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* In progress with new version of session recording * Session recording coding pass for both record and playback, not building yet. * Working on getting first build of prototype * Code changes to get playback working with all 3 timing modes * Fixing session recording interactions with the timemanager * Bug fixes for newly discovered timing issues, mothballing recording of timing updates * Fixed camera jitter issue * Updated new reference to latest ghoul * Got session recording/playback working with changes made in master * Added threshold for differences in camera movement as criteria for saving to recording file * Added support for binary file for session recording/playback * Minor changes with handling timeManager keyframes in playback * New timeline structure & keyframes specific to session recording * Fixed bug with fixed-script size * Switched to new timeline specific to session recording, bug fixes, currently debugging camera position & rotation * Formatting changes only * Fixed scripts not working after timeline change * Add session recording test scene * Fixed problem with re-running the same playback multiple times * Fixed problems with camera interpolation * Fixed detection of camera playback finishing, and improved camera interpolation * Added comments for interface of externInteraction include * Fixed view frustum culling issues in session playback due to not appropiate camera scaling. Also made function in datamessagestructures to read and write this data to streams. * Added camera scaling fix to code that supports Ascii format * Added startPlayback default command for playing back while forcing simulation time to match the recording * Fixed camera jump in sessionRecording after playback finished. Cleanup in playback of camera to re-use same functionality in keyframenavigator. * Superb fix to sessionRecording. Realized focusNode of globalNavigationHandler needed to be activly update when camera change for either position of camera to be accurate or for rendered objects to be calculated without precision issues. Can now achieve a correct playback, even close to chunks/renderable, which was not possible before. * sessionRecording cleanup, fixed all warnings and renamed files to lowercase to match current standards. * Added error handling for bad input playback filename, protection from corrupted playback file * Implemented code review changes on pull request #737 for sessionRecording
237 lines
8.9 KiB
C++
237 lines
8.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/imgui/imguimodule.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/globalscallbacks.h>
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#include <openspace/engine/virtualpropertymanager.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/engine/moduleengine.h>
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#include <openspace/interaction/navigationhandler.h>
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#include <openspace/interaction/sessionrecording.h>
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#include <openspace/network/parallelpeer.h>
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#include <openspace/rendering/dashboard.h>
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#include <openspace/rendering/luaconsole.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <ghoul/logging/logmanager.h>
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namespace openspace {
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ImGUIModule::ImGUIModule() : OpenSpaceModule(Name) {
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addPropertySubOwner(gui);
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global::callback::initialize.push_back([&]() {
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LDEBUGC("ImGUIModule", "Initializing GUI");
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gui.initialize();
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gui._globalProperty.setSource(
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[]() {
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std::vector<properties::PropertyOwner*> res = {
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&global::navigationHandler,
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&global::sessionRecording,
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&global::timeManager,
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&global::renderEngine,
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&global::parallelPeer,
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&global::luaConsole,
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&global::dashboard
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};
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return res;
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}
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);
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gui._screenSpaceProperty.setSource(
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[]() {
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return global::screenSpaceRootPropertyOwner.propertySubOwners();
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}
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);
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gui._moduleProperty.setSource(
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[]() {
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std::vector<properties::PropertyOwner*> v;
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v.push_back(&(global::moduleEngine));
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return v;
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}
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);
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gui._sceneProperty.setSource(
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[]() {
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const Scene* scene = global::renderEngine.scene();
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const std::vector<SceneGraphNode*>& nodes = scene ?
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scene->allSceneGraphNodes() :
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std::vector<SceneGraphNode*>();
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return std::vector<properties::PropertyOwner*>(
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nodes.begin(),
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nodes.end()
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);
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}
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);
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gui._virtualProperty.setSource(
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[]() {
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std::vector<properties::PropertyOwner*> res = {
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&global::virtualPropertyManager
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};
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return res;
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}
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);
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gui._featuredProperties.setSource(
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[]() {
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std::vector<SceneGraphNode*> nodes =
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global::renderEngine.scene()->allSceneGraphNodes();
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nodes.erase(
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std::remove_if(
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nodes.begin(),
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nodes.end(),
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[](SceneGraphNode* n) {
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const std::vector<std::string>& tags = n->tags();
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const auto it = std::find(
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tags.begin(),
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tags.end(),
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"GUI.Interesting"
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);
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return it == tags.end();
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}
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),
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nodes.end()
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);
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return std::vector<properties::PropertyOwner*>(
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nodes.begin(),
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nodes.end()
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);
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}
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);
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});
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global::callback::deinitialize.push_back([&]() {
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LDEBUGC("ImGui", "Deinitialize GUI");
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gui.deinitialize();
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});
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global::callback::initializeGL.push_back([&]() {
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LDEBUGC("ImGui", "Initializing GUI OpenGL");
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gui.initializeGL();
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});
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global::callback::deinitializeGL.push_back([&]() {
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LDEBUGC("ImGui", "Deinitialize GUI OpenGL");
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gui.deinitializeGL();
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});
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global::callback::draw2D.push_back([&]() {
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// TODO emiax: Make sure this is only called for one of the eyes, in the case
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// of side-by-side / top-bottom stereo.
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WindowDelegate& delegate = global::windowDelegate;
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const bool showGui = delegate.hasGuiWindow() ? delegate.isGuiWindow() : true;
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if (delegate.isMaster() && showGui) {
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const glm::ivec2 windowSize = delegate.currentWindowSize();
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const glm::ivec2 resolution = delegate.currentWindowResolution();
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glm::vec2 mousePosition = delegate.mousePosition();
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uint32_t mouseButtons = delegate.mouseButtons(2);
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const double dt = std::max(delegate.averageDeltaTime(), 0.0);
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if (touchInput.active && mouseButtons == 0) {
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mouseButtons = touchInput.action;
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mousePosition = touchInput.pos;
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}
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// We don't do any collection of immediate mode user interface, so it
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// is fine to open and close a frame immediately
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gui.startFrame(
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static_cast<float>(dt),
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glm::vec2(windowSize),
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resolution / windowSize,
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mousePosition,
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mouseButtons
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);
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gui.endFrame();
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}
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});
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global::callback::keyboard.push_back(
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[&](Key key, KeyModifier mod, KeyAction action) -> bool {
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// A list of all the windows that can show up by themselves
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if (gui.isEnabled() || gui._performance.isEnabled() ||
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gui._sceneProperty.isEnabled())
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{
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return gui.keyCallback(key, mod, action);
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}
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else {
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return false;
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}
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}
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);
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global::callback::character.push_back(
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[&](unsigned int codepoint, KeyModifier modifier) -> bool {
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// A list of all the windows that can show up by themselves
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if (gui.isEnabled() || gui._performance.isEnabled() ||
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gui._sceneProperty.isEnabled())
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{
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return gui.charCallback(codepoint, modifier);
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}
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else {
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return false;
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}
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}
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);
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global::callback::mouseButton.push_back(
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[&](MouseButton button, MouseAction action) -> bool {
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// A list of all the windows that can show up by themselves
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if (gui.isEnabled() || gui._performance.isEnabled() ||
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gui._sceneProperty.isEnabled())
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{
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return gui.mouseButtonCallback(button, action);
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}
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else {
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return false;
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}
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}
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);
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global::callback::mouseScrollWheel.push_back(
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[&](double, double posY) -> bool {
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// A list of all the windows that can show up by themselves
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if (gui.isEnabled() || gui._performance.isEnabled() ||
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gui._sceneProperty.isEnabled())
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{
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return gui.mouseWheelCallback(posY);
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}
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else {
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return false;
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}
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}
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);
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}
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} // namespace openspace
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