Files
OpenSpace/src/interaction/navigationhandler.cpp

336 lines
12 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2017 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/interaction/navigationhandler.h>
#include <openspace/openspace.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/query/query.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/time.h>
#include <openspace/util/keys.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/dictionary.h>
#include <ghoul/glm.h>
#include <glm/gtx/quaternion.hpp>
#include <fstream>
namespace {
constexpr const char* _loggerCat = "NavigationHandler";
constexpr const char* KeyFocus = "Focus";
constexpr const char* KeyPosition = "Position";
constexpr const char* KeyRotation = "Rotation";
static const openspace::properties::Property::PropertyInfo OriginInfo = {
"Origin",
"Origin",
"The name of the scene graph node that is the origin of the camera interaction. "
"The camera is always focussed on this object and every interaction is relative "
"towards this object. Any scene graph node can be the origin node."
};
static const openspace::properties::Property::PropertyInfo KeyFrameInfo = {
"UseKeyFrameInteraction",
"Use keyframe interaction",
"If this is set to 'true' the entire interaction is based off key frames rather "
"than using the mouse interaction."
};
} // namespace
#include "navigationhandler_lua.inl"
namespace openspace::interaction {
NavigationHandler::NavigationHandler()
: properties::PropertyOwner({ "NavigationHandler" })
, _origin(OriginInfo)
, _useKeyFrameInteraction(KeyFrameInfo, false)
{
_origin.onChange([this]() {
SceneGraphNode* node = sceneGraphNode(_origin.value());
if (!node) {
LWARNING(
"Could not find a node in scenegraph called '" << _origin.value() << "'"
);
return;
}
setFocusNode(node);
resetCameraDirection();
});
_inputState = std::make_unique<InputState>();
_orbitalNavigator = std::make_unique<OrbitalNavigator>();
_keyframeNavigator = std::make_unique<KeyframeNavigator>();
// Add the properties
addProperty(_origin);
addProperty(_useKeyFrameInteraction);
addPropertySubOwner(*_orbitalNavigator);
}
NavigationHandler::~NavigationHandler() {}
void NavigationHandler::initialize() {
OsEng.parallelConnection().connectionEvent()->subscribe(
"NavigationHandler",
"statusChanged",
[this]() {
if (OsEng.parallelConnection().status() ==
ParallelConnection::Status::ClientWithHost)
{
_useKeyFrameInteraction = true;
}
}
);
}
void NavigationHandler::deinitialize() {
OsEng.parallelConnection().connectionEvent()->unsubscribe("NavigationHandler");
}
void NavigationHandler::setFocusNode(SceneGraphNode* node) {
_orbitalNavigator->setFocusNode(node);
_camera->setFocusPositionVec3(focusNode()->worldPosition());
}
void NavigationHandler::setCamera(Camera* camera) {
_camera = camera;
//setFocusNode(_camera->parent());
}
void NavigationHandler::resetCameraDirection() {
LINFO("Setting camera direction to point at focus node.");
_orbitalNavigator->startInterpolateCameraDirection(*_camera);
}
const OrbitalNavigator& NavigationHandler::orbitalNavigator() const {
return *_orbitalNavigator;
}
KeyframeNavigator& NavigationHandler::keyframeNavigator() const {
return *_keyframeNavigator;
}
void NavigationHandler::updateCamera(double deltaTime) {
ghoul_assert(_inputState != nullptr, "InputState cannot be null!");
ghoul_assert(_camera != nullptr, "Camera cannot be null!");
if (_cameraUpdatedFromScript) {
_cameraUpdatedFromScript = false;
}
else {
if (_camera && focusNode()) {
if (_useKeyFrameInteraction) {
_keyframeNavigator->updateCamera(*_camera);
}
else {
_orbitalNavigator->updateMouseStatesFromInput(*_inputState, deltaTime);
_orbitalNavigator->updateCameraStateFromMouseStates(*_camera, deltaTime);
}
_camera->setFocusPositionVec3(focusNode()->worldPosition());
}
}
}
SceneGraphNode* NavigationHandler::focusNode() const {
return _orbitalNavigator->focusNode();
}
glm::dvec3 NavigationHandler::focusNodeToCameraVector() const {
return _camera->positionVec3() - focusNode()->worldPosition();
}
glm::quat NavigationHandler::focusNodeToCameraRotation() const {
glm::dmat4 invWorldRotation = glm::dmat4(
glm::inverse(focusNode()->worldRotationMatrix())
);
return glm::quat(invWorldRotation) * glm::quat(_camera->rotationQuaternion());
}
Camera* NavigationHandler::camera() const {
return _camera;
}
const InputState& NavigationHandler::inputState() const {
return *_inputState;
}
void NavigationHandler::mouseButtonCallback(MouseButton button, MouseAction action) {
_inputState->mouseButtonCallback(button, action);
}
void NavigationHandler::mousePositionCallback(double x, double y) {
_inputState->mousePositionCallback(x, y);
}
void NavigationHandler::mouseScrollWheelCallback(double pos) {
_inputState->mouseScrollWheelCallback(pos);
}
void NavigationHandler::keyboardCallback(Key key, KeyModifier modifier, KeyAction action)
{
_inputState->keyboardCallback(key, modifier, action);
}
void NavigationHandler::setCameraStateFromDictionary(const ghoul::Dictionary& cameraDict)
{
bool readSuccessful = true;
std::string focus;
glm::dvec3 cameraPosition;
glm::dvec4 cameraRotation; // Need to read the quaternion as a vector first.
