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OpenSpace/modules/space/rendering/renderableconstellationlines.h
2022-08-09 14:28:16 +02:00

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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#ifndef __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLECONSTELLATIONLINES___H__
#define __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLECONSTELLATIONLINES___H__
#include <modules/space/rendering/renderableconstellation.h>
#include <ghoul/opengl/uniformcache.h>
#include <unordered_map>
namespace ghoul::filesystem { class File; }
namespace ghoul::fontrendering { class Font; }
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
namespace documentation { struct Documentation; }
class RenderableConstellationLines : public RenderableConstellation {
public:
explicit RenderableConstellationLines(const ghoul::Dictionary& dictionary);
~RenderableConstellationLines() override = default;
void initialize() override;
void initializeGL() override;
void deinitialize() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
static documentation::Documentation Documentation();
private:
struct ConstellationLine {
bool isEnabled = true;
std::string identifier;
int lineIndex;
int colorIndex;
// From: Partiview User's Guide
// Brian Abbott
// Hayden Planetarium American Museum of Natural History New York, USA
// "Specifies the dimensions of the mesh"
// "If you wish to draw a line between points, then numU will be 1 while
// numV will equal the number of points to connect.
// If you want a square, 4000×4000 grid with lines every 200 units,
// then numU numV will both equal 21
int numV;
GLuint vaoArray;
GLuint vboArray;
std::vector<GLfloat> vertices;
};
void createConstellations();
void renderConstellations(const RenderData& data, const glm::dmat4& modelViewMatrix,
const glm::dmat4& projectionMatrix);
bool loadData();
bool readSpeckFile();
/**
* Callback method that gets triggered when <code>_constellationSelection</code>
* changes
*/
void selectionPropertyHasChanged() override;
bool _hasSpeckFile = false;
bool _dataIsDirty = true;
properties::BoolProperty _drawElements;
std::unique_ptr<ghoul::opengl::ProgramObject> _program = nullptr;
UniformCache(modelViewTransform, projectionTransform, alphaValue,
color) _uniformCache;
std::string _speckFile;
DistanceUnit _constellationUnit = DistanceUnit::Parsec;
std::vector<float> _fullData;
std::unordered_map<int, glm::vec3> _constellationColorMap;
std::unordered_map<int, ConstellationLine> _renderingConstellationsMap;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_DIGITALUNIVERSE___RENDERABLECONSTELLATIONLINES___H__