Files
OpenSpace/include/openspace/scene/assetloader.h
Alexander Bock ccdc5a5dc3 Feature/filesystem cleanup (#1587)
* Adapting to the changes in Ghoul
* First step of moving filesystem functions to std
* Remove persistence flag from cachemanager
2021-05-16 20:26:49 +02:00

226 lines
7.9 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___ASSETLOADER___H__
#define __OPENSPACE_CORE___ASSETLOADER___H__
#include <openspace/scene/asset.h>
#include <filesystem>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
struct lua_State;
namespace ghoul::filesystem { class Directory; }
namespace ghoul::lua { class LuaState; }
namespace openspace {
namespace assetloader {
int onInitialize(lua_State* state);
int onDeinitialize(lua_State* state);
int onInitializeDependency(lua_State* state);
int onDeinitializeDependency(lua_State* state);
int require(lua_State* state);
int exists(lua_State* state);
int localResource(lua_State* state);
int syncedResource(lua_State* state);
int exportAsset(lua_State* state);
} // namespace assetloader
class AssetListener;
class ResourceSynchronization;
class SynchronizationWatcher;
class AssetLoader {
public:
AssetLoader(ghoul::lua::LuaState* luaState, SynchronizationWatcher* syncWatcher,
std::string assetRootDirectory);
~AssetLoader();
/**
* Add the asset as a request of the root asset
*/
std::shared_ptr<Asset> add(const std::string& identifier);
/**
* Remove the asset as a request of the root asset
*/
void remove(const std::string& identifier);
/**
* Enable the asset to be reused when the same path is required/requested again
*/
void trackAsset(std::shared_ptr<Asset> asset);
/**
* Disable the asset from being reused when the same path is required/requested again
*/
void untrackAsset(Asset* asset);
/**
* Return the asset identified by the identifier,
* if the asset is tracked. Otherwise return nullptr.
*/
std::shared_ptr<Asset> has(const std::string& identifier) const;
/// Return the root asset
const Asset& rootAsset() const;
/// Return the root asset
Asset& rootAsset();
/**
* Return the asset root directory
*/
const std::string& assetRootDirectory() const;
/**
* Load an asset
*/
bool loadAsset(Asset* asset);
/**
* Unload an asset
*/
void unloadAsset(Asset* asset);
/**
* Call the onInitialize function specified in the asset file
*/
void callOnInitialize(Asset* asset);
/**
* Call the onDeinitialize function specified in the asset file
*/
void callOnDeinitialize(Asset* asset);
/**
* Call the dependency.onInitialize function specified in the asset file
*/
void callOnDependencyInitialize(Asset* asset, Asset* dependant);
/**
* Call the dependency.onDeinitialize function specified in the asset file
*/
void callOnDependencyDeinitialize(Asset* asset, Asset* dependant);
/**
* Generate the absolute path for an asset specified as `path`
* relative to `baseDirectory`
*/
std::string generateAssetPath(const std::string& baseDirectory,
const std::string& assetPath) const;
/**
* Add listener to asset state changes
*/
void addAssetListener(AssetListener* listener);
/**
* Remove listener to asset state changes
*/
void removeAssetListener(AssetListener* listener);
/**
* Notify listeners about asset state change
*/
void assetStateChanged(Asset* asset, Asset::State state);
/**
* Notify listeners about new requests
*/
void assetRequested(Asset* parent, std::shared_ptr<Asset> child);
/**
* Notify listeners about removed requests
*/
void assetUnrequested(Asset* parent, std::shared_ptr<Asset> child);
private:
void unrequest(const std::string& identifier);
void setUpAssetLuaTable(Asset* asset);
void tearDownAssetLuaTable(Asset* asset);
std::shared_ptr<Asset> getAsset(const std::string& name);
std::filesystem::path currentDirectory() const;
void setCurrentAsset(Asset* asset);
void addLuaDependencyTable(Asset* dependant, Asset* dependency);
// Lua functions
int onInitializeLua(Asset* asset);
int onDeinitializeLua(Asset* asset);
int onInitializeDependencyLua(Asset* dependant, Asset* dependency);
int onDeinitializeDependencyLua(Asset* dependant, Asset* dependency);
int requireLua(Asset* dependant);
int requestLua(Asset* parent);
int existsLua(Asset* asset);
int localResourceLua(Asset* asset);
int syncedResourceLua(Asset* asset);
int exportAssetLua(Asset* asset);
// Friend C closures (callable from Lua, and maps to Lua functions above)
friend int assetloader::onInitialize(lua_State* state);
friend int assetloader::onDeinitialize(lua_State* state);
friend int assetloader::onInitializeDependency(lua_State* state);
friend int assetloader::onDeinitializeDependency(lua_State* state);
friend int assetloader::require(lua_State* state);
friend int assetloader::exists(lua_State* state);
friend int assetloader::localResource(lua_State* state);
friend int assetloader::syncedResource(lua_State* state);
friend int assetloader::exportAsset(lua_State* state);
// Member variables
std::shared_ptr<Asset> _rootAsset;
Asset* _currentAsset = nullptr;
std::unordered_map<std::string, std::weak_ptr<Asset>> _trackedAssets;
SynchronizationWatcher* _synchronizationWatcher;
std::string _assetRootDirectory;
ghoul::lua::LuaState* _luaState;
// State change listeners
std::vector<AssetListener*> _assetListeners;
// References to Lua values
std::unordered_map<Asset*, std::vector<int>> _onInitializationFunctionRefs;
std::unordered_map<Asset*, std::vector<int>> _onDeinitializationFunctionRefs;
std::unordered_map<Asset*, std::map<Asset*, std::vector<int>>>
_onDependencyInitializationFunctionRefs;
std::unordered_map<Asset*, std::map<Asset*, std::vector<int>>>
_onDependencyDeinitializationFunctionRefs;
int _assetsTableRef = 0;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___ASSETLOADER___H__