mirror of
https://github.com/OpenSpace/OpenSpace.git
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601 lines
22 KiB
C++
601 lines
22 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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// open space includes
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#include <modules/newhorizons/rendering/renderableplanetprojection.h>
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#include <openspace/util/constants.h>
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#include <modules/newhorizons/rendering/planetgeometryprojection.h>
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#include <openspace/engine/configurationmanager.h>
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#include <ghoul/io/texture/texturereader.h>
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//#include <ghoul/opengl/textureunit.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/util/time.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/factorymanager.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/configurationmanager.h>
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#include <iomanip>
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#include <string>
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#include <thread>
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#define _USE_MATH_DEFINES
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#include <math.h>
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namespace {
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const std::string _loggerCat = "RenderablePlanetProjection";
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const std::string keyProjObserver = "Projection.Observer";
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const std::string keyProjTarget = "Projection.Target";
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const std::string keyProjAberration = "Projection.Aberration";
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const std::string keyInstrument = "Instrument.Name";
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const std::string keyInstrumentFovy = "Instrument.Fovy";
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const std::string keyInstrumentAspect = "Instrument.Aspect";
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const std::string keyInstrumentNear = "Instrument.Near";
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const std::string keyInstrumentFar = "Instrument.Far";
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const std::string keySequenceDir = "Projection.Sequence";
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const std::string keySequenceType = "Projection.SequenceType";
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const std::string keyPotentialTargets = "PotentialTargets";
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const std::string keyTranslation = "DataInputTranslation";
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const std::string keyFrame = "Frame";
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const std::string keyGeometry = "Geometry";
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const std::string keyShading = "PerformShading";
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const std::string keyBody = "Body";
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const std::string _mainFrame = "GALACTIC";
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const std::string sequenceTypeImage = "image-sequence";
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const std::string sequenceTypePlaybook = "playbook";
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const std::string sequenceTypeHybrid = "hybrid";
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}
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namespace openspace {
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//#define ORIGINAL_SEQUENCER
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RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _colorTexturePath("planetTexture", "RGB Texture")
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, _projectionTexturePath("projectionTexture", "RGB Texture")
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, _rotation("rotation", "Rotation", 0, 0, 360)
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, _fadeProjection("fadeProjections", "Image Fading Factor", 0.f, 0.f, 1.f)
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, _performProjection("performProjection", "Perform Projections", true)
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, _clearAllProjections("clearAllProjections", "Clear Projections", false)
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, _programObject(nullptr)
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, _fboProgramObject(nullptr)
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, _texture(nullptr)
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, _textureOriginal(nullptr)
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, _textureProj(nullptr)
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, _textureWhiteSquare(nullptr)
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, _geometry(nullptr)
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, _capture(false)
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, _clearingImage(absPath("${OPENSPACE_DATA}/scene/common/textures/clear.png"))
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{
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std::string name;
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bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
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ghoul_assert(success, "");
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_defaultProjImage = absPath("textures/defaultProj.png");
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ghoul::Dictionary geometryDictionary;
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success = dictionary.getValue(
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keyGeometry, geometryDictionary);
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if (success) {
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geometryDictionary.setValue(SceneGraphNode::KeyName, name);
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_geometry = planetgeometryprojection::PlanetGeometryProjection::createFromDictionary(geometryDictionary);
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}
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dictionary.getValue(keyFrame, _frame);
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dictionary.getValue(keyBody, _target);
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if (_target != "")
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setBody(_target);
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bool b1 = dictionary.getValue(keyInstrument, _instrumentID);
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bool b2 = dictionary.getValue(keyProjObserver, _projectorID);
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bool b3 = dictionary.getValue(keyProjTarget, _projecteeID);
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std::string a = "NONE";
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bool b4 = dictionary.getValue(keyProjAberration, a);
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_aberration = SpiceManager::AberrationCorrection(a);
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bool b5 = dictionary.getValue(keyInstrumentFovy, _fovy);
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bool b6 = dictionary.getValue(keyInstrumentAspect, _aspectRatio);
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bool b7 = dictionary.getValue(keyInstrumentNear, _nearPlane);
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bool b8 = dictionary.getValue(keyInstrumentFar, _farPlane);
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ghoul_assert(b1, "");
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ghoul_assert(b2, "");
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ghoul_assert(b3, "");
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ghoul_assert(b4, "");
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ghoul_assert(b5, "");
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ghoul_assert(b6, "");
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ghoul_assert(b7, "");
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ghoul_assert(b8, "");
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// @TODO copy-n-paste from renderablefov ---abock
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ghoul::Dictionary potentialTargets;
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success = dictionary.getValue(keyPotentialTargets, potentialTargets);
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ghoul_assert(success, "");
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_potentialTargets.resize(potentialTargets.size());
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for (int i = 0; i < potentialTargets.size(); ++i) {
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std::string target;
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potentialTargets.getValue(std::to_string(i + 1), target);
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_potentialTargets[i] = target;
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}
