Files
OpenSpace/modules/globebrowsing/globes/pointglobe.cpp
Alexander Bock 9f1c4e847d Feature/globals (#690)
* Move global objects out of OpenSpaceEngine
 * General cleanup of main.cpp
 * Add default_joystick asset to all scenes
 * No longer suppress mouse interaction on slave nodes
 * Window delegate uses function pointers rather than subclassing
 * Fix for false overwriting of ImGUI configuration file
 * Change default color and tilt angle of fisheye rendering
 * Restructured performance manager
 * Simplify screenshot handling
2018-08-30 11:38:47 -04:00

188 lines
7.1 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2018 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/globebrowsing/globes/pointglobe.h>
#include <modules/globebrowsing/globes/renderableglobe.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/opengl/programobject.h>
namespace {
constexpr const std::array<const char*, 3> UniformNames = {
"lightIntensityClamped", "modelViewTransform", "projectionTransform"
};
constexpr openspace::properties::Property::PropertyInfo IntensityClampInfo = {
"IntensityClamp",
"Intensity clamp",
""
};
constexpr openspace::properties::Property::PropertyInfo LightIntensityInfo = {
"LightIntensity",
"Light intensity",
"" // @TODO Missing documentation
};
} // namespace
namespace openspace::globebrowsing {
PointGlobe::PointGlobe(const RenderableGlobe& owner)
: Renderable({ { "Identifier", owner.identifier() }, { "Name", owner.guiName() } })
, _owner(owner)
, _intensityClamp(IntensityClampInfo, 1.f, 0.f, 1.f)
, _lightIntensity(LightIntensityInfo, 1.f, 0.f, 50.f)
{
addProperty(_intensityClamp);
addProperty(_lightIntensity);
}
PointGlobe::~PointGlobe() {
glDeleteBuffers(1, &_vertexBufferID);
glDeleteVertexArrays(1, &_vaoID);
}
void PointGlobe::initialize() {
_programObject = global::renderEngine.buildRenderProgram(
"PointGlobe",
absPath("${MODULE_GLOBEBROWSING}/shaders/pointglobe_vs.glsl"),
absPath("${MODULE_GLOBEBROWSING}/shaders/pointglobe_fs.glsl")
);
ghoul::opengl::updateUniformLocations(*_programObject, _uniformCache, UniformNames);
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vertexBufferID);
glBindVertexArray(_vaoID);
std::array<float, 2 * 6> quadVertexData = {
-1.f, -1.f,
1.f, -1.f,
-1.f, 1.f,
-1.f, 1.f,
1.f, -1.f,
1.f, 1.f
};
// Vertex buffer
glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
glBufferData(
GL_ARRAY_BUFFER,
sizeof(float) * quadVertexData.size(),
quadVertexData.data(),
GL_STATIC_DRAW
);
// Position at location 0
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), nullptr);
glBindVertexArray(0);
}
void PointGlobe::deinitialize() {
glDeleteVertexArrays(1, &_vaoID);
glDeleteBuffers(1, &_vertexBufferID);
}
bool PointGlobe::isReady() const {
return (_vaoID != 0) && (_vertexBufferID != 0);
}
void PointGlobe::render(const RenderData& data, RendererTasks&) {
_programObject->activate();
// Calculate variables to be used as uniform variables in shader
const glm::dvec3 bodyPosition = data.modelTransform.translation;
const glm::dmat4 rotationTransform = glm::lookAt(
glm::dvec3(0.0f),
data.camera.positionVec3() - bodyPosition,
glm::normalize(glm::dvec3(1000000.0f) - bodyPosition)
);
const glm::dvec3 camToBody = bodyPosition - data.camera.positionVec3();
const float distanceToBody = static_cast<float>(glm::length(camToBody));
const float avgRadius = static_cast<float>(_owner.ellipsoid().averageRadius());
const float lightIntensity = static_cast<float>(
_lightIntensity.value() * data.modelTransform.scale * avgRadius / distanceToBody
);
const float lightIntensityClamped = glm::min(lightIntensity, _intensityClamp.value());
//float lightOverflow = glm::max(lightIntensity - lightIntensityClamped, 0.0f);
const float billboardRadius = lightIntensityClamped * distanceToBody;
const glm::dmat4 scaleTransform = glm::scale(
glm::dmat4(1.0), glm::dvec3(billboardRadius)
);
setBoundingSphere(billboardRadius);
// Model transform and view transform needs to be in double precision
const glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), bodyPosition) *
glm::inverse(rotationTransform) *
scaleTransform; // Scale
const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() *
modelTransform;
_programObject->setUniform(
_uniformCache.lightIntensityClamped,
lightIntensityClamped
);
//_program->setUniform("lightOverflow", lightOverflow);
//_program->setUniform("directionToSunViewSpace", directionToSunViewSpace);
_programObject->setUniform(
_uniformCache.modelView,
glm::mat4(modelViewTransform)
);
_programObject->setUniform(
_uniformCache.projection,
data.camera.sgctInternal.projectionMatrix()
);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vertexBufferID);
glDrawArrays(GL_TRIANGLES, 0, 6);
glBindVertexArray(0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
_programObject->deactivate();
}
} // namespace openspace::globebrowsing