mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-01 09:10:18 -06:00
578 lines
21 KiB
C++
578 lines
21 KiB
C++
/*****************************************************************************************
|
|
* *
|
|
* OpenSpace *
|
|
* *
|
|
* Copyright (c) 2014-2021 *
|
|
* *
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
|
* software and associated documentation files (the "Software"), to deal in the Software *
|
|
* without restriction, including without limitation the rights to use, copy, modify, *
|
|
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
|
* permit persons to whom the Software is furnished to do so, subject to the following *
|
|
* conditions: *
|
|
* *
|
|
* The above copyright notice and this permission notice shall be included in all copies *
|
|
* or substantial portions of the Software. *
|
|
* *
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
|
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
|
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
|
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
|
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
|
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
|
****************************************************************************************/
|
|
|
|
#include <modules/base/rendering/renderabletimevaryingsphere.h>
|
|
|
|
#include <modules/base/basemodule.h>
|
|
#include <openspace/documentation/documentation.h>
|
|
#include <openspace/documentation/verifier.h>
|
|
#include <openspace/engine/globals.h>
|
|
#include <openspace/rendering/renderengine.h>
|
|
#include <openspace/util/sphere.h>
|
|
#include <openspace/util/updatestructures.h>
|
|
#include <ghoul/filesystem/filesystem.h>
|
|
#include <ghoul/glm.h>
|
|
#include <ghoul/io/texture/texturereader.h>
|
|
#include <ghoul/logging/logmanager.h>
|
|
#include <ghoul/misc/crc32.h>
|
|
#include <ghoul/opengl/texture.h>
|
|
#include <ghoul/opengl/textureunit.h>
|
|
#include <ghoul/opengl/programobject.h>
|
|
#include <filesystem>
|
|
#include <optional>
|
|
|
|
namespace {
|
|
constexpr const char* ProgramName = "Timevarying Sphere";
|
|
constexpr const char* _loggerCat = "RenderableTimeVaryingSphere";
|
|
constexpr const std::array<const char*, 5> UniformNames = {
|
|
"opacity", "modelViewProjection", "modelViewRotation", "colorTexture",
|
|
"mirrorTexture"
|
|
};
|
|
|
|
enum class Orientation {
|
|
Outside = 0,
|
|
Inside,
|
|
Both
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo TextureSourceInfo = {
|
|
"TextureSource",
|
|
"Texture Source",
|
|
"This value specifies a directory of images that are loaded from disk and is "
|
|
"used as a texture that is applied to this sphere. The images are expected to "
|
|
"be an equirectangular projection."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo MirrorTextureInfo = {
|
|
"MirrorTexture",
|
|
"Mirror Texture",
|
|
"Mirror the texture along the x-axis."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo OrientationInfo = {
|
|
"Orientation",
|
|
"Orientation",
|
|
"Specifies whether the texture is applied to the inside of the sphere, the "
|
|
"outside of the sphere, or both."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo UseAdditiveBlendingInfo = {
|
|
"UseAdditiveBlending",
|
|
"Use Additive Blending",
|
|
"Render the object using additive blending."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = {
|
|
"Segments",
|
|
"Number of Segments",
|
|
"This value specifies the number of segments that the sphere is separated in."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo SizeInfo = {
|
|
"Size",
|
|
"Size (in meters)",
|
|
"This value specifies the radius of the sphere in meters."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo FadeOutThresholdInfo = {
|
|
"FadeOutThreshold",
|
|
"Fade-Out Threshold",
|
|
"This value determines percentage of the sphere is visible before starting "
|
|
"fading-out it."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo FadeInThresholdInfo = {
|
|
"FadeInThreshold",
|
|
"Fade-In Threshold",
|
|
"Distance from center of MilkyWay from where the astronomical object starts to "
|
|
"fade in."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo DisableFadeInOutInfo = {
|
|
"DisableFadeInOut",
|
|
"Disable Fade-In/Fade-Out effects",
|
|
"Enables/Disables the Fade-In/Out effects."
|
|
};
|
|
|
|
constexpr openspace::properties::Property::PropertyInfo BackgroundInfo = {
|
|
"Background",
|
|
"Render as Background",
|
|
"Enables/Disables background rendering."
