Files
OpenSpace/modules/autonavigation/autonavigationhandler.cpp
2021-06-09 16:45:35 +02:00

439 lines
15 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2021 *
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#include <modules/autonavigation/autonavigationhandler.h>
#include <modules/autonavigation/helperfunctions.h>
#include <modules/autonavigation/pathinstruction.h>
#include <openspace/engine/globals.h>
#include <openspace/interaction/navigationhandler.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/camera.h>
#include <openspace/util/timemanager.h>
#include <ghoul/logging/logmanager.h>
#include <glm/gtx/quaternion.hpp>
#include <vector>
namespace {
constexpr const char* _loggerCat = "AutoNavigationHandler";
constexpr openspace::properties::Property::PropertyInfo DefaultCurveOptionInfo = {
"DefaultCurveOption",
"Default Curve Option",
"The defualt curve type chosen when generating a path, if none is specified"
// TODO: right now there is no way to specify a type for a single path
};
constexpr openspace::properties::Property::PropertyInfo IncludeRollInfo = {
"IncludeRoll",
"Include Roll",
"If disabled, roll is removed from the interpolation of camera orientation"
};
constexpr openspace::properties::Property::PropertyInfo StopBehaviorInfo = {
"StopBehavior",
"Stop Behavior",
"A camera motion behavior that is applied when no path is being played"
};
constexpr openspace::properties::Property::PropertyInfo
ApplyStopBehaviorWhenIdleInfo =
{
"ApplyStopBehaviorWhenIdle",
"Apply Stop Behavior When Idle",
"If enabled, the camera is controlled using the set stop behavior when "
"no path is playing"
};
constexpr openspace::properties::Property::PropertyInfo SpeedScaleInfo = {
"SpeedScale",
"Speed Scale",
"Scale factor that affects the default speed for a camera path."
};
constexpr openspace::properties::Property::PropertyInfo OrbitSpeedFactorInfo = {
"OrbitSpeedFactor",
"Orbit Speed Factor",
"Controls the speed of the orbiting around an anchor."
};
} // namespace
namespace openspace::autonavigation {
AutoNavigationHandler::AutoNavigationHandler()
: properties::PropertyOwner({ "AutoNavigationHandler" })
, _defaultCurveOption(
DefaultCurveOptionInfo,
properties::OptionProperty::DisplayType::Dropdown
)
, _includeRoll(IncludeRollInfo, false)
, _stopBehavior(
StopBehaviorInfo,
properties::OptionProperty::DisplayType::Dropdown
)
, _applyStopBehaviorWhenIdle(ApplyStopBehaviorWhenIdleInfo, false)
, _speedScale(SpeedScaleInfo, 1.f, 0.01f, 2.f)
, _orbitSpeedFactor(OrbitSpeedFactorInfo, 0.5, 0.0, 20.0)
{
_defaultCurveOption.addOptions({
{ Path::CurveType::AvoidCollision, "AvoidCollision" },
{ Path::CurveType::Linear, "Linear" },
{ Path::CurveType::ZoomOutOverview, "ZoomOutOverview"}
});
addProperty(_defaultCurveOption);
addProperty(_includeRoll);
addProperty(_speedScale);
addProperty(_applyStopBehaviorWhenIdle);
// Must be listed in the same order as in enum definition
_stopBehavior.addOptions({
{ StopBehavior::None, "None" },
{ StopBehavior::Orbit, "Orbit" }
});
_stopBehavior = StopBehavior::None;
addProperty(_stopBehavior);
addProperty(_orbitSpeedFactor);
}
AutoNavigationHandler::~AutoNavigationHandler() {} // NOLINT
Camera* AutoNavigationHandler::camera() const {
return global::navigationHandler->camera();
}
const SceneGraphNode* AutoNavigationHandler::anchor() const {
return global::navigationHandler->anchorNode();
}
double AutoNavigationHandler::speedScale() const {
return _speedScale;
}
bool AutoNavigationHandler::hasCurrentPath() const {
return _currentPath != nullptr;
}
bool AutoNavigationHandler::hasFinished() const {
if (!hasCurrentPath()) {
return true;
}
return _currentPath->hasReachedEnd();
}
void AutoNavigationHandler::updateCamera(double deltaTime) {
ghoul_assert(camera() != nullptr, "Camera must not be nullptr");
if (!_isPlaying) {
// TODO: Determine how this should work
if (hasFinished() && _applyStopBehaviorWhenIdle) {
applyStopBehavior(deltaTime);
}
return;
}
if (!hasCurrentPath()) {
return;
}
// If for some reason the time is no longer paused, pause it again
if (!global::timeManager->isPaused()) {
global::timeManager->setPause(true);
LINFO("Cannot start simulation time during camera motion");
}
CameraPose newPose = _currentPath->traversePath(deltaTime);
const std::string newAnchor = _currentPath->currentAnchor();
// Set anchor node in orbitalNavigator, to render visible nodes and add activate
// navigation when we reach the end.
