mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-04 10:40:09 -06:00
* Adapting to the changes in Ghoul * First step of moving filesystem functions to std * Remove persistence flag from cachemanager
226 lines
7.9 KiB
C++
226 lines
7.9 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2021 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#ifndef __OPENSPACE_CORE___ASSETLOADER___H__
|
|
#define __OPENSPACE_CORE___ASSETLOADER___H__
|
|
|
|
#include <openspace/scene/asset.h>
|
|
#include <filesystem>
|
|
#include <map>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
|
|
struct lua_State;
|
|
|
|
namespace ghoul::filesystem { class Directory; }
|
|
namespace ghoul::lua { class LuaState; }
|
|
|
|
namespace openspace {
|
|
|
|
namespace assetloader {
|
|
|
|
int onInitialize(lua_State* state);
|
|
int onDeinitialize(lua_State* state);
|
|
int onInitializeDependency(lua_State* state);
|
|
int onDeinitializeDependency(lua_State* state);
|
|
int require(lua_State* state);
|
|
int exists(lua_State* state);
|
|
int localResource(lua_State* state);
|
|
int syncedResource(lua_State* state);
|
|
int exportAsset(lua_State* state);
|
|
|
|
} // namespace assetloader
|
|
|
|
class AssetListener;
|
|
class ResourceSynchronization;
|
|
class SynchronizationWatcher;
|
|
|
|
class AssetLoader {
|
|
public:
|
|
AssetLoader(ghoul::lua::LuaState* luaState, SynchronizationWatcher* syncWatcher,
|
|
std::string assetRootDirectory);
|
|
|
|
~AssetLoader();
|
|
|
|
/**
|
|
* Add the asset as a request of the root asset
|
|
*/
|
|
std::shared_ptr<Asset> add(const std::string& identifier);
|
|
|
|
/**
|
|
* Remove the asset as a request of the root asset
|
|
*/
|
|
void remove(const std::string& identifier);
|
|
|
|
/**
|
|
* Enable the asset to be reused when the same path is required/requested again
|
|
*/
|
|
void trackAsset(std::shared_ptr<Asset> asset);
|
|
|
|
/**
|
|
* Disable the asset from being reused when the same path is required/requested again
|
|
*/
|
|
void untrackAsset(Asset* asset);
|
|
|
|
/**
|
|
* Return the asset identified by the identifier,
|
|
* if the asset is tracked. Otherwise return nullptr.
|
|
*/
|
|
std::shared_ptr<Asset> has(const std::string& identifier) const;
|
|
|
|
/// Return the root asset
|
|
const Asset& rootAsset() const;
|
|
|
|
/// Return the root asset
|
|
Asset& rootAsset();
|
|
|
|
/**
|
|
* Return the asset root directory
|
|
*/
|
|
const std::string& assetRootDirectory() const;
|
|
|
|
/**
|
|
* Load an asset
|
|
*/
|
|
bool loadAsset(Asset* asset);
|
|
|
|
/**
|
|
* Unload an asset
|
|
*/
|
|
void unloadAsset(Asset* asset);
|
|
|
|
/**
|
|
* Call the onInitialize function specified in the asset file
|
|
*/
|
|
void callOnInitialize(Asset* asset);
|
|
|
|
/**
|
|
* Call the onDeinitialize function specified in the asset file
|
|
*/
|
|
void callOnDeinitialize(Asset* asset);
|
|
|
|
/**
|
|
* Call the dependency.onInitialize function specified in the asset file
|
|
*/
|
|
void callOnDependencyInitialize(Asset* asset, Asset* dependant);
|
|
|
|
/**
|
|
* Call the dependency.onDeinitialize function specified in the asset file
|
|
*/
|
|
void callOnDependencyDeinitialize(Asset* asset, Asset* dependant);
|
|
|
|
/**
|
|
* Generate the absolute path for an asset specified as `path`
