Files
OpenSpace/modules/space/rendering/renderablefluxnodes.cpp
2023-04-15 09:33:31 +02:00

894 lines
34 KiB
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* Copyright (c) 2014-2023 *
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#include <modules/space/rendering/renderablefluxnodes.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/navigation/navigationhandler.h>
#include <openspace/navigation/orbitalnavigator.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/util/timemanager.h>
#include <openspace/util/updatestructures.h>
#include <openspace/query/query.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/logging/consolelog.h>
#include <ghoul/logging/visualstudiooutputlog.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
#include <fstream>
#include <functional>
#include <optional>
#include <sys/stat.h>
#include <thread>
namespace {
constexpr std::string_view _loggerCat = "RenderableFluxNodes";
constexpr std::array<const char*, 29> UniformNames = {
"streamColor", "nodeSize", "proximityNodesSize",
"thresholdFlux", "colorMode", "filterLower", "filterUpper", "scalingMode",
"colorTableRange", "domainLimZ", "nodeSkip", "nodeSkipDefault", "nodeSkipEarth",
"nodeSkipMethod", "nodeSkipFluxThreshold", "nodeSkipRadiusThreshold",
"fluxColorAlpha", "earthPos", "distanceThreshold", "time", "maxNodeDistanceSize",
"usingCameraPerspective", "drawCircles", "drawHollow", "useGaussian",
"perspectiveDistanceFactor", "minMaxNodeSize", "usingPulse",
"usingGaussianPulse"
};
constexpr openspace::properties::Property::PropertyInfo GoesEnergyBinsInfo = {
"GoesEnergy",
"GOES Energy",
"Select which energy bin you want to show. GOES = Geostationary Operational "
"Environmental Satellites. Emin01 is values > 10 MeV, Default is Emin03 where "
"values > 100 MeV",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo ColorModeInfo = {
"ColorMode",
"Color Mode",
"Color lines uniformly or using color tables based on specific values on nodes, "
"for examples flux values",
// @VISIBILITY(2.5)
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo ColorTablePathInfo = {
"ColorTablePath",
"Path to Color Table",
"Color Table/Transfer Function to use for 'By Flux Value' coloring",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo StreamColorInfo = {
"Color",
"Color",
"Color of particles",
// @VISIBILITY(1.5)
openspace::properties::Property::Visibility::NoviceUser
};
constexpr openspace::properties::Property::PropertyInfo NodeSizeInfo = {
"NodeSize",
"Size of nodes",
"Change the size of the rendered points of the nodes",
// @VISIBILITY(2.5)
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo ThresholdFluxInfo = {
"ThresholdFlux",
"Threshold flux value",
"This value specifies the threshold that will be changed with the flux value",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo FilteringInfo = {
"FilterLower",
"Filtering Lower Value in AU",
"Use filtering to show nodes within a given range",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo FilteringUpperInfo = {
"FilterUpper",
"Filtering Upper Value in AU",
"Use filtering to show nodes within a given range",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo AmountofNodesInfo = {
"AmountOfNodes",
"Every nth node to render in",
"Show only every nth node",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DefaultNodeSkipInfo = {
"NodeSkip",
"Every nth node to render default",
"Show only every nth node outside of skippingmethod",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo EarthNodeSkipInfo = {
"NodeSkipEarth",
"Every nth node to render close to Earth",
"Show only every nth node outside of skippingmethod",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo ScalingmethodInfo = {
"ScalingFlux",
"Scale the flux value with color table",
"Use scaling to color nodes with a given method",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo NodeskipMethodInfo = {
"SkippingNodes",
"How to select nodes to skip",
