Files
OpenSpace/modules/base/rendering/screenspaceimagelocal.cpp
Alexander Bock 026f51735b Show distance from current focus object
Add conversions for time and space to show distance and delta time in manageable units
Remove warnings
Add deinitializeGL call to Renderengine
2017-11-25 18:30:13 -05:00

133 lines
5.2 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/screenspaceimagelocal.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/opengl/textureconversion.h>
namespace {
const char* KeyName = "Name";
static const openspace::properties::Property::PropertyInfo TexturePathInfo = {
"TexturePath",
"Texture path",
"Sets the path of the texture that is displayed on this screen space plane. If "
"this value is changed, the image at the new path will automatically be loaded "
"and displayed. The size of the image will also automatically set the default "
"size of this plane."
};
} // namespace
namespace openspace {
documentation::Documentation ScreenSpaceImageLocal::Documentation() {
using namespace openspace::documentation;
return {
"ScreenSpace Local Image",
"base_screenspace_image_local",
{
{
KeyName,
new StringVerifier,
Optional::Yes,
"Specifies the GUI name of the ScreenspaceImage"
},
{
TexturePathInfo.identifier,
new StringVerifier,
Optional::Yes,
TexturePathInfo.description
}
}
};
}
ScreenSpaceImageLocal::ScreenSpaceImageLocal(const ghoul::Dictionary& dictionary)
: ScreenSpaceRenderable(dictionary)
, _texturePath(TexturePathInfo)
, _textureIsDirty(false)
{
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"ScreenSpaceImageLocal"
);
if (dictionary.hasKey(KeyName)) {
setName(dictionary.value<std::string>(KeyName));
}
else {
static int id = 0;
if (id == 0) {
setName("ScreenSpaceImageLocal");
}
else {
setName("ScreenSpaceImageLocal " + std::to_string(id));
}
++id;
}
_texturePath.onChange([this]() { _textureIsDirty = true; });
addProperty(_texturePath);
if (dictionary.hasKey(TexturePathInfo.identifier)) {
_texturePath = dictionary.value<std::string>(TexturePathInfo.identifier);
}
}
void ScreenSpaceImageLocal::update() {
if (_textureIsDirty && !_texturePath.value().empty()) {
std::unique_ptr<ghoul::opengl::Texture> texture =
ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
if (texture) {
// Images don't need to start on 4-byte boundaries, for example if the
// image is only RGB
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than
// linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture = std::move(texture);
_textureIsDirty = false;
}
}
}
} // namespace openspace