|
|
* relative to `baseDirectory`
|
|
*/
|
|
std::string generateAssetPath(const std::string& baseDirectory,
|
|
const std::string& assetPath) const;
|
|
|
|
/**
|
|
* Add listener to asset state changes
|
|
*/
|
|
void addAssetListener(AssetListener* listener);
|
|
|
|
/**
|
|
* Remove listener to asset state changes
|
|
*/
|
|
void removeAssetListener(AssetListener* listener);
|
|
|
|
/**
|
|
* Notify listeners about asset state change
|
|
*/
|
|
void assetStateChanged(Asset* asset, Asset::State state);
|
|
|
|
/**
|
|
* Notify listeners about new requests
|
|
*/
|
|
void assetRequested(Asset* parent, std::shared_ptr<Asset> child);
|
|
|
|
/**
|
|
* Notify listeners about removed requests
|
|
*/
|
|
void assetUnrequested(Asset* parent, std::shared_ptr<Asset> child);
|
|
|
|
private:
|
|
void unrequest(const std::string& identifier);
|
|
|
|
void setUpAssetLuaTable(Asset* asset);
|
|
void tearDownAssetLuaTable(Asset* asset);
|
|
|
|
std::shared_ptr<Asset> getAsset(const std::string& name);
|
|
std::filesystem::path currentDirectory() const;
|
|
|
|
void setCurrentAsset(Asset* asset);
|
|
void addLuaDependencyTable(Asset* dependant, Asset* dependency);
|
|
|
|
// Lua functions
|
|
int onInitializeLua(Asset* asset);
|
|
int onDeinitializeLua(Asset* asset);
|
|
int onInitializeDependencyLua(Asset* dependant, Asset* dependency);
|
|
int onDeinitializeDependencyLua(Asset* dependant, Asset* dependency);
|
|
int requireLua(Asset* dependant);
|
|
int requestLua(Asset* parent);
|
|
int existsLua(Asset* asset);
|
|
int localResourceLua(Asset* asset);
|
|
int syncedResourceLua(Asset* asset);
|
|
int exportAssetLua(Asset* asset);
|
|
|
|
// Friend C closures (callable from Lua, and maps to Lua functions above)
|
|
friend int assetloader::onInitialize(lua_State* state);
|
|
friend int assetloader::onDeinitialize(lua_State* state);
|
|
friend int assetloader::onInitializeDependency(lua_State* state);
|
|
friend int assetloader::onDeinitializeDependency(lua_State* state);
|
|
friend int assetloader::require(lua_State* state);
|
|
friend int assetloader::exists(lua_State* state);
|
|
friend int assetloader::localResource(lua_State* state);
|
|
friend int assetloader::syncedResource(lua_State* state);
|
|
friend int assetloader::exportAsset(lua_State* state);
|
|
|
|
// Member variables
|
|
std::shared_ptr<Asset> _rootAsset;
|
|
Asset* _currentAsset = nullptr;
|
|
std::unordered_map<std::string, std::weak_ptr<Asset>> _trackedAssets;
|
|
SynchronizationWatcher* _synchronizationWatcher;
|
|
std::string _assetRootDirectory;
|
|
ghoul::lua::LuaState* _luaState;
|
|
|
|
// State change listeners
|
|
std::vector<AssetListener*> _assetListeners;
|
|
|
|
// References to Lua values
|
|
std::unordered_map<Asset*, std::vector<int>> _onInitializationFunctionRefs;
|
|
std::unordered_map<Asset*, std::vector<int>> _onDeinitializationFunctionRefs;
|
|
std::unordered_map<Asset*, std::map<Asset*, std::vector<int>>>
|
|
_onDependencyInitializationFunctionRefs;
|
|
std::unordered_map<Asset*, std::map<Asset*, std::vector<int>>>
|
|
_onDependencyDeinitializationFunctionRefs;
|
|
|
|
int _assetsTableRef = 0;
|
|
};
|
|
|
|
} // namespace openspace
|
|
|
|
#endif // __OPENSPACE_CORE___ASSETLOADER___H__
|