"Methods to select nodes to skip",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo colorTableRangeInfo = {
"ColorTableRange",
"Color Table Range",
"Valid range for the color table as the exponent, with base 10, of flux values. "
"[Min, Max]",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DomainZInfo = {
"ZLimit",
"Z-limits",
"Valid range along the Z-axis. [Min, Max]",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo FluxColorAlphaInfo = {
"FluxColorAlpha",
"Flux Color Alpha",
"The value of alpha for the flux color mode",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo FluxNodeskipThresholdInfo = {
"SkippingNodesByFlux",
"Skipping Nodes By Flux",
"Select nodes to skip depending on flux value",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo
RadiusNodeSkipThresholdInfo = {
"SkippingNodesByRadius",
"Skipping Nodes By Radius",
"Select nodes to skip depending on Radius",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DistanceThresholdInfo = {
"DistancePlanetThreshold",
"Threshold for distance between planet",
"Changes threshold distance for highlighting nodes close to earth",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo ProximityNodesSizeInfo = {
"ProximityNodesSize",
"Earths Proximity Nodes Size",
"Changes size of nodes only close to earth",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo MaxNodeDistanceSizeInfo = {
"MaxNodeDistanceSize",
"Max Node Distance Size",
"The maximum size of the nodes at a certin distance",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo
CameraPerspectiveEnabledInfo = {
"CameraPerspectiveEnabled",
"Use Camera perspective",
"Camera perspective changes the size of the nodes dependent on the distance from "
"camera",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DrawingCirclesInfo = {
"RenderingCircles",
"Render as circles",
"Using fragment shader to draw nodes as circles instead of squares",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo DrawingHollowInfo = {
"RenderingHollowCircles",
"Render as hollow circles",
"Using fragment shader to draw nodes as hollow circles",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo GaussiandAlphaFilterInfo = {
"RenderingGaussianAlphaFilter",
"Alpha by Gaussian",
"Using fragment shader to draw nodes with Gaussian filter for alpha value",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo
PerspectiveDistanceFactorInfo = {
"PerspectiveDistanceFactor",
"Perspective Distance factor",
"This value decides how far away the camera must be to start impacting the node "
"size",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo MinMaxNodeSizeInfo = {
"MinMaxNodeSize",
"Min & Max node size",
"The minimum and maximum node size",
openspace::properties::Property::Visibility::AdvancedUser
};
constexpr openspace::properties::Property::PropertyInfo pulseEnabledInfo = {
"PulseEnabled",
"Nodes close to Earth pulsate",
"Toggles the pulse for nodes close to Earth",
// @VISIBILITY(2.5)
openspace::properties::Property::Visibility::User
};
constexpr openspace::properties::Property::PropertyInfo gaussianPulseEnabledInfo = {
"GaussianPulseEnabled",
"Nodes close to Earth pulsate with alpha by gaussian",
"Toggles the pulse with alpha by gaussian for nodes close to Earth",
// @VISIBILITY(2.5)
openspace::properties::Property::Visibility::User
};
struct [[codegen::Dictionary(RenderableFluxNodes)]] Parameters {
// path to source folder with the 3 binary files in it
std::filesystem::path sourceFolder [[codegen::directory()]];
// [[codegen::verbatim(ColorTablePathInfo.description)]]
std::string colorTablePath;
// [[codegen::verbatim(GoesEnergyBinsInfo.description)]]
std::optional<int> energyBin;
// [[codegen::verbatim(colorTableRangeInfo.description)]]
std::optional<glm::vec2> colorTableRange;
};
#include "renderablefluxnodes_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation RenderableFluxNodes::Documentation() {
return codegen::doc<Parameters>("space_renderable_flux_nodes");
}
RenderableFluxNodes::RenderableFluxNodes(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _earthdistGroup({ "Earthfocus" })