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// TODO: textures need to be replaced by a good system similar to the geometry as soon
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// as the requirements are fixed (ab)
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std::string texturePath = "";
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success = dictionary.getValue("Textures.Color", texturePath);
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if (success){
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_colorTexturePath = absPath(texturePath);
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}
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success = dictionary.getValue("Textures.Project", texturePath);
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if (success){
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_projectionTexturePath = absPath(texturePath);
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}
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addPropertySubOwner(_geometry);
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addProperty(_rotation);
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addProperty(_fadeProjection);
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addProperty(_performProjection);
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addProperty(_clearAllProjections);
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addProperty(_colorTexturePath);
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_colorTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTexture, this));
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addProperty(_projectionTexturePath);
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_projectionTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadProjectionTexture, this));
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SequenceParser* parser;
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// std::string sequenceSource;
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bool _foundSequence = dictionary.getValue(keySequenceDir, _sequenceSource);
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if (_foundSequence) {
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_sequenceSource = absPath(_sequenceSource);
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_foundSequence = dictionary.getValue(keySequenceType, _sequenceType);
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//Important: client must define translation-list in mod file IFF playbook
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if (dictionary.hasKey(keyTranslation)){
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ghoul::Dictionary translationDictionary;
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//get translation dictionary
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dictionary.getValue(keyTranslation, translationDictionary);
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if (_sequenceType == sequenceTypePlaybook) {
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parser = new HongKangParser(name,
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_sequenceSource,
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_projectorID,
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translationDictionary,
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_potentialTargets);
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openspace::ImageSequencer2::ref().runSequenceParser(parser);
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}
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else if (_sequenceType == sequenceTypeImage) {
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parser = new LabelParser(name,
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_sequenceSource,
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translationDictionary);
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openspace::ImageSequencer2::ref().runSequenceParser(parser);
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}
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else if (_sequenceType == sequenceTypeHybrid) {
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//first read labels
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parser = new LabelParser(name,
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_sequenceSource,
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translationDictionary);
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openspace::ImageSequencer2::ref().runSequenceParser(parser);
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std::string _eventFile;
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bool foundEventFile = dictionary.getValue("Projection.EventFile", _eventFile);
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if (foundEventFile){
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//then read playbook
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_eventFile = absPath(_eventFile);
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parser = new HongKangParser(name,
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_eventFile,
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_projectorID,
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translationDictionary,
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_potentialTargets);
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openspace::ImageSequencer2::ref().runSequenceParser(parser);
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}
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else{
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LWARNING("No eventfile has been provided, please check modfiles");
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}
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}
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}
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else{
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LWARNING("No playbook translation provided, please make sure all spice calls match playbook!");
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}
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}
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}
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RenderablePlanetProjection::~RenderablePlanetProjection() {
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deinitialize();
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}
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bool RenderablePlanetProjection::initialize() {
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bool completeSuccess = true;
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if (_programObject == nullptr) {
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// projection program
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_programObject = ghoul::opengl::ProgramObject::Build("projectiveProgram",
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"${MODULES}/newhorizons/shaders/projectiveTexture_vs.glsl",
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"${MODULES}/newhorizons/shaders/projectiveTexture_fs.glsl");
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if (!_programObject)
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return false;
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}
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_fboProgramObject = ghoul::opengl::ProgramObject::Build("fboPassProgram",
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"${SHADERS}/fboPass_vs.glsl",
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"${SHADERS}/fboPass_fs.glsl");
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loadTexture();
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loadProjectionTexture();
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completeSuccess &= (_texture != nullptr);
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completeSuccess &= (_textureOriginal != nullptr);
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completeSuccess &= (_textureProj != nullptr);
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completeSuccess &= (_textureWhiteSquare != nullptr);
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completeSuccess &= _geometry->initialize(this);
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if (completeSuccess)
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completeSuccess &= auxiliaryRendertarget();
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return completeSuccess;
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}
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bool RenderablePlanetProjection::auxiliaryRendertarget(){
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bool completeSuccess = true;
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if (!_texture) return false;
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// setup FBO
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glGenFramebuffers(1, &_fboID);
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glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *_texture, 0);
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// check FBO status
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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completeSuccess &= false;
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// switch back to window-system-provided framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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// SCREEN-QUAD