std::string currentAnchor = anchor()->identifier();
if (currentAnchor != newAnchor) {
global::navigationHandler->orbitalNavigator().setAnchorNode(newAnchor);
}
if (!_includeRoll) {
removeRollRotation(newPose, deltaTime);
}
camera()->setPositionVec3(newPose.position);
camera()->setRotation(newPose.rotation);
// TODO: make this work again
if (_currentPath->hasReachedEnd()) {
LINFO("Reached end of path");
_isPlaying = false;
return;
}
}
void AutoNavigationHandler::createPath(PathInstruction& instruction) {
clearPath();
std::vector<Waypoint> waypoints = instruction.waypoints();
Waypoint waypointToAdd;
if (waypoints.empty()) {
LWARNING("No path was created from instruction. Failed creating waypoints");
return;
}
else {
// TODO: allow for an instruction to represent a list of waypoints
waypointToAdd = waypoints[0];
}
// TODO: Improve how curve types are handled
const int curveType = _defaultCurveOption;
_currentPath = std::make_unique<Path>(
instruction.startPoint(),
waypointToAdd,
Path::CurveType(curveType),
instruction.duration()
);
LINFO("Successfully generated camera path");
}
void AutoNavigationHandler::clearPath() {
LINFO("Clearing path...");
_currentPath = nullptr;
}
void AutoNavigationHandler::startPath() {
if (!hasCurrentPath()) {
LERROR("There is no path to start");
return;
}
//OBS! Until we can handle simulation time: early out if not paused
if (!global::timeManager->isPaused()) {
LERROR("Simulation time must be paused to run a camera path");
return;
}
LINFO("Starting path...");
_isPlaying = true;
}
void AutoNavigationHandler::abortPath() {
if (!_isPlaying) {
LWARNING("No camera path is playing");
return;
}
_isPlaying = false;
LINFO("Aborted camera path");
}
void AutoNavigationHandler::pausePath() {
if (hasFinished()) {
LERROR("No path to pause (path is empty or has finished).");
return;
}
if (!_isPlaying) {
LERROR("Cannot pause a path that is not playing");
return;
}
LINFO("Path paused");
_isPlaying = false;
}
void AutoNavigationHandler::continuePath() {
if (hasFinished()) {
LERROR("No path to resume (path is empty or has finished).");
return;
}
if (_isPlaying) {
LERROR("Cannot resume a path that is already playing");
return;
}
LINFO("Continuing path...");
_isPlaying = true;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dvec3> AutoNavigationHandler::curvePositions(int nSteps) const {
if (!hasCurrentPath()) {
LERROR("There is no current path to sample points from.");
return {};
}
std::vector<glm::dvec3> positions;
const double du = 1.0 / nSteps;
const double length = _currentPath->pathLength();
for (double u = 0.0; u < 1.0; u += du) {
glm::dvec3 position = _currentPath->interpolatedPose(u * length).position;
positions.push_back(position);
}
positions.push_back(_currentPath->endPoint().position());
return positions;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dquat> AutoNavigationHandler::curveOrientations(int nSteps) const {
if (!hasCurrentPath()) {
LERROR("There is no current path to sample points from.");
return {};
}
std::vector<glm::dquat> orientations;
const double du = 1.0 / nSteps;
const double length = _currentPath->pathLength();
for (double u = 0.0; u <= 1.0; u += du) {
const glm::dquat orientation =
_currentPath->interpolatedPose(u * length).rotation;
orientations.push_back(orientation);
}
orientations.push_back(_currentPath->endPoint().rotation());
return orientations;
}
// TODO: remove when not needed or combined into pose version
// Created for debugging
std::vector<glm::dvec3> AutoNavigationHandler::curveViewDirections(int nSteps) const {
if (!hasCurrentPath()) {
LERROR("There is no current path to sample points from.");
return {};
}