, _goesEnergyBins(GoesEnergyBinsInfo, properties::OptionProperty::DisplayType::Radio)
, _styleGroup({ "Style" })
, _colorMode(ColorModeInfo, properties::OptionProperty::DisplayType::Radio)
, _streamColor(
StreamColorInfo,
glm::vec4(0.96f, 0.88f, 0.8f, 1.f),
glm::vec4(0.f),
glm::vec4(1.f)
)
, _colorTablePath(ColorTablePathInfo)
, _colorTableRange(colorTableRangeInfo, { -2.f, 4.f }, { -8.f, -8.f }, { 8.f, 8.f })
, _fluxColorAlpha(FluxColorAlphaInfo, 1.f, 0.f, 1.f)
, _streamGroup({ "Streams" })
, _scalingMethod(ScalingmethodInfo, properties::OptionProperty::DisplayType::Radio)
, _nodesAmountGroup({ "NodeGroup" })
, _nodeSize(NodeSizeInfo, 2.f, 1.f, 10.f)
, _distanceThreshold(DistanceThresholdInfo, 0.f, 0.f, 1.f)
, _proximityNodesSize(ProximityNodesSizeInfo, 1.f, 0.f, 100.f)
, _maxNodeDistanceSize(MaxNodeDistanceSizeInfo, 1.f, 1.f, 10.f)
, _minMaxNodeSize(MinMaxNodeSizeInfo, { 2.f, 30.f }, { 1.f, 1.f }, { 10.f, 200.f })
, _domainZ(DomainZInfo, { -2.5f, 2.5f }, { -2.5f, -2.5f }, { 2.5f, 2.5f })
, _thresholdFlux(ThresholdFluxInfo, -1.5f, -50.f, 10.f)
, _filteringLower(FilteringInfo, 0.f, 0.f, 5.f)
, _filteringUpper(FilteringUpperInfo, 5.f, 0.f, 5.f)
, _amountofNodes(AmountofNodesInfo, 1, 1, 100)
, _nodeskipMethod(NodeskipMethodInfo, properties::OptionProperty::DisplayType::Radio)
, _defaultNodeSkip(DefaultNodeSkipInfo, 1, 1, 100)
, _fluxNodeskipThreshold(FluxNodeskipThresholdInfo, 0, -20, 10)
, _earthNodeSkip(EarthNodeSkipInfo, 1, 1, 100)
, _radiusNodeSkipThreshold(RadiusNodeSkipThresholdInfo, 0.f, 0.f, 5.f)
, _cameraPerspectiveGroup({ "CameraPerspective" })
, _cameraPerspectiveEnabled(CameraPerspectiveEnabledInfo, false)
, _drawingCircles(DrawingCirclesInfo, true)
, _drawingHollow(DrawingHollowInfo, false)
, _gaussianAlphaFilter(GaussiandAlphaFilterInfo, false)
, _perspectiveDistanceFactor(PerspectiveDistanceFactorInfo, 2.67f, 1.f, 20.f)
, _pulseEnabled(pulseEnabledInfo, false)
, _gaussianPulseEnabled(gaussianPulseEnabledInfo, false)
{
const Parameters p = codegen::bake<Parameters>(dictionary);
_colorTablePath = p.colorTablePath;
_transferFunction = std::make_unique<TransferFunction>(_colorTablePath);
_colorTableRange = p.colorTableRange.value_or(_colorTableRange);
_binarySourceFolderPath = p.sourceFolder;
if (std::filesystem::is_directory(_binarySourceFolderPath)) {
// Extract all file paths from the provided folder
namespace fs = std::filesystem;
for (const fs::directory_entry& e :
fs::directory_iterator(_binarySourceFolderPath))
{
if (e.is_regular_file()) {
_binarySourceFiles.push_back(e.path().string());
}
}
std::sort(_binarySourceFiles.begin(), _binarySourceFiles.end());
// Ensure that there are available and valid source files left
if (_binarySourceFiles.empty()) {
LERROR(fmt::format("{} contains no files", _binarySourceFolderPath));
}
}
else {
LERROR(fmt::format(
"Source folder {} is not a valid directory", _binarySourceFolderPath
));
}
_goesEnergyBins.addOption(static_cast<int>(GoesEnergyBins::Emin01), "Emin01");
_goesEnergyBins.addOption(static_cast<int>(GoesEnergyBins::Emin03), "Emin03");
_colorMode.addOption(static_cast<int>(ColorMethod::ByFluxValue), "By Flux Value");
_colorMode.addOption(static_cast<int>(ColorMethod::Uniform), "Uniform");
_scalingMethod.addOption(static_cast<int>(ScalingMethod::Flux), "Flux");
_scalingMethod.addOption(static_cast<int>(ScalingMethod::RFlux), "Radius * Flux");
_scalingMethod.addOption(static_cast<int>(ScalingMethod::R2Flux), "Radius^2 * Flux");
_scalingMethod.addOption(
static_cast<int>(ScalingMethod::Log10RFlux), "log10(r) * Flux"
);
_scalingMethod.addOption(static_cast<int>(ScalingMethod::LnRFlux), "ln(r) * Flux");
_nodeskipMethod.addOption(static_cast<int>(NodeSkipMethod::Uniform), "Uniform");
_nodeskipMethod.addOption(static_cast<int>(NodeSkipMethod::Flux), "Flux");
_nodeskipMethod.addOption(static_cast<int>(NodeSkipMethod::Radius), "Radius");
if (p.energyBin.has_value()) {
_goesEnergyBins.setValue(p.energyBin.value());
