Files
OpenSpace/include/openspace/rendering/screenspacerenderable.h
Emma Broman 554373eb3e Fading of propertyowners through GUI, and more owners with fade property (#2557)
* Add property in OpenSpaceEngine for fading duration when enabling / disabling

* Add interface for fadeable components and apply to renderable

* Make layers a fadeable component

* Make globelabels a fadeable component

* Make labelscomponent a fadeable, and give it an enabled property

* Make screenspace renderables fadeable components

* Introduce concept of parent fadeables, to fade out subowners with parent

* Make rings fadeable as well

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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2023-04-06 12:49:49 +02:00

146 lines
6.2 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__
#define __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/rendering/fadeable.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec3property.h>
#include <openspace/properties/vector/vec4property.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/uniformcache.h>
#include <memory>
namespace ghoul::opengl { class ProgramObject; }
namespace openspace {
namespace documentation { struct Documentation; }
/**
* The base class for screen space images and screen space framebuffers.
* This base class handles general functionality specific to planes that are rendered in
* front of the camera. It implements protected methods and properties for converting
* the planes from Spherical to Cartesian coordinates and back. It also specifies the
* interface that its children need to implement.
*/
class ScreenSpaceRenderable : public properties::PropertyOwner, public Fadeable {
public:
static std::unique_ptr<ScreenSpaceRenderable> createFromDictionary(
const ghoul::Dictionary& dictionary);
static constexpr std::string_view KeyName = "Name";
static constexpr std::string_view KeyIdentifier = "Identifier";
ScreenSpaceRenderable(const ghoul::Dictionary& dictionary);
virtual ~ScreenSpaceRenderable() override;
virtual void render();
virtual bool initialize();
virtual bool initializeGL();
virtual bool deinitialize();
virtual bool deinitializeGL();
virtual void update();
virtual bool isReady() const;
bool isEnabled() const;
bool isUsingRaeCoords() const;
bool isFacingCamera() const;
void setEnabled(bool isEnabled);
float depth();
float scale() const;
// Screen space functionality in these coords: [-1,1][-ratio,ratio]
glm::vec2 screenSpacePosition();
glm::vec2 screenSpaceDimensions();
glm::vec2 upperRightCornerScreenSpace();
glm::vec2 lowerLeftCornerScreenSpace();
bool isIntersecting(glm::vec2 coord);
void translate(glm::vec2 translation, glm::vec2 position);
void setCartesianPosition(const glm::vec3& position);
void setRaeFromCartesianPosition(const glm::vec3& position);
glm::vec3 raePosition() const;
static documentation::Documentation Documentation();
protected:
void createShaders();
std::string makeUniqueIdentifier(std::string name);
virtual glm::mat4 scaleMatrix();
glm::mat4 globalRotationMatrix();
glm::mat4 translationMatrix();
glm::mat4 localRotationMatrix();
glm::vec3 raeToCartesian(const glm::vec3& rae) const;
glm::vec3 cartesianToRae(const glm::vec3& cartesian) const;
void draw(glm::mat4 modelTransform);
virtual void bindTexture() = 0;
virtual void unbindTexture();
glm::vec3 sphericalToRae(glm::vec3 spherical) const;
glm::vec3 raeToSpherical(glm::vec3 rae) const;
glm::vec3 cartesianToSpherical(const glm::vec3& cartesian) const;
glm::vec3 sphericalToCartesian(glm::vec3 spherical) const;
glm::vec3 sanitizeSphericalCoordinates(glm::vec3 spherical) const;
properties::BoolProperty _enabled;
properties::BoolProperty _usePerspectiveProjection;
properties::BoolProperty _useRadiusAzimuthElevation;
properties::BoolProperty _faceCamera;
// x, y, z
properties::Vec3Property _cartesianPosition;
// Radius, azimuth, elevation,
// where azimuth is relative to negative y axis and
// elevation is angle from plane with normal z.
properties::Vec3Property _raePosition;
// Local rotation (roll, pitch, yaw)
properties::Vec3Property _localRotation;
properties::FloatProperty _scale;
properties::FloatProperty _gamma;
properties::Vec3Property _multiplyColor;
properties::Vec4Property _backgroundColor;
properties::TriggerProperty _delete;
glm::ivec2 _objectSize = glm::ivec2(0);
UniformCache(color, opacity, mvp, texture, backgroundColor, gamma) _uniformCache;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___SCREENSPACERENDERABLE___H__