|
|
};
|
|
|
|
struct [[codegen::Dictionary(RenerableTimeVaryingSphere)]] Parameters {
|
|
// [[codegen::verbatim(SizeInfo.description)]]
|
|
float size;
|
|
|
|
// [[codegen::verbatim(SegmentsInfo.description)]]
|
|
int segments;
|
|
|
|
// [[codegen::verbatim(TextureSourceInfo.description)]]
|
|
std::string textureSource;
|
|
|
|
enum class Orientation {
|
|
Outside,
|
|
Inside,
|
|
Both
|
|
};
|
|
|
|
// [[codegen::verbatim(OrientationInfo.description)]]
|
|
std::optional<Orientation> orientation;
|
|
|
|
// [[codegen::verbatim(UseAdditiveBlendingInfo.description)]]
|
|
std::optional<bool> useAdditiveBlending;
|
|
|
|
// [[codegen::verbatim(MirrorTextureInfo.description)]]
|
|
std::optional<bool> mirrorTexture;
|
|
|
|
// [[codegen::verbatim(FadeOutThresholdInfo.description)]]
|
|
std::optional<float> fadeOutThreshold [[codegen::inrange(0.0, 1.0)]];
|
|
|
|
// [[codegen::verbatim(FadeInThresholdInfo.description)]]
|
|
std::optional<float> fadeInThreshold;
|
|
|
|
// [[codegen::verbatim(DisableFadeInOutInfo.description)]]
|
|
std::optional<bool> disableFadeInOut;
|
|
|
|
// [[codegen::verbatim(BackgroundInfo.description)]]
|
|
std::optional<bool> background;
|
|
};
|
|
#include "renderabletimevaryingsphere_codegen.cpp"
|
|
} // namespace
|
|
|
|
namespace openspace {
|
|
|
|
documentation::Documentation RenderableTimeVaryingSphere::Documentation() {
|
|
return codegen::doc<Parameters>("base_renderable_time_varying_sphere");
|
|
}
|
|
|
|
RenderableTimeVaryingSphere::RenderableTimeVaryingSphere(
|
|
const ghoul::Dictionary& dictionary)
|
|
: Renderable(dictionary)
|
|
, _textureSourcePath(TextureSourceInfo)
|
|
, _orientation(OrientationInfo, properties::OptionProperty::DisplayType::Dropdown)
|
|
, _size(SizeInfo, 1.f, 0.f, 1e35f)
|
|
, _segments(SegmentsInfo, 8, 4, 1000)
|
|
, _mirrorTexture(MirrorTextureInfo, false)
|
|
, _useAdditiveBlending(UseAdditiveBlendingInfo, false)
|
|
, _disableFadeInDistance(DisableFadeInOutInfo, true)
|
|
, _backgroundRendering(BackgroundInfo, false)
|
|
, _fadeInThreshold(FadeInThresholdInfo, -1.f, 0.f, 1.f)
|
|
, _fadeOutThreshold(FadeOutThresholdInfo, -1.f, 0.f, 1.f)
|
|
{
|
|
const Parameters p = codegen::bake<Parameters>(dictionary);
|
|
|
|
addProperty(_opacity);
|
|
registerUpdateRenderBinFromOpacity();
|
|
|
|
_size = p.size;
|
|
_segments = p.segments;
|
|
_textureSourcePath = p.textureSource;
|
|
|
|
_orientation.addOptions({
|
|
{ static_cast<int>(Orientation::Outside), "Outside" },
|
|
{ static_cast<int>(Orientation::Inside), "Inside" },
|
|
{ static_cast<int>(Orientation::Both), "Both" }
|
|
});
|
|
|
|
if (p.orientation.has_value()) {
|
|
switch (*p.orientation) {
|
|
case Parameters::Orientation::Inside:
|
|
_orientation = static_cast<int>(Orientation::Inside);
|
|
break;
|
|
case Parameters::Orientation::Outside:
|
|
_orientation = static_cast<int>(Orientation::Outside);
|
|
break;
|
|
case Parameters::Orientation::Both:
|
|
_orientation = static_cast<int>(Orientation::Both);
|
|
break;
|
|
default:
|
|
throw ghoul::MissingCaseException();
|
|
}
|
|
}
|
|
else {
|
|
_orientation = static_cast<int>(Orientation::Outside);
|
|
}
|
|
addProperty(_orientation);
|
|
|
|
_size.setViewOption(properties::Property::ViewOptions::MinMaxRange);
|
|
_size.onChange([this]() {
|
|
setBoundingSphere(_size);
|
|
_sphereIsDirty = true;
|
|
});
|
|
addProperty(_size);
|
|
|
|
addProperty(_segments);
|
|
_segments.onChange([this]() { _sphereIsDirty = true; });
|
|
|
|
addProperty(_textureSourcePath);
|
|
_textureSourcePath.onChange([this]() { loadTexture(); });
|
|
|
|
addProperty(_mirrorTexture);
|
|