}
else { // default int 1 == Emin03 == MeV>100
LINFO("Assuming default value 1, meaning Emin03");
_goesEnergyBins.setValue(1);
}
}
void RenderableFluxNodes::initialize() {
populateStartTimes();
loadNodeData(_goesEnergyBins.option().value);
computeSequenceEndTime();
}
void RenderableFluxNodes::initializeGL() {
// Setup shader program
_shaderProgram = global::renderEngine->buildRenderProgram(
"Fluxnodes",
absPath("${MODULE_SPACE}/shaders/fluxnodes_vs.glsl"),
absPath("${MODULE_SPACE}/shaders/fluxnodes_fs.glsl")
);
_uniformCache.streamColor = _shaderProgram->uniformLocation("streamColor");
_uniformCache.nodeSize = _shaderProgram->uniformLocation("nodeSize");
_uniformCache.thresholdFlux = _shaderProgram->uniformLocation("thresholdFlux");
ghoul::opengl::updateUniformLocations(*_shaderProgram, _uniformCache, UniformNames);
glGenVertexArrays(1, &_vertexArrayObject);
glGenBuffers(1, &_vertexPositionBuffer);
glGenBuffers(1, &_vertexColorBuffer);
glGenBuffers(1, &_vertexFilteringBuffer);
// Needed for alpha transparency
setRenderBin(Renderable::RenderBin::PreDeferredTransparent);
setupProperties();
}
void RenderableFluxNodes::definePropertyCallbackFunctions() {
// Add Property Callback Functions
_goesEnergyBins.onChange([this] {
loadNodeData(_goesEnergyBins.option().value);
});
_colorTablePath.onChange([this]() {
_transferFunction->setPath(_colorTablePath);
});
}
void RenderableFluxNodes::loadNodeData(int energybinOption) {
LDEBUG("Loading in binary files directly from sync folder");
std::string energybin;
switch (energybinOption) {
case 0:
energybin = "_emin01";
break;
case 1:
energybin = "_emin03";
break;
}
std::string file = _binarySourceFolderPath.string() + "\\positions" + energybin;
std::string file2 = _binarySourceFolderPath.string() + "\\fluxes" + energybin;
std::string file3 = _binarySourceFolderPath.string() + "\\radiuses" + energybin;
std::ifstream fileStream(file, std::ifstream::binary);
std::ifstream fileStream2(file2, std::ifstream::binary);
std::ifstream fileStream3(file3, std::ifstream::binary);
if (!fileStream.good()) {
LERROR(fmt::format("Could not read file '{}'", file));
return;
}
uint32_t nNodesPerTimestep = 0;
fileStream.read(reinterpret_cast<char*>(&nNodesPerTimestep), sizeof(uint32_t));
uint32_t nTimeSteps = 0;
fileStream.read(reinterpret_cast<char*>(&nTimeSteps), sizeof(uint32_t));
_nStates = nTimeSteps;
if (_nStates != _startTimes.size()) {
LERROR(
"Number of states, _nStates, and number of start times, _startTimes, "
"do not match"
);
return;
}
_statesColor.clear();
_statesPos.clear();
_statesRadius.clear();
for (unsigned int i = 0; i < _nStates; ++i) {
_vertexPositions.resize(nNodesPerTimestep);
fileStream.read(reinterpret_cast<char*>(
_vertexPositions.data()), nNodesPerTimestep * sizeof(glm::vec3)
);
_statesPos.push_back(_vertexPositions);
_vertexPositions.clear();
}
for (unsigned int i = 0; i < _nStates; ++i) {
_vertexColor.resize(nNodesPerTimestep);
fileStream2.read(reinterpret_cast<char*>(
_vertexColor.data()), nNodesPerTimestep * sizeof(float)
);
_statesColor.push_back(_vertexColor);
_vertexColor.clear();
}
for (unsigned int i = 0; i < _nStates; ++i) {
_vertexRadius.resize(nNodesPerTimestep);
fileStream3.read(reinterpret_cast<char*>(
_vertexRadius.data()), nNodesPerTimestep * sizeof(float)
);
_statesRadius.push_back(_vertexRadius);
_vertexRadius.clear();
}
}
void RenderableFluxNodes::setupProperties() {
addProperty(_goesEnergyBins);
addPropertySubOwner(_styleGroup);
addPropertySubOwner(_streamGroup);
addPropertySubOwner(_nodesAmountGroup);
addPropertySubOwner(_earthdistGroup);
addPropertySubOwner(_cameraPerspectiveGroup);
_cameraPerspectiveGroup.addProperty(_cameraPerspectiveEnabled);
_cameraPerspectiveGroup.addProperty(_perspectiveDistanceFactor);
_minMaxNodeSize.setViewOption(properties::Property::ViewOptions::MinMaxRange);
_cameraPerspectiveGroup.addProperty(_minMaxNodeSize);
_earthdistGroup.addProperty(_distanceThreshold);
_earthdistGroup.addProperty(_proximityNodesSize);