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const GLfloat size = 1.0f;
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const GLfloat w = 1.0f;
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const GLfloat vertex_data[] = {
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-size, -size, 0.0f, w, 0, 1,
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size, size, 0.0f, w, 1, 0,
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-size, size, 0.0f, w, 0, 0,
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-size, -size, 0.0f, w, 0, 1,
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size, -size, 0.0f, w, 1, 1,
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size, size, 0.0f, w, 1, 0,
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};
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glGenVertexArrays(1, &_quad); // generate array
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glBindVertexArray(_quad); // bind array
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(3);
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glVertexAttribPointer(3, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
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glEnableVertexAttribArray(4);
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glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
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return completeSuccess;
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}
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bool RenderablePlanetProjection::deinitialize(){
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_texture = nullptr;
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_textureProj = nullptr;
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_textureOriginal = nullptr;
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_textureWhiteSquare = nullptr;
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delete _geometry;
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_geometry = nullptr;
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return true;
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}
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bool RenderablePlanetProjection::isReady() const {
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return _geometry && _programObject && _texture && _textureWhiteSquare;
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}
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void RenderablePlanetProjection::imageProjectGPU(){
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// keep handle to the current bound FBO
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GLint defaultFBO;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
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GLint m_viewport[4];
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glGetIntegerv(GL_VIEWPORT, m_viewport);
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//counter = 0;
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glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
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// set blend eq
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glEnable(GL_BLEND);
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glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ZERO);
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glViewport(0, 0, static_cast<GLsizei>(_texture->width()), static_cast<GLsizei>(_texture->height()));
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_fboProgramObject->activate();
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ghoul::opengl::TextureUnit unitFbo;
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unitFbo.activate();
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_textureProj->bind();
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_fboProgramObject->setUniform("texture1" , unitFbo);
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ghoul::opengl::TextureUnit unitFbo2;
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unitFbo2.activate();
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_textureOriginal->bind();
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_fboProgramObject->setUniform("texture2", unitFbo2);
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_fboProgramObject->setUniform("projectionFading", _fadeProjection);
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_fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
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_fboProgramObject->setUniform("ModelTransform" , _transform);
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_fboProgramObject->setUniform("_scaling" , _camScaling);
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_fboProgramObject->setUniform("boresight" , _boresight);
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if (_geometry->hasProperty("radius")){
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boost::any r = _geometry->property("radius")->get();
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if (glm::vec4* radius = boost::any_cast<glm::vec4>(&r)){
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_fboProgramObject->setUniform("radius", radius);
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}
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}else{
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LERROR("Geometry object needs to provide radius");
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}
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if (_geometry->hasProperty("segments")){
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boost::any s = _geometry->property("segments")->get();
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if (int* segments = boost::any_cast<int>(&s)){
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_fboProgramObject->setAttribute("segments", segments[0]);
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}
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}else{
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LERROR("Geometry object needs to provide segment count");
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}
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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_fboProgramObject->deactivate();
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glDisable(GL_BLEND);
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//bind back to default
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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glViewport(m_viewport[0], m_viewport[1],
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m_viewport[2], m_viewport[3]);
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}
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glm::mat4 RenderablePlanetProjection::computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up){
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//rotate boresight into correct alignment
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_boresight = _instrumentMatrix*aim;
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glm::vec3 uptmp(_instrumentMatrix*glm::dvec3(up));
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// create view matrix
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glm::vec3 e3 = glm::normalize(_boresight);
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glm::vec3 e1 = glm::normalize(glm::cross(uptmp, e3));
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glm::vec3 e2 = glm::normalize(glm::cross(e3, e1));
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glm::mat4 projViewMatrix = glm::mat4(e1.x, e2.x, e3.x, 0.f,
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e1.y, e2.y, e3.y, 0.f,
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e1.z, e2.z, e3.z, 0.f,
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-glm::dot(e1, loc), -glm::dot(e2, loc), -glm::dot(e3, loc), 1.f);
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// create perspective projection matrix
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glm::mat4 projProjectionMatrix = glm::perspective(_fovy, _aspectRatio, _nearPlane, _farPlane);
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// bias matrix
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glm::mat4 projNormalizationMatrix = glm::mat4(0.5f, 0, 0, 0,
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0, 0.5f, 0, 0,
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0, 0, 0.5f, 0,
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0.5f, 0.5f, 0.5f, 1);
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return projNormalizationMatrix*projProjectionMatrix*projViewMatrix;
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}
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void RenderablePlanetProjection::attitudeParameters(double time){
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// precomputations for shader
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_stateMatrix = SpiceManager::ref().positionTransformMatrix(_frame, _mainFrame, _time);
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_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(_instrumentID, _mainFrame, time);
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_transform = glm::mat4(1);
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//90 deg rotation w.r.t spice req.
