Files
OpenSpace/modules/base/rendering/renderableplanet.h
Alexander Bock df543f0ec3 Cleanup of license headers
Cleanup of include guards in modules
2016-12-09 12:02:16 +01:00

117 lines
4.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPLANET___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLEPLANET___H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/textureunit.h>
#include <vector>
#include <string>
namespace ghoul {
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {
namespace planetgeometry {
class PlanetGeometry;
}
class RenderablePlanet : public Renderable {
public:
// Shadow structure
typedef struct {
std::pair<std::string, float> source;
std::pair<std::string, float> caster;
} ShadowConf;
struct ShadowRenderingStruct {
float xu, xp;
float rs, rc;
glm::vec3 sourceCasterVec;
glm::vec3 casterPositionVec;
bool isShadowing;
};
public:
explicit RenderablePlanet(const ghoul::Dictionary& dictionary);
~RenderablePlanet();
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
protected:
void loadTexture();
private:
properties::StringProperty _colorTexturePath;
properties::StringProperty _nightTexturePath;
properties::StringProperty _heightMapTexturePath;
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::opengl::Texture> _nightTexture;
std::unique_ptr<ghoul::opengl::Texture> _heightMapTexture;
properties::FloatProperty _heightExaggeration;
planetgeometry::PlanetGeometry* _geometry;
properties::BoolProperty _performShading;
properties::IntProperty _rotation;
float _alpha;
std::vector< ShadowConf > _shadowConfArray;
float _planetRadius;
glm::dmat3 _stateMatrix;
std::string _frame;
std::string _target;
bool _hasNightTexture;
bool _hasHeightTexture;
bool _shadowEnabled;
double _time;
bool tempPic;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPLANET___H__