,"
|
|
"[description, value, minimumValue, maximumValue]",
|
|
"Adds a virtual property that will set a group of properties"
|
|
},
|
|
{
|
|
"removeVirtualProperty",
|
|
&luascriptfunctions::removeVirtualProperty,
|
|
{},
|
|
"string",
|
|
"Removes a previously added virtual property"
|
|
},
|
|
{
|
|
"removeAllVirtualProperties",
|
|
&luascriptfunctions::removeAllVirtualProperties,
|
|
{},
|
|
"",
|
|
"Remove all registered virtual properties"
|
|
},
|
|
{
|
|
"addTag",
|
|
&luascriptfunctions::addTag,
|
|
{},
|
|
"string, string",
|
|
"Adds a tag (second argument) to a scene graph node (first argument)"
|
|
},
|
|
{
|
|
"removeTag",
|
|
&luascriptfunctions::removeTag,
|
|
{},
|
|
"string, string",
|
|
"Removes a tag (second argument) from a scene graph node (first argument)"
|
|
},
|
|
{
|
|
"isMaster",
|
|
&luascriptfunctions::isMaster,
|
|
{},
|
|
"",
|
|
"Returns whether the current OpenSpace instance is the master node of a "
|
|
"cluster configuration. If this instance is not part of a cluster, this "
|
|
"function also returns 'true'."
|
|
},
|
|
{
|
|
"clusterId",
|
|
&luascriptfunctions::clusterId,
|
|
{},
|
|
"",
|
|
"Returns the zero-based identifier for this OpenSpace instance in a "
|
|
"cluster configuration. If this instance is not part of a cluster, this "
|
|
"identifier is always 0."
|
|
}
|
|
},
|
|
{
|
|
absPath("${SCRIPTS}/core_scripts.lua")
|
|
}
|
|
};
|
|
}
|
|
|
|
LoadingScreen* OpenSpaceEngine::loadingScreen() {
|
|
return _loadingScreen.get();
|
|
}
|
|
|
|
AssetManager& OpenSpaceEngine::assetManager() {
|
|
ghoul_assert(_assetManager, "Asset Manager must not be nullptr");
|
|
return *_assetManager;
|
|
}
|
|
|
|
} // namespace openspace
|