Files
OpenSpace/apps/TaskRunner/main.cpp
Emil Axelsson cb7e81cf3d Add support for converting and rendering volumetric data in the cdf format. Replace DataConverter by a more general purpose TaskRunner.
Conflicts:
	modules/volume/CMakeLists.txt
	modules/volume/linearlrucache.h
	src/engine/openspaceengine.cpp
2017-03-02 18:20:01 +01:00

120 lines
4.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <iostream>
#include <string>
#include <ghoul/glm.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/io/texture/texturereaderdevil.h>
#include <ghoul/io/texture/texturereaderfreeimage.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/ghoul.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/rendering/renderable.h>
#include <openspace/util/progressbar.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/util/taskloader.h>
#include <openspace/util/factorymanager.h>
#include <openspace/util/task.h>
#include <openspace/scene/translation.h>
#include <openspace/engine/moduleengine.h>
namespace {
const std::string ConfigurationFile = "openspace.cfg";
const std::string _loggerCat = "TaskRunner Main";
}
void initTextureReaders() {
#ifdef GHOUL_USE_DEVIL
ghoul::io::TextureReader::ref().addReader(std::make_shared<ghoul::io::TextureReaderDevIL>());
#endif // GHOUL_USE_DEVIL
#ifdef GHOUL_USE_FREEIMAGE
ghoul::io::TextureReader::ref().addReader(std::make_shared<ghoul::io::TextureReaderFreeImage>());
#endif // GHOUL_USE_FREEIMAGE
}
int main(int argc, char** argv) {
using namespace openspace;
ghoul::initialize();
initTextureReaders();
FactoryManager::initialize();
FactoryManager::ref().addFactory(
std::make_unique<ghoul::TemplateFactory<Renderable>>(),
"Renderable"
);
FactoryManager::ref().addFactory(
std::make_unique<ghoul::TemplateFactory<Task>>(),
"Task"
);
FactoryManager::ref().addFactory(
std::make_unique<ghoul::TemplateFactory<Translation>>(),
"Translation"
);
openspace::ConfigurationManager configuration;
std::string configurationFile = configuration.findConfiguration(ConfigurationFile);
configuration.loadFromFile(configurationFile);
ModuleEngine moduleEngine;
moduleEngine.initialize();
std::string tasksPath;
configuration.getValue(ConfigurationManager::KeyConfigTask, tasksPath);
LINFO("Initialization done.");
TaskLoader taskLoader;
std::vector<std::unique_ptr<Task>> tasks = taskLoader.tasksFromFile(tasksPath);
size_t nTasks = tasks.size();
if (nTasks == 1) {
LINFO("Task queue has 1 item");
} else {
LINFO("Task queue has " << tasks.size() << " items");
}
for (size_t i = 0; i < tasks.size(); i++) {
Task& task = *tasks[i].get();
LINFO("Performing task " << (i+1) << " out of " << tasks.size() << ": " << task.description());
ProgressBar progressBar(100);
auto onProgress = [&progressBar](float progress) {
progressBar.print(progress * 100);
};
task.perform(onProgress);
}
std::cout << "Done performing tasks." << std::endl;
std::cin.get();
return 0;
};