addProperty(_useAdditiveBlending);
|
|
addProperty(_fadeOutThreshold);
|
|
addProperty(_fadeInThreshold);
|
|
|
|
_mirrorTexture = p.mirrorTexture.value_or(_mirrorTexture);
|
|
_useAdditiveBlending = p.useAdditiveBlending.value_or(_useAdditiveBlending);
|
|
_fadeOutThreshold = p.fadeOutThreshold.value_or(_fadeOutThreshold);
|
|
_fadeInThreshold = p.fadeInThreshold.value_or(_fadeInThreshold);
|
|
|
|
if (_useAdditiveBlending) {
|
|
setRenderBin(Renderable::RenderBin::PreDeferredTransparent);
|
|
}
|
|
|
|
if (_fadeOutThreshold || _fadeInThreshold) {
|
|
_disableFadeInDistance = false;
|
|
addProperty(_disableFadeInDistance);
|
|
}
|
|
|
|
_backgroundRendering = p.background.value_or(_backgroundRendering);
|
|
|
|
if (_backgroundRendering) {
|
|
setRenderBin(Renderable::RenderBin::Background);
|
|
}
|
|
|
|
setBoundingSphere(_size);
|
|
setRenderBinFromOpacity();
|
|
}
|
|
|
|
bool RenderableTimeVaryingSphere::isReady() const {
|
|
return _shader && _texture;
|
|
}
|
|
|
|
void RenderableTimeVaryingSphere::initializeGL() {
|
|
_sphere = std::make_unique<Sphere>(_size, _segments);
|
|
_sphere->initialize();
|
|
|
|
_shader = BaseModule::ProgramObjectManager.request(
|
|
ProgramName,
|
|
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
|
|
return global::renderEngine->buildRenderProgram(
|
|
ProgramName,
|
|
absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"),
|
|
absPath("${MODULE_BASE}/shaders/sphere_fs.glsl")
|
|
);
|
|
}
|
|
);
|
|
|
|
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
|
|
bool success = extractMandatoryInfoFromDictionary();
|
|
if (!success) {
|
|
return;
|
|
}
|
|
|
|
computeSequenceEndTime();
|
|
loadTexture();
|
|
}
|
|
|
|
void RenderableTimeVaryingSphere::deinitializeGL() {
|
|
_texture = nullptr;
|
|
|
|
BaseModule::ProgramObjectManager.release(
|
|
ProgramName,
|
|
[](ghoul::opengl::ProgramObject* p) {
|
|
global::renderEngine->removeRenderProgram(p);
|
|
}
|
|
);
|
|
_files.clear();
|
|
_shader = nullptr;
|
|
}
|
|
|
|
void RenderableTimeVaryingSphere::render(const RenderData& data, RendererTasks&) {
|
|
Orientation orientation = static_cast<Orientation>(_orientation.value());
|
|
|
|
glm::dmat4 modelTransform =
|
|
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
|
|
glm::dmat4(data.modelTransform.rotation) *
|
|
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
|
|
|
|
glm::dmat3 modelRotation = glm::dmat3(data.modelTransform.rotation);
|
|
|
|
// Activate shader
|
|
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
|
|
_shader->activate();
|
|
_shader->setIgnoreUniformLocationError(IgnoreError::Yes);
|
|
|
|
glm::mat4 modelViewProjection = data.camera.projectionMatrix() *
|
|
glm::mat4(data.camera.combinedViewMatrix() * modelTransform);
|
|
_shader->setUniform(_uniformCache.modelViewProjection, modelViewProjection);
|
|
|
|
glm::mat3 modelViewRotation = glm::mat3(
|
|
glm::dmat3(data.camera.viewRotationMatrix()) * modelRotation
|
|
);
|
|
_shader->setUniform(_uniformCache.modelViewRotation, modelViewRotation);
|
|
|
|
float adjustedOpacity = _opacity;
|
|
|
|
if (!_disableFadeInDistance) {
|
|
if (_fadeInThreshold > -1.0) {
|
|
const float logDistCamera = glm::log(static_cast<float>(
|
|
glm::distance(data.camera.positionVec3(), data.modelTransform.translation)
|
|
));
|
|
const float startLogFadeDistance = glm::log(_size * _fadeInThreshold);
|
|
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
|
|
|
|
if (logDistCamera > startLogFadeDistance &&
|
|
logDistCamera < stopLogFadeDistance) {
|
|
const float fadeFactor = glm::clamp(
|
|
(logDistCamera - startLogFadeDistance) /
|
|