std::vector<glm::dvec3> viewDirections;
const double du = 1.0 / nSteps;
for (double u = 0.0; u < 1.0; u += du) {
const glm::dquat orientation = _currentPath->interpolatedPose(u).rotation;
const glm::dvec3 direction = glm::normalize(
orientation * glm::dvec3(0.0, 0.0, -1.0)
);
viewDirections.push_back(direction);
}
const glm::dquat orientation = _currentPath->interpolatedPose(1.0).rotation;
const glm::dvec3 direction = glm::normalize(
orientation * glm::dvec3(0.0, 0.0, -1.0)
);
viewDirections.push_back(direction);
return viewDirections;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dvec3> AutoNavigationHandler::controlPoints() const {
if (!hasCurrentPath()) {
LERROR("There is no current path to sample points from.");
return {};
}
std::vector<glm::dvec3> points;
const std::vector<glm::dvec3> curvePoints = _currentPath->controlPoints();
points.insert(points.end(), curvePoints.begin(), curvePoints.end());
return points;
}
void AutoNavigationHandler::removeRollRotation(CameraPose& pose, double deltaTime) {
const glm::dvec3 anchorPos = anchor()->worldPosition();
const glm::dvec3 cameraDir = glm::normalize(
pose.rotation * Camera::ViewDirectionCameraSpace
);
const double anchorToPosDistance = glm::distance(anchorPos, pose.position);
const double notTooCloseDistance = deltaTime * anchorToPosDistance;
glm::dvec3 lookAtPos = pose.position + notTooCloseDistance * cameraDir;
glm::dquat rollFreeRotation = helpers::lookAtQuaternion(
pose.position,
lookAtPos,
camera()->lookUpVectorWorldSpace()
);
pose.rotation = rollFreeRotation;
}
void AutoNavigationHandler::applyStopBehavior(double deltaTime) {
switch (_stopBehavior) {
case StopBehavior::None:
// Do nothing
break;
case StopBehavior::Orbit:
orbitAnchorNode(deltaTime);
break;
default:
throw ghoul::MissingCaseException();
}
}
void AutoNavigationHandler::orbitAnchorNode(double deltaTime) {
ghoul_assert(anchor() != nullptr, "Node to orbit must be set!");
const glm::dvec3 prevPosition = camera()->positionVec3();
const glm::dquat prevRotation = camera()->rotationQuaternion();
const glm::dvec3 nodeCenter = anchor()->worldPosition();
const double speedFactor = 0.1 * _orbitSpeedFactor;
// Compute orbit speed based on factor and distance to surface
const double orbitRadius = glm::distance(prevPosition, nodeCenter);
const double distanceToSurface = orbitRadius - anchor()->boundingSphere();
const double orbitSpeed = distanceToSurface * speedFactor;
// Compute a new position along the orbit
const glm::dvec3 up = camera()->lookUpVectorWorldSpace();
const glm::dquat lookAtNodeRotation = helpers::lookAtQuaternion(
prevPosition,
nodeCenter,
up
);
const glm::dvec3 targetForward = lookAtNodeRotation * glm::dvec3(0.0, 0.0, -1.0);
const glm::dvec3 rightOrbitTangent = glm::normalize(glm::cross(targetForward, up));
glm::dvec3 newPosition = prevPosition + orbitSpeed * deltaTime * rightOrbitTangent;
// Adjust for numerical error - make sure we stay at the same height
const glm::dvec3 nodeToNewPos = newPosition - nodeCenter;
const double targetHeight = glm::distance(prevPosition, nodeCenter);
const double heightDiff = glm::length(nodeToNewPos) - targetHeight;
newPosition -= heightDiff * glm::normalize(nodeToNewPos);
// Rotate along the orbit, but keep relative orientation with regards to the anchor
const glm::dquat localRotation = glm::inverse(lookAtNodeRotation) * prevRotation;
const glm::dquat newLookAtRotation =
helpers::lookAtQuaternion(newPosition, nodeCenter, up);
const glm::dquat newRotation = newLookAtRotation * localRotation;
camera()->setPositionVec3(newPosition);
camera()->setRotation(newRotation);
}
} // namespace openspace::autonavigation