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glm::mat4 rot = glm::rotate(_transform, 90.f, glm::vec3(1, 0, 0));
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glm::mat4 roty = glm::rotate(_transform, 90.f, glm::vec3(0, -1, 0));
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glm::mat4 rotProp = glm::rotate(_transform, static_cast<float>(_rotation), glm::vec3(0, 1, 0));
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for (int i = 0; i < 3; i++){
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for (int j = 0; j < 3; j++){
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_transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
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}
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}
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_transform = _transform * rot * roty * rotProp;
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glm::dvec3 bs;
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try {
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SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(_instrumentID);
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bs = std::move(res.boresightVector);
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}
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catch (const SpiceManager::SpiceException& e) {
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return;
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}
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glm::dvec3 p = SpiceManager::ref().targetPosition(_projectorID, _projecteeID, _mainFrame, _aberration, time, lightTime);
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psc position = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
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//change to KM and add psc camera scaling.
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position[3] += (3 + _camScaling[1]);
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glm::vec3 cpos = position.vec3();
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_projectorMatrix = computeProjectorMatrix(cpos, bs, _up);
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}
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void RenderablePlanetProjection::textureBind() {
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ghoul::opengl::TextureUnit unit[2];
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unit[0].activate();
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_texture->bind();
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_programObject->setUniform("texture1", unit[0]);
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unit[1].activate();
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_textureWhiteSquare->bind();
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_programObject->setUniform("texture2", unit[1]);
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}
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void RenderablePlanetProjection::project(){
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// If high dt -> results in GPU queue overflow
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// switching to using a simple queue to distribute
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// images 1 image / frame -> projections appear slower
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// but less viewable lagg for the sim overall.
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// Comment out if not using queue and prefer old method -------------
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// + in update() function
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//if (!imageQueue.empty()){
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// Image& img = imageQueue.front();
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// RenderablePlanetProjection::attitudeParameters(img.startTime);
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// // if image has new path - ie actual image, NOT placeholder
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// if (_projectionTexturePath.value() != img.path){
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// // rebind and upload
|
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// _projectionTexturePath = img.path;
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// }
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// imageProjectGPU(); // fbopass
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// imageQueue.pop();
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//}
|
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// ------------------------------------------------------------------