(stopLogFadeDistance - startLogFadeDistance),
|
|
0.f,
|
|
1.f
|
|
);
|
|
adjustedOpacity *= fadeFactor;
|
|
}
|
|
else if (logDistCamera <= startLogFadeDistance) {
|
|
adjustedOpacity = 0.f;
|
|
}
|
|
}
|
|
|
|
if (_fadeOutThreshold > -1.0) {
|
|
const float logDistCamera = glm::log(static_cast<float>(
|
|
glm::distance(data.camera.positionVec3(), data.modelTransform.translation)
|
|
));
|
|
const float startLogFadeDistance = glm::log(_size * _fadeOutThreshold);
|
|
const float stopLogFadeDistance = startLogFadeDistance + 1.f;
|
|
|
|
if (logDistCamera > startLogFadeDistance &&
|
|
logDistCamera < stopLogFadeDistance) {
|
|
const float fadeFactor = glm::clamp(
|
|
(logDistCamera - startLogFadeDistance) /
|
|
(stopLogFadeDistance - startLogFadeDistance),
|
|
0.f,
|
|
1.f
|
|
);
|
|
adjustedOpacity *= (1.f - fadeFactor);
|
|
}
|
|
else if (logDistCamera >= stopLogFadeDistance) {
|
|
adjustedOpacity = 0.f;
|
|
}
|
|
}
|
|
}
|
|
// Performance wise
|
|
if (adjustedOpacity < 0.01f) {
|
|
return;
|
|
}
|
|
|
|
_shader->setUniform(_uniformCache.opacity, adjustedOpacity);
|
|
_shader->setUniform(_uniformCache._mirrorTexture, _mirrorTexture.value());
|
|
|
|
ghoul::opengl::TextureUnit unit;
|
|
unit.activate();
|
|
_texture->bind();
|
|
_shader->setUniform(_uniformCache.colorTexture, unit);
|
|
|
|
// Setting these states should not be necessary,
|
|
// since they are the default state in OpenSpace.
|
|
glEnable(GL_CULL_FACE);
|
|
glCullFace(GL_BACK);
|
|
|
|
if (orientation == Orientation::Inside) {
|
|
glCullFace(GL_FRONT);
|
|
}
|
|
else if (orientation == Orientation::Both) {
|
|
glDisable(GL_CULL_FACE);
|
|
}
|
|
|
|
if (_useAdditiveBlending) {
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
glDepthMask(false);
|
|
}
|
|
|
|
_sphere->render();
|
|
|
|
if (_useAdditiveBlending) {
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDepthMask(true);
|
|
}
|
|
|
|
_shader->setIgnoreUniformLocationError(IgnoreError::No);
|
|
_shader->deactivate();
|
|
|
|
if (orientation == Orientation::Inside) {
|
|
glCullFace(GL_BACK);
|
|
}
|
|
else if (orientation == Orientation::Both) {
|
|
glEnable(GL_CULL_FACE);
|
|
}
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
}
|
|
bool RenderableTimeVaryingSphere::extractMandatoryInfoFromDictionary()
|
|
{
|
|
// Ensure that the source folder exists and then extract
|
|
// the files with the same extension as <inputFileTypeString>
|
|
namespace fs = std::filesystem;
|
|
fs::path sourceFolder = absPath(_textureSourcePath);
|
|
if (std::filesystem::is_directory(sourceFolder)) {
|
|
// Extract all file paths from the provided folder
|
|
_files.clear();
|
|
//_sourceFiles.clear();
|
|
namespace fs = std::filesystem;
|
|
for (const fs::directory_entry& e : fs::directory_iterator(sourceFolder)) {
|
|
if (e.is_regular_file()) {
|
|
|
|
std::string filePath = e.path().string();
|
|
double time = extractTriggerTimeFromFileName(filePath);
|
|
std::unique_ptr<ghoul::opengl::Texture> t =
|
|
ghoul::io::TextureReader::ref().loadTexture(filePath);
|
|
|
|
t->setInternalFormat(GL_COMPRESSED_RGBA);
|
|
t->uploadTexture();
|
|
t->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
|
|
t->purgeFromRAM();
|
|
|
|
_files.push_back({ filePath, time, std::move(t) });
|
|
}
|
|
}
|
|
|
|
std::sort(
|
|
_files.begin(), _files.end(),
|
|
[](const FileData& a, const FileData& b) {
|
|
return a.time < b.time;
|
|
}
|
|
);
|
|
// Ensure that there are available and valid source files left
|
|
if (_files.empty()) {
|
|
LERROR(fmt::format(
|
|
"{}: {} contains no {} files",
|
|
_identifier, _textureSourcePath, "extension"
|
|
));
|
|
return false;
|
