mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-05 11:09:37 -06:00
149 lines
5.3 KiB
C++
149 lines
5.3 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2015 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#ifndef __SCENE_H__
|
|
#define __SCENE_H__
|
|
|
|
// std includes
|
|
#include <vector>
|
|
#include <map>
|
|
#include <set>
|
|
#include <mutex>
|
|
|
|
#include <openspace/util/camera.h>
|
|
#include <openspace/util/updatestructures.h>
|
|
#include <openspace/scripting/scriptengine.h>
|
|
#include <openspace/scene/scenegraph.h>
|
|
|
|
#include <ghoul/opengl/programobject.h>
|
|
#include <ghoul/misc/dictionary.h>
|
|
|
|
namespace openspace {
|
|
|
|
|
|
class SceneGraphNode;
|
|
|
|
// Notifications:
|
|
// SceneGraphFinishedLoading
|
|
class Scene {
|
|
public:
|
|
// constructors & destructor
|
|
Scene();
|
|
~Scene();
|
|
|
|
/**
|
|
* Initalizes the SceneGraph by loading modules from the ${SCENEPATH} directory
|
|
*/
|
|
bool initialize();
|
|
|
|
/*
|
|
* Clean up everything
|
|
*/
|
|
bool deinitialize();
|
|
|
|
/*
|
|
* Load the scenegraph from the provided folder
|
|
*/
|
|
void scheduleLoadSceneFile(const std::string& sceneDescriptionFilePath);
|
|
void clearSceneGraph();
|
|
|
|
void loadModule(const std::string& modulePath);
|
|
|
|
/*
|
|
* Updates all SceneGraphNodes relative positions
|
|
*/
|
|
void update(const UpdateData& data);
|
|
|
|
/*
|
|
* Evaluates if the SceneGraphNodes are visible to the provided camera
|
|
*/
|
|
void evaluate(Camera* camera);
|
|
|
|
/*
|
|
* Render visible SceneGraphNodes using the provided camera
|
|
*/
|
|
void render(const RenderData& data);
|
|
|
|
/*
|
|
* Returns the root SceneGraphNode
|
|
*/
|
|
SceneGraphNode* root() const;
|
|
|
|
/**
|
|
* Return the scenegraph node with the specified name or <code>nullptr</code> if that
|
|
* name does not exist
|
|
*/
|
|
SceneGraphNode* sceneGraphNode(const std::string& name) const;
|
|
|
|
std::vector<SceneGraphNode*> allSceneGraphNodes();
|
|
|
|
/**
|
|
* Returns the Lua library that contains all Lua functions available to change the
|
|
* scene graph. The functions contained are
|
|
* - openspace::luascriptfunctions::property_setValue
|
|
* - openspace::luascriptfunctions::property_getValue
|
|
* \return The Lua library that contains all Lua functions available to change the
|
|
* scene graph
|
|
*/
|
|
static scripting::ScriptEngine::LuaLibrary luaLibrary();
|
|
|
|
private:
|
|
bool loadSceneInternal(const std::string& sceneDescriptionFilePath);
|
|
|
|
void writePropertyDocumentation(const std::string& filename, const std::string& type);
|
|
|
|
std::string _focus;
|
|
|
|
// actual scenegraph
|
|
SceneGraph _graph;
|
|
//SceneGraphNode* _root;
|
|
//std::vector<SceneGraphNode*> _nodes;
|
|
//std::map<std::string, SceneGraphNode*> _allNodes;
|
|
|
|
std::string _sceneGraphToLoad;
|
|
|
|
std::mutex _programUpdateLock;
|
|
std::set<ghoul::opengl::ProgramObject*> _programsToUpdate;
|
|
std::vector<std::unique_ptr<ghoul::opengl::ProgramObject>> _programs;
|
|
|
|
typedef std::map<std::string, ghoul::Dictionary> NodeMap;
|
|
typedef std::multimap<std::string, std::string> DependencyMap;
|
|
typedef std::vector<std::string> LoadedList;
|
|
|
|
struct LoadMaps {
|
|
NodeMap nodes;
|
|
DependencyMap dependencies;
|
|
LoadedList loadedNodes;
|
|
};
|
|
|
|
void loadModules(const std::string& directory, const ghoul::Dictionary& dictionary);
|
|
void loadModule(LoadMaps& m,const std::string& modulePath, lua_State* state);
|
|
void loadNodes(const std::string& parentName, LoadMaps& m);
|
|
void loadNode(const ghoul::Dictionary& dictionary);
|
|
};
|
|
|
|
} // namespace openspace
|
|
|
|
#endif // __SCENE_H__
|