Files
OpenSpace/modules/base/shaders/screenspace_fs.glsl
T
Alexander Bock c3ba532bdb Feature/cleanup (#1608)
* Revert screenlog back to showing Info and above messages
 * Various code cleanup
2021-05-25 14:08:33 +02:00

46 lines
2.4 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2021 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include "fragment.glsl"
#include "PowerScaling/powerScaling_fs.hglsl"
in vec2 vs_st;
in float vs_depth;
uniform sampler2D tex;
uniform vec3 color = vec3(1.0, 1.0, 1.0);
uniform float opacity = 1.0;
Fragment getFragment() {
Fragment frag;
frag.color = texture(tex, vs_st) * vec4(color, opacity);
if (frag.color.a == 0.0) {
discard;
}
frag.depth = vs_depth;
return frag;
}