Files
OpenSpace/include/openspace/rendering/framebufferrenderer.h
Alexander Bock d139dd2d22 Clean include guards in OpenSpace core
Remove unused files
2016-12-09 13:54:22 +01:00

115 lines
4.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___FRAMEBUFFERRENDERER___H__
#define __OPENSPACE_CORE___FRAMEBUFFERRENDERER___H__
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/glm.h>
#include <string>
#include <vector>
#include <map>
#include <openspace/rendering/raycasterlistener.h>
#include <openspace/rendering/renderer.h>
#include <openspace/util/updatestructures.h>
namespace ghoul {
class Dictionary;
namespace filesystem {
class File;
}
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {
class RenderableVolume;
class Camera;
class Scene;
class FramebufferRenderer : public Renderer, public RaycasterListener {
public:
FramebufferRenderer();
virtual ~FramebufferRenderer();
void initialize() override;
void deinitialize() override;
void updateResolution();
void updateRaycastData();
void setCamera(Camera* camera) override;
void setScene(Scene* scene) override;
void setResolution(glm::ivec2 res) override;
void setNAaSamples(int nAaSamples) override;
void update() override;
void render(float blackoutFactor, bool doPerformanceMeasurements) override;
/**
* Update render data
* Responsible for calling renderEngine::setRenderData
*/
virtual void updateRendererData() override;
virtual void raycastersChanged(VolumeRaycaster& raycaster, bool attached) override;
private:
std::map<VolumeRaycaster*, RaycastData> _raycastData;
std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _exitPrograms;
std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _raycastPrograms;
std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _insideRaycastPrograms;
std::unique_ptr<ghoul::opengl::ProgramObject> _resolveProgram;
GLuint _screenQuad;
GLuint _vertexPositionBuffer;
GLuint _mainColorTexture;
GLuint _mainDepthTexture;
GLuint _exitColorTexture;
GLuint _mainFramebuffer;
GLuint _exitDepthTexture;
GLuint _exitFramebuffer;
bool _dirtyRaycastData;
bool _dirtyResolution;
Camera* _camera;
Scene* _scene;
glm::vec2 _resolution;
int _nAaSamples;
ghoul::Dictionary _rendererData;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___FRAMEBUFFERRENDERER___H__