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https://github.com/OpenSpace/OpenSpace.git
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115 lines
4.4 KiB
C++
115 lines
4.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___FRAMEBUFFERRENDERER___H__
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#define __OPENSPACE_CORE___FRAMEBUFFERRENDERER___H__
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/glm.h>
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#include <string>
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#include <vector>
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#include <map>
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#include <openspace/rendering/raycasterlistener.h>
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#include <openspace/rendering/renderer.h>
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#include <openspace/util/updatestructures.h>
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namespace ghoul {
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class Dictionary;
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namespace filesystem {
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class File;
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}
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namespace opengl {
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class ProgramObject;
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class Texture;
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}
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}
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namespace openspace {
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class RenderableVolume;
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class Camera;
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class Scene;
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class FramebufferRenderer : public Renderer, public RaycasterListener {
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public:
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FramebufferRenderer();
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virtual ~FramebufferRenderer();
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void initialize() override;
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void deinitialize() override;
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void updateResolution();
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void updateRaycastData();
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void setCamera(Camera* camera) override;
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void setScene(Scene* scene) override;
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void setResolution(glm::ivec2 res) override;
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void setNAaSamples(int nAaSamples) override;
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void update() override;
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void render(float blackoutFactor, bool doPerformanceMeasurements) override;
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/**
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* Update render data
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* Responsible for calling renderEngine::setRenderData
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*/
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virtual void updateRendererData() override;
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virtual void raycastersChanged(VolumeRaycaster& raycaster, bool attached) override;
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private:
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std::map<VolumeRaycaster*, RaycastData> _raycastData;
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std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _exitPrograms;
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std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _raycastPrograms;
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std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _insideRaycastPrograms;
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std::unique_ptr<ghoul::opengl::ProgramObject> _resolveProgram;
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GLuint _screenQuad;
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GLuint _vertexPositionBuffer;
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GLuint _mainColorTexture;
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GLuint _mainDepthTexture;
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GLuint _exitColorTexture;
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GLuint _mainFramebuffer;
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GLuint _exitDepthTexture;
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GLuint _exitFramebuffer;
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bool _dirtyRaycastData;
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bool _dirtyResolution;
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Camera* _camera;
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Scene* _scene;
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glm::vec2 _resolution;
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int _nAaSamples;
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ghoul::Dictionary _rendererData;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___FRAMEBUFFERRENDERER___H__
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