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OpenSpace/include/openspace/interaction/joystickinputstate.h
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___JOYSTICKINPUTSTATE___H__
#define __OPENSPACE_CORE___JOYSTICKINPUTSTATE___H__
#include <ghoul/misc/stringconversion.h>
#include <array>
#include <memory>
#include <string>
namespace openspace::interaction {
/**
* Actions that any button of a joystick can have. Each button must be in one of these
* states
*/
enum class JoystickAction : uint8_t {
/// Idle state if the button is unpressed and has been unpressed since last frame
Idle = 0,
/// If the button has been pressed since the last frame
Press,
/// If the button has been pressed since longer than last frame
Repeat,
/// If the button was released since the last frame
Release
};
/**
* The input state of a single joystick.
*/
struct JoystickInputState {
/// The maximum number of supported axes
static constexpr const int MaxAxes = 8;
/// The maximum number of supported buttons
static constexpr const int MaxButtons = 32;
/// Marks whether this joystick is connected. If this value is \c false, all other
/// members of this struct are undefined
bool isConnected = false;
/// The name of this joystick
std::string name;
/// The number of axes that this joystick supports
int nAxes = 0;
/// The values for each axis. Each value is in the range [-1, 1]. Only the first
/// \c nAxes values are defined values, the rest are undefined
std::array<float, MaxAxes> axes;
/// The number of buttons that this joystick possesses
int nButtons = 0;
/// The status of each button. Only the first \c nButtons values are defined, the rest
/// are undefined
std::array<JoystickAction, MaxButtons> buttons;
};
/// The maximum number of joysticks that are supported by this system. This number is
/// derived from the available GLFW constants
constexpr const int MaxJoysticks = 16;
struct JoystickInputStates : public std::array<JoystickInputState, MaxJoysticks> {
/**
* This function adds the contributions of all connected joysticks for the provided
* \p axis. After adding each joysticks contribution, the result is clamped to [-1,1].
* If a joystick does not possess a particular axis, it's does not contribute to the
* sum.
*
* \param axis The numerical axis for which the values are added
* \return The summed axis values of all connected joysticks
*
* \pre \p axis must be 0 or positive
*/
float axis(int axis) const;
/**
* This functions checks whether any connected joystick has its \p button in the
* passed \p action. Any joystick that does not posses the \p button, it will be
* ignored.
*
* \param button The button that is to be checked
* \param action The action which is checked for each button
* \return \c true if there is at least one joystick whose \param button is in the
* \p action state
*
* \pre \p button must be 0 or positive
*/
bool button(int button, JoystickAction action) const;
};
} // namespace openspace::interaction
namespace ghoul {
template <>
std::string to_string(const openspace::interaction::JoystickAction& value);
template <>
openspace::interaction::JoystickAction from_string(const std::string& str);
} // namespace ghoul
#endif // __OPENSPACE_CORE___JOYSTICKINPUTSTATE___H__