_earthdistGroup.addProperty(_pulseEnabled);
_earthdistGroup.addProperty(_gaussianPulseEnabled);
_nodesAmountGroup.addProperty(_nodeskipMethod);
_nodesAmountGroup.addProperty(_amountofNodes);
_nodesAmountGroup.addProperty(_defaultNodeSkip);
_nodesAmountGroup.addProperty(_earthNodeSkip);
_nodesAmountGroup.addProperty(_nodeSize);
_nodesAmountGroup.addProperty(_fluxNodeskipThreshold);
_nodesAmountGroup.addProperty(_radiusNodeSkipThreshold);
_nodesAmountGroup.addProperty(_maxNodeDistanceSize);
_streamGroup.addProperty(_thresholdFlux);
_streamGroup.addProperty(_filteringLower);
_streamGroup.addProperty(_filteringUpper);
_streamGroup.addProperty(_domainZ);
_styleGroup.addProperty(_drawingCircles);
_styleGroup.addProperty(_drawingHollow);
_styleGroup.addProperty(_gaussianAlphaFilter);
_styleGroup.addProperty(_colorMode);
_styleGroup.addProperty(_scalingMethod);
_colorTableRange.setViewOption(properties::Property::ViewOptions::MinMaxRange);
_styleGroup.addProperty(_colorTableRange);
_styleGroup.addProperty(_colorTablePath);
_styleGroup.addProperty(_streamColor);
_styleGroup.addProperty(_fluxColorAlpha);
definePropertyCallbackFunctions();
}
void RenderableFluxNodes::deinitializeGL() {
glDeleteVertexArrays(1, &_vertexArrayObject);
_vertexArrayObject = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
glDeleteBuffers(1, &_vertexColorBuffer);
_vertexColorBuffer = 0;
glDeleteBuffers(1, &_vertexFilteringBuffer);
_vertexFilteringBuffer = 0;
if (_shaderProgram) {
global::renderEngine->removeRenderProgram(_shaderProgram.get());
_shaderProgram = nullptr;
}
}
bool RenderableFluxNodes::isReady() const {
return _shaderProgram != nullptr;
}
void RenderableFluxNodes::populateStartTimes() {
std::string timeFile;
for (const std::string& filePath : _binarySourceFiles) {
if (filePath.substr(filePath.find_last_of(".") + 1) == "csv") {
timeFile = filePath;
break;
}
else if (filePath.substr(filePath.find_last_of(".") + 1) == "dat") {
timeFile = filePath;
break;
}
else if (filePath.substr(filePath.find_last_of(".") + 1) == "txt") {
timeFile = filePath;
break;
}
//if no file extention but word "time" in file name
else if (filePath.find("time") != std::string::npos &&
filePath.find(".") == std::string::npos)
{
timeFile = filePath;
break;
}
}
if (timeFile.empty()) {
LERROR(
"Could not find a metadata file with time steps, such as a csv, dat, txt or "
"no file extention with 'time' in filename"
);
}
// time filestream
std::ifstream tfs(timeFile);
if (!tfs.is_open()) {
throw ghoul::RuntimeError("Could not open file");
}
std::string line;
// gets only first line to "remove" header
std::getline(tfs, line);
std::stringstream s;
s << line;
int nColumns = 0;
std::string columnName;
// loops through the names/columns in first line/header
while (s >> columnName) {
++nColumns;
}
while (std::getline(tfs, line)) { // for each line of data
std::istringstream iss(line);
for (int i = 0; i < nColumns; ++i) { // for each column in line
std::string columnValue;
iss >> columnValue;
if (i != nColumns - 1) { // last column
continue;
}
if (columnValue.length() == 23) {
// Ensure the separators are correct
columnValue.replace(4, 1, "-");
columnValue.replace(7, 1, "-");
columnValue.replace(13, 1, ":");
columnValue.replace(16, 1, ":");
columnValue.replace(19, 1, ".");
const double triggerTime = Time::convertTime(columnValue);
_startTimes.push_back(triggerTime);
}
else {
LERROR(fmt::format("Error in file formating. Last column in ",
"file '{}' is not on UTC ISO8601 format", timeFile
));
}
}
}
}
void RenderableFluxNodes::updateActiveTriggerTimeIndex(double currentTime) {
auto iter = std::upper_bound(_startTimes.begin(), _startTimes.end(), currentTime);
if (iter != _startTimes.end()) {
if (iter != _startTimes.begin()) {
std::ptrdiff_t idx = std::distance(_startTimes.begin(), iter);
_activeTriggerTimeIndex = static_cast<int>(idx) - 1;
}
else {
_activeTriggerTimeIndex = 0;
}
}
else {
_activeTriggerTimeIndex = static_cast<int>(_nStates) - 1;
}
}