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|
|
|
//---- Old method --- //
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// @mm
|
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for (auto const &img : _imageTimes){
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RenderablePlanetProjection::attitudeParameters(img.startTime);
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if (_projectionTexturePath.value() != img.path){
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_projectionTexturePath = img.path; // path to current images
|
|
}
|
|
imageProjectGPU(); // fbopass
|
|
}
|
|
_capture = false;
|
|
}
|
|
|
|
void RenderablePlanetProjection::clearAllProjections(){
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float tmp = _fadeProjection;
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|
_fadeProjection = 1.f;
|
|
_projectionTexturePath = _clearingImage;
|
|
imageProjectGPU();
|
|
_fadeProjection = tmp;
|
|
_clearAllProjections = false;
|
|
}
|
|
|
|
|
|
void RenderablePlanetProjection::render(const RenderData& data){
|
|
if (!_programObject) return;
|
|
if (!_textureProj) return;
|
|
|
|
if (_clearAllProjections) clearAllProjections();
|
|
|
|
_camScaling = data.camera.scaling();
|
|
_up = data.camera.lookUpVector();
|
|
|
|
if (_capture && _performProjection)
|
|
project();
|
|
attitudeParameters(_time);
|
|
_imageTimes.clear();
|
|
|
|
double lt;
|
|
glm::dvec3 p =
|
|
openspace::SpiceManager::ref().targetPosition("SUN", _projecteeID, "GALACTIC", {}, _time, lt);
|
|
psc sun_pos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
|
|
|
|
// Main renderpass
|
|
_programObject->activate();
|
|
// setup the data to the shader
|
|
_programObject->setUniform("sun_pos", sun_pos.vec3());
|
|
_programObject->setUniform("ProjectorMatrix", _projectorMatrix);
|
|
_programObject->setUniform("ViewProjection" , data.camera.viewProjectionMatrix());
|
|
_programObject->setUniform("ModelTransform" , _transform);
|
|
_programObject->setUniform("boresight" , _boresight);
|
|
setPscUniforms(_programObject.get(), &data.camera, data.position);
|
|
|
|
textureBind();
|
|
|
|
// render geometry
|
|
_geometry->render();
|
|
// disable shader
|
|
_programObject->deactivate();
|
|
}
|
|
|
|
void RenderablePlanetProjection::update(const UpdateData& data){
|
|
if (_time >= Time::ref().currentTime()){
|
|
imageQueue = {}; // if jump back in time -> empty queue.
|
|
}
|
|
|
|
_time = Time::ref().currentTime();
|
|
_capture = false;
|
|
|
|
if (openspace::ImageSequencer2::ref().isReady() && _performProjection){
|
|
openspace::ImageSequencer2::ref().updateSequencer(_time);
|
|
_capture = openspace::ImageSequencer2::ref().getImagePaths(_imageTimes, _projecteeID, _instrumentID);
|
|
}
|
|
|
|
// remove these lines if not using queue ------------------------
|
|
// @mm
|
|
//_capture = true;
|
|
//for (auto img : _imageTimes){
|
|
// imageQueue.push(img);
|
|
//}
|
|
//_imageTimes.clear();
|
|
// --------------------------------------------------------------
|
|
|
|
if (_programObject->isDirty())
|
|
_programObject->rebuildFromFile();
|
|
}
|
|
|
|
void RenderablePlanetProjection::loadProjectionTexture() {
|
|
_textureProj = nullptr;
|
|
if (_colorTexturePath.value() != "") {
|
|
_textureProj = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_projectionTexturePath)));
|
|
if (_textureProj) {
|
|
_textureProj->uploadTexture();
|
|
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
|
|
//_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
|
_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
|
|
_textureProj->setWrapping(ghoul::opengl::Texture::WrappingMode::ClampToBorder);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderablePlanetProjection::loadTexture() {
|
|
_texture = nullptr;
|
|
if (_colorTexturePath.value() != "") {
|
|
_texture = std::move(ghoul::io::TextureReader::ref().loadTexture(_colorTexturePath));
|
|
if (_texture) {
|
|
_texture->uploadTexture();
|
|
_texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
|
|
}
|
|
}
|
|
_textureOriginal = nullptr;
|
|
if (_colorTexturePath.value() != "") {
|
|
_textureOriginal = std::move(ghoul::io::TextureReader::ref().loadTexture(_colorTexturePath));
|
|
if (_textureOriginal) {
|
|
_textureOriginal->uploadTexture();
|
|
_textureOriginal->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
|
|
}
|
|
}
|
|
_textureWhiteSquare = nullptr;
|
|
if (_colorTexturePath.value() != "") {
|
|
_textureWhiteSquare = std::move(ghoul::io::TextureReader::ref().loadTexture(_defaultProjImage));
|
|
if (_textureWhiteSquare) {
|
|
_textureWhiteSquare->uploadTexture();
|
|
_textureWhiteSquare->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
|
|
}
|
|
}
|
|
}
|
|
} // namespace openspace
|