readSuccessful &= cameraDict.getValue(KeyFocus, focus);
readSuccessful &= cameraDict.getValue(KeyPosition, cameraPosition);
readSuccessful &= cameraDict.getValue(KeyRotation, cameraRotation);
if (!readSuccessful) {
throw ghoul::RuntimeError(
"Position, Rotation and Focus need to be defined for camera dictionary.");
}
SceneGraphNode* node = sceneGraphNode(focus);
if (!node) {
throw ghoul::RuntimeError(
"Could not find a node in scenegraph called '" + focus + "'");
}
// Set state
setFocusNode(node);
_camera->setPositionVec3(cameraPosition);
_camera->setRotation(glm::dquat(
cameraRotation.x, cameraRotation.y, cameraRotation.z, cameraRotation.w));
}
ghoul::Dictionary NavigationHandler::getCameraStateDictionary() {
glm::dvec3 cameraPosition;
glm::dquat quat;
glm::dvec4 cameraRotation;
cameraPosition = _camera->positionVec3();
quat = _camera->rotationQuaternion();
cameraRotation = glm::dvec4(quat.w, quat.x, quat.y, quat.z);
ghoul::Dictionary cameraDict;
cameraDict.setValue(KeyPosition, cameraPosition);
cameraDict.setValue(KeyRotation, cameraRotation);
cameraDict.setValue(KeyFocus, focusNode()->name());
return cameraDict;
}
void NavigationHandler::saveCameraStateToFile(const std::string& filepath) {
if (!filepath.empty()) {
std::string fullpath = absPath(filepath);
LINFO("Saving camera position: " << filepath);
ghoul::Dictionary cameraDict = getCameraStateDictionary();
// TODO : Should get the camera state as a dictionary and save the dictionary to
// a file in form of a lua state and not use ofstreams here.
std::ofstream ofs(fullpath.c_str());
glm::dvec3 p = _camera->positionVec3();
glm::dquat q = _camera->rotationQuaternion();
ofs << "return {" << std::endl;
ofs << " " << KeyFocus << " = " << "\"" << focusNode()->name() << "\""
<< "," << std::endl;
ofs << " " << KeyPosition << " = {"
<< std::to_string(p.x) << ", "
<< std::to_string(p.y) << ", "
<< std::to_string(p.z) << "}," << std::endl;
ofs << " " << KeyRotation << " = {"
<< std::to_string(q.w) << ", "
<< std::to_string(q.x) << ", "
<< std::to_string(q.y) << ", "
<< std::to_string(q.z) << "}," << std::endl;
ofs << "}"<< std::endl;
ofs.close();
}
}
void NavigationHandler::restoreCameraStateFromFile(const std::string& filepath) {
LINFO("Reading camera state from file: " << filepath);
if (!FileSys.fileExists(filepath))
throw ghoul::FileNotFoundError(filepath, "CameraFilePath");
ghoul::Dictionary cameraDict;
try {
ghoul::lua::loadDictionaryFromFile(filepath, cameraDict);
setCameraStateFromDictionary(cameraDict);
_cameraUpdatedFromScript = true;
}
catch (ghoul::RuntimeError& e) {
LWARNING("Unable to set camera position");
LWARNING(e.message);
}
}
scripting::LuaLibrary NavigationHandler::luaLibrary() {
return {
"navigation",
{
{
"setCameraState",
&luascriptfunctions::setCameraState,
{},
"object",
"Set the camera state"
},
{
"saveCameraStateToFile",
&luascriptfunctions::saveCameraStateToFile,
{},
"string",
"Save the current camera state to file"
},
{
"restoreCameraStateFromFile",
&luascriptfunctions::restoreCameraStateFromFile,
{},
"string",
"Restore the camera state from file"
},
{
"resetCameraDirection",
&luascriptfunctions::resetCameraDirection,
{},
"void",
"Reset the camera direction to point at the focus node"
}
}
};
}
} // namespace openspace::interaction