void RenderableFluxNodes::render(const RenderData& data, RendererTasks&) {
if (_activeTriggerTimeIndex == -1) {
return;
}
_shaderProgram->activate();
// Calculate Model View MatrixProjection
const glm::dmat4 rotMat = glm::dmat4(data.modelTransform.rotation);
const glm::dmat4 modelMat =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
rotMat * glm::scale(glm::dmat4(1.0), data.modelTransform.scale);
const glm::dmat4 modelViewMat = data.camera.combinedViewMatrix() * modelMat;
_shaderProgram->setUniform("modelViewProjection",
data.camera.sgctInternal.projectionMatrix() * glm::mat4(modelViewMat)
);
SceneGraphNode* earthNode = sceneGraphNode("Earth");
if (!earthNode) {
LWARNING("Could not find scene graph node 'Earth'");
}
glm::vec3 earthPos = earthNode->worldPosition() * data.modelTransform.rotation;
_shaderProgram->setUniform(_uniformCache.streamColor, _streamColor);
_shaderProgram->setUniform(_uniformCache.nodeSize, _nodeSize);
_shaderProgram->setUniform(_uniformCache.thresholdFlux, _thresholdFlux);
_shaderProgram->setUniform(_uniformCache.colorMode, _colorMode);
_shaderProgram->setUniform(_uniformCache.filterLower, _filteringLower);
_shaderProgram->setUniform(_uniformCache.filterUpper, _filteringUpper);
_shaderProgram->setUniform(_uniformCache.scalingMode, _scalingMethod);
_shaderProgram->setUniform(_uniformCache.colorTableRange, _colorTableRange);
_shaderProgram->setUniform(_uniformCache.domainLimZ, _domainZ);
_shaderProgram->setUniform(_uniformCache.nodeSkip, _amountofNodes);
_shaderProgram->setUniform(_uniformCache.nodeSkipDefault, _defaultNodeSkip);
_shaderProgram->setUniform(_uniformCache.nodeSkipEarth, _earthNodeSkip);
_shaderProgram->setUniform(_uniformCache.nodeSkipMethod, _nodeskipMethod);
_shaderProgram->setUniform(
_uniformCache.nodeSkipFluxThreshold,
_fluxNodeskipThreshold
);
_shaderProgram->setUniform(
_uniformCache.nodeSkipRadiusThreshold,
_radiusNodeSkipThreshold
);
_shaderProgram->setUniform(_uniformCache.fluxColorAlpha, _fluxColorAlpha);
_shaderProgram->setUniform(_uniformCache.earthPos, earthPos);
_shaderProgram->setUniform(_uniformCache.distanceThreshold, _distanceThreshold);
_shaderProgram->setUniform(_uniformCache.proximityNodesSize, _proximityNodesSize);
_shaderProgram->setUniform(
_uniformCache.time,
global::windowDelegate->applicationTime()
);
_shaderProgram->setUniform(
_uniformCache.maxNodeDistanceSize,
_maxNodeDistanceSize
);
_shaderProgram->setUniform(
_uniformCache.usingCameraPerspective,
_cameraPerspectiveEnabled
);
_shaderProgram->setUniform(_uniformCache.drawCircles, _drawingCircles);
_shaderProgram->setUniform(_uniformCache.drawHollow, _drawingHollow);
_shaderProgram->setUniform(_uniformCache.useGaussian, _gaussianAlphaFilter);
_shaderProgram->setUniform(
_uniformCache.perspectiveDistanceFactor,
_perspectiveDistanceFactor
);
_shaderProgram->setUniform(_uniformCache.minMaxNodeSize, _minMaxNodeSize);
_shaderProgram->setUniform(_uniformCache.usingPulse, _pulseEnabled);
_shaderProgram->setUniform(
_uniformCache.usingGaussianPulse,
_gaussianPulseEnabled
);
glm::vec3 cameraPos = data.camera.positionVec3() * data.modelTransform.rotation;
_shaderProgram->setUniform("cameraPos", cameraPos);
if (_colorMode == static_cast<int>(ColorMethod::ByFluxValue)) {
ghoul::opengl::TextureUnit textureUnit;
textureUnit.activate();
_transferFunction->bind(); // Calls update internally
_shaderProgram->setUniform("colorTable", textureUnit);
}
glBindVertexArray(_vertexArrayObject);
glDrawArrays(
GL_POINTS,
0,
static_cast<GLsizei>(_vertexPositions.size())
);
glBindVertexArray(0);
_shaderProgram->deactivate();
}
void RenderableFluxNodes::computeSequenceEndTime() {
if (_nStates > 1) {
const double lastTriggerTime = _startTimes[_nStates - 1];
const double sequenceDuration = lastTriggerTime - _startTimes[0];
const double averageStateDuration = sequenceDuration /
(static_cast<double>(_nStates) - 1.0);
_sequenceEndTime = lastTriggerTime + averageStateDuration;
}
else if (_nStates == 1) {
// If there's just one state it should never disappear!
