Files
OpenSpace/data/assets/util/default_joystick.asset
Alexander Bock 9f1c4e847d Feature/globals (#690)
* Move global objects out of OpenSpaceEngine
 * General cleanup of main.cpp
 * Add default_joystick asset to all scenes
 * No longer suppress mouse interaction on slave nodes
 * Window delegate uses function pointers rather than subclassing
 * Fix for false overwriting of ImGUI configuration file
 * Change default color and tilt angle of fisheye rendering
 * Restructured performance manager
 * Simplify screenshot handling
2018-08-30 11:38:47 -04:00

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local propertyHelper = asset.require('./property_helper')
-- Allowed values for the second parameter of bindJoystickAxis:
-- "None"
-- "Orbit X"
-- "Orbit Y"
-- "Zoom In"
-- "Zoom Out"
-- "LocalRoll X"
-- "LocalRoll Y"
-- "GlobalRoll X"
-- "GlobalRoll Y"
-- "Pan X"
-- "Pan Y"
-- Third parameter determines whether the axis should be inverted
-- Fourth parameter determines whether the axis should be normalized from [-1,1] to [0,1]
local XBoxController = {
LeftThumbStick = { 0 , 1 },
RightThumbStick = { 2, 3 },
LeftTrigger = 4,
RightTrigger = 5,
A = 0,
B = 1,
X = 2,
Y = 3,
LB = 4,
RB = 5,
Select = 6,
Start = 7,
LeftStick = 8,
RightStick = 9,
DPad = {
Up = 10,
Right = 11,
Down = 12,
Left = 13
}
}
local PS4Controller = {
LeftThumbStick = { 0 , 1 },
RightThumbStick = { 2, 5 },
LeftTrigger = 3,
RightTrigger = 4,
A = 3, -- Triangle
B = 0, -- Square
X = 2, -- Circle
Y = 1, -- Cross
LB = 4,
RB = 5,
Select = 9, -- options
Start = 12, -- PS button
LeftStick = 10,
RightStick = 11,
DPad = {
Up = 14,
Right = 15,
Down = 16,
Left = 17
}
}
-- Variables to store the state of the joystick between frames
Joystick = {}
Joystick.State = {}
Joystick.State.IsInRollMode = false
Joystick.State.Axis = {}
local bindLocalRoll = function(axis)
return [[
-- We only want to store the current state in the first mode that is enabled, otherwise we will overwrite the backup
if not Joystick.State.IsInRollMode then
-- Save current axis state
Joystick.State.Axis.Type, Joystick.State.Axis.Inverted, Joystick.State.Axis.Normalized = openspace.navigation.joystickAxis(]] .. axis .. [[)
end
-- Set new axis state
openspace.navigation.bindJoystickAxis(]] .. axis .. [[, "LocalRoll X", true);
Joystick.State.IsInRollMode = true
]]
end
local bindGlobalRoll = function(axis)
return [[
-- We only want to store the current state in the first mode that is enabled, otherwise we will overwrite the backup
if not Joystick.State.IsInRollMode then
-- Save current axis state
Joystick.State.Axis.Type, Joystick.State.Axis.Inverted, Joystick.State.Axis.Normalized = openspace.navigation.joystickAxis(]] .. axis .. [[)
end
-- Set new axis state
openspace.navigation.bindJoystickAxis(]] .. axis .. [[, "GlobalRoll X", true);
Joystick.State.IsInRollMode = true
]]
end
local unbindRoll = function(axis)
return [[
-- Reset previous state
openspace.navigation.bindJoystickAxis(]] .. axis .. [[, Joystick.State.Axis.Type, Joystick.State.Axis.Inverted, Joystick.State.Axis.Normalized);
]]
end
asset.onInitialize(function()
-- Set the controller to the connected controller
-- Currently: XBoxController or PS4Controller
local controller = XBoxController;
openspace.navigation.setAxisDeadZone(controller.LeftThumbStick[1], 0.15)
openspace.navigation.setAxisDeadZone(controller.LeftThumbStick[2], 0.15)
openspace.navigation.setAxisDeadZone(controller.RightThumbStick[1], 0.15)
openspace.navigation.setAxisDeadZone(controller.RightThumbStick[2], 0.15)
openspace.navigation.setAxisDeadZone(controller.LeftTrigger, 0.15)
openspace.navigation.setAxisDeadZone(controller.RightTrigger, 0.15)
openspace.navigation.bindJoystickAxis(controller.LeftThumbStick[1], "Orbit X");
openspace.navigation.bindJoystickAxis(controller.LeftThumbStick[2], "Orbit Y", true);
openspace.navigation.bindJoystickAxis(controller.RightThumbStick[1], "Pan X", true);
openspace.navigation.bindJoystickAxis(controller.RightThumbStick[2], "Pan Y", true);
openspace.navigation.bindJoystickAxis(controller.LeftTrigger, "Zoom Out", false, true);
openspace.navigation.bindJoystickAxis(controller.RightTrigger, "Zoom In", false, true);
openspace.navigation.bindJoystickButton(
controller.LB,
bindLocalRoll(controller.RightThumbStick[1]),
"Switch to local roll mode"
)
openspace.navigation.bindJoystickButton(
controller.LB,
unbindRoll(controller.RightThumbStick[1]),
"Switch back to normal mode",
"Release"
)
openspace.navigation.bindJoystickButton(
controller.RB,
bindGlobalRoll(controller.RightThumbStick[1]),
"Switch to global roll mode"
)
openspace.navigation.bindJoystickButton(
controller.RB,
unbindRoll(controller.RightThumbStick[1]),
"Switch back to normal mode",
"Release"
)
openspace.navigation.bindJoystickButton(
controller.A,
propertyHelper.invert('NavigationHandler.OrbitalNavigator.Friction.ZoomFriction'),
"Toggle zoom friction"
)
openspace.navigation.bindJoystickButton(
controller.B,
propertyHelper.invert('NavigationHandler.OrbitalNavigator.Friction.RotationalFriction'),
"Toggle rotational friction"
)
openspace.navigation.bindJoystickButton(
controller.DPad.Left,
propertyHelper.invert('NavigationHandler.OrbitalNavigator.Friction.RollFriction'),
"Toggle roll friction"
)
openspace.navigation.bindJoystickButton(
controller.X,
"openspace.setPropertyValue('NavigationHandler.Origin', 'Earth')",
"Switch target to Earth"
)
openspace.navigation.bindJoystickButton(
controller.Y,
"openspace.setPropertyValue('NavigationHandler.Origin', 'Mars')",
"Switch target to Mars"
)
end)