|
}
|
|
}
|
|
else {
|
|
LERROR(fmt::format(
|
|
"{}: FieldlinesSequence {} is not a valid directory",
|
|
_identifier, _textureSourcePath
|
|
));
|
|
return false;
|
|
}
|
|
|
|
LDEBUG("returning true in extractMandatoryInfoFromDictionary");
|
|
return true;
|
|
}
|
|
|
|
void RenderableTimeVaryingSphere::update(const UpdateData& data) {
|
|
if (!_enabled) {
|
|
return;
|
|
}
|
|
if (_shader->isDirty()) {
|
|
_shader->rebuildFromFile();
|
|
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
|
|
}
|
|
const double currentTime = data.time.j2000Seconds();
|
|
const bool isInInterval = (currentTime >= _files[0].time) &&
|
|
(currentTime < _sequenceEndTime);
|
|
if (isInInterval) {
|
|
const size_t nextIdx = _activeTriggerTimeIndex + 1;
|
|
if (
|
|
// true => We stepped back to a time represented by another state
|
|
currentTime < _files[_activeTriggerTimeIndex].time ||
|
|
// true => We stepped forward to a time represented by another state
|
|
(nextIdx < _files.size() && currentTime >= _files[nextIdx].time))
|
|
{
|
|
updateActiveTriggerTimeIndex(currentTime);
|
|
|
|
// _mustLoadNewStateFromDisk = true;
|
|
_needsUpdate = true;
|
|
|
|
} // else {we're still in same state as previous frame (no changes needed)}
|
|
}
|
|
else {
|
|
// not in interval => set everything to false
|
|
_activeTriggerTimeIndex = 0;
|
|
_needsUpdate = false;
|
|
}
|
|
if ((_needsUpdate || _sphereIsDirty) && !_isLoadingTexture) {
|
|
_sphere = std::make_unique<Sphere>(_size, _segments);
|
|
_sphere->initialize();
|
|
_isLoadingTexture = true;
|
|
loadTexture();
|
|
_sphereIsDirty = false;
|
|
}
|
|
}
|
|
// Extract J2000 time from file names
|
|
// Requires files to be named as such: 'YYYY-MM-DDTHH-MM-SS-XXX.png'
|
|
double RenderableTimeVaryingSphere::extractTriggerTimeFromFileName(
|
|
const std::string& filePath) {
|
|
// Extract the filename from the path (without extension)
|
|
std::string timeString = std::filesystem::path(filePath).stem().string();
|
|
|
|
// Ensure the separators are correct
|
|
timeString.replace(4, 1, "-");
|
|
timeString.replace(7, 1, "-");
|
|
timeString.replace(13, 1, ":");
|
|
timeString.replace(16, 1, ":");
|
|
timeString.replace(19, 1, ".");
|
|
|
|
return Time::convertTime(timeString);
|
|
}
|
|
|
|
void RenderableTimeVaryingSphere::updateActiveTriggerTimeIndex(double currentTime) {
|
|
auto iter = std::upper_bound(
|
|
_files.begin(), _files.end(), currentTime,
|
|
[](double value, const FileData& f) {
|
|
return value < f.time;
|
|
}
|
|
);
|
|
if (iter != _files.end()) {
|
|
if (iter != _files.begin()) {
|
|
_activeTriggerTimeIndex = static_cast<int>(
|
|
std::distance(_files.begin(), iter)
|
|
) - 1;
|
|
}
|
|
else {
|
|
_activeTriggerTimeIndex = 0;
|
|
}
|
|
}
|
|
else {
|
|
_activeTriggerTimeIndex = static_cast<int>(_files.size()) - 1;
|
|
}
|
|
}
|
|
|
|
void RenderableTimeVaryingSphere::computeSequenceEndTime() {
|
|
if (_files.size() > 1) {
|
|
const double lastTriggerTime = _files[_files.size() - 1].time;
|
|
const double sequenceDuration = lastTriggerTime - _files[0].time;
|
|
const double averageStateDuration = sequenceDuration /
|
|
(static_cast<double>(_files.size()) - 1.0);
|
|
_sequenceEndTime = lastTriggerTime + averageStateDuration;
|
|
}
|
|
else {
|
|
// If there's just one state it should never disappear!
|
|
_sequenceEndTime = std::numeric_limits<double>::max();
|
|
}
|
|
}
|
|
|
|
void RenderableTimeVaryingSphere::loadTexture() {
|
|
if (_activeTriggerTimeIndex != -1) {
|
|
_texture = _files[_activeTriggerTimeIndex].texture.get();
|
|
|
|
_isLoadingTexture = false;
|
|
}
|
|
}
|
|
} // namespace openspace
|