_sequenceEndTime = std::numeric_limits<double>::max();
}
else {
LERROR("No states were found. The position file include this data");
}
}
void RenderableFluxNodes::update(const UpdateData& data) {
if (!_enabled) {
return;
}
if (_shaderProgram->isDirty()) {
_shaderProgram->rebuildFromFile();
}
bool needsUpdate = true;
//Everything below is for updating depending on time
const double currentTime = data.time.j2000Seconds();
const bool isInInterval = (currentTime >= _startTimes[0]) &&
(currentTime < _sequenceEndTime);
//const bool isInInterval = true;
if (isInInterval) {
const size_t nextIdx = _activeTriggerTimeIndex + 1;
if (
// true => we were not in an interval the previous frame but now we are
_activeTriggerTimeIndex == -1 ||
// true => We stepped back to a time represented by another state
currentTime < _startTimes[_activeTriggerTimeIndex] ||
// true => We stepped forward to a time represented by another state
(nextIdx < _nStates && currentTime >= _startTimes[nextIdx]))
{
updateActiveTriggerTimeIndex(currentTime);
} // else {we're still in same state as previous frame (no changes needed)}
}
else {
_activeTriggerTimeIndex = -1;
needsUpdate = false;
}
if (needsUpdate && !_statesPos[_activeTriggerTimeIndex].empty()) {
_vertexPositions = _statesPos[_activeTriggerTimeIndex];
_vertexColor = _statesColor[_activeTriggerTimeIndex];
_vertexRadius = _statesRadius[_activeTriggerTimeIndex];
needsUpdate = false;
updatePositionBuffer();
updateVertexColorBuffer();
updateVertexFilteringBuffer();
}
if (_shaderProgram->isDirty()) {
_shaderProgram->rebuildFromFile();
ghoul::opengl::updateUniformLocations(
*_shaderProgram,
_uniformCache,
UniformNames
);
}
}
void RenderableFluxNodes::updatePositionBuffer() {
glBindVertexArray(_vertexArrayObject);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(
GL_ARRAY_BUFFER,
_vertexPositions.size() * sizeof(glm::vec3),
_vertexPositions.data(),
GL_STATIC_DRAW
);
glEnableVertexAttribArray(0);
glEnable(GL_PROGRAM_POINT_SIZE);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
void RenderableFluxNodes::updateVertexColorBuffer() {
glBindVertexArray(_vertexArrayObject);
glBindBuffer(GL_ARRAY_BUFFER, _vertexColorBuffer);
glBufferData(
GL_ARRAY_BUFFER,
_vertexColor.size() * sizeof(float),
_vertexColor.data(),
GL_STATIC_DRAW
);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 0, nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
void RenderableFluxNodes::updateVertexFilteringBuffer() {
glBindVertexArray(_vertexArrayObject);
glBindBuffer(GL_ARRAY_BUFFER, _vertexFilteringBuffer);
glBufferData(
GL_ARRAY_BUFFER,
_vertexRadius.size() * sizeof(float),
_vertexRadius.data(),
GL_STATIC_DRAW
);
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, 0, nullptr);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
} // namespace openspace