Files
OpenSpace/modules/globebrowsing/shaders/geojson_points_fs.glsl
Emma Broman c714a7f57d Feature/geojson (#2595)
Add the option to add geojson components to globes, from geojson files. One geojson file creates one GeoJsonComponent, which in turn may contain multiple GlobeGeometryFeatures

Geojson is a format that supports points, lines, and polygons. In addition to the basic functionality, extra features have been added that will long-term allow rendering the geometry needed to represent KML files (another format for geospatial geometry data). Here are links to references for both formats:

    Geojson: https://geojson.org/
    KML: https://developers.google.com/kml/documentation/kmlreference

data/assets/examples/geojson includes some example files that I have used for testing. Any geojson file can also be added through drag-n-drop. Note however that you might need to change the AltitudeMode or HeightOffset properties for the feature to be visible.
2023-04-15 11:35:28 +02:00

63 lines
2.9 KiB
GLSL

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#include "fragment.glsl"
flat in float vs_screenSpaceDepth;
in vec4 vs_positionViewSpace;
flat in vec3 vs_normal; // TODO: not needed for shading, remove somehow
in vec2 texCoord;
uniform sampler2D pointTexture;
uniform bool hasTexture;
uniform vec3 color;
uniform float opacity;
// Can be used to preserve the whites in a point texture
bool preserveWhite = true;
Fragment getFragment() {
Fragment frag;
if (hasTexture) {
frag.color = texture(pointTexture, texCoord);
if (!preserveWhite || frag.color.r * frag.color.g * frag.color.b < 0.95) {
frag.color.rgb *= color;
}
frag.color.a *= opacity;
}
else {
frag.color = vec4(color * vs_normal, opacity);
}
if (frag.color.a < 0.01) {
discard;
}
frag.depth = vs_screenSpaceDepth;
frag.gPosition = vs_positionViewSpace;
frag.gNormal = vec4(0.0, 0.0, 0.0, 1.0);
return frag;
}