Files
OpenSpace/include/openspace/rendering/screenspacerenderable.h
Alexander Bock d139dd2d22 Clean include guards in OpenSpace core
Remove unused files
2016-12-09 13:54:22 +01:00

120 lines
5.0 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__
#define __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec2property.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <openspace/documentation/documentation.h>
namespace openspace {
/**
* The base class for screen space images and screen space framebuffers.
* This base class handles general functionality specific to planes that are rendered in
* front of the camera. It implements protected methods and properties for converting
* the planes from Spherical to Euclidean coordinates and back. It also specifies the
* interface that its children need to implement.
*/
class ScreenSpaceRenderable : public properties::PropertyOwner {
public:
static ScreenSpaceRenderable* createFromDictionary(
const ghoul::Dictionary& dictionary);
ScreenSpaceRenderable(const ghoul::Dictionary& dictionary);
virtual ~ScreenSpaceRenderable();
virtual void render() = 0;
virtual bool initialize() = 0;
virtual bool deinitialize() = 0;
virtual void update() = 0;
virtual bool isReady() const = 0;
bool isEnabled() const;
glm::vec3 euclideanPosition() const;
glm::vec3 sphericalPosition() const;
float depth() const;
static openspace::Documentation Documentation();
protected:
void createPlane();
void useEuclideanCoordinates(bool b);
/**
* Converts Spherical coordinates to Euclidean.
* \param spherical The coordinates theta and phi
* \param radius The radius position value of the plane
* \return The x and y position value of the plane
*/
glm::vec2 toEuclidean(const glm::vec2& spherical, float radius);
/**
* Converts Euclidean coordinates to Spherical.
* \param euclidean The coordinates x and y
* \return The spherical coordinates theta and phi.
*/
glm::vec2 toSpherical(const glm::vec2& euclidean);
void createShaders();
glm::mat4 scaleMatrix();
glm::mat4 rotationMatrix();
glm::mat4 translationMatrix();
void draw(glm::mat4 modelTransform);
properties::BoolProperty _enabled;
properties::BoolProperty _useFlatScreen;
properties::Vec2Property _euclideanPosition;
properties::Vec2Property _sphericalPosition;
properties::FloatProperty _depth;
properties::FloatProperty _scale;
properties::FloatProperty _alpha;
properties::TriggerProperty _delete;
GLuint _quad;
GLuint _vertexPositionBuffer;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
bool _useEuclideanCoordinates;
glm::vec2 _originalViewportSize;
float _radius;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__