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OpenSpace/include/openspace/interaction/interactionhandler.h

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C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __INTERACTIONHANDLER_H__
#define __INTERACTIONHANDLER_H__
#include <openspace/interaction/keyboardcontroller.h>
#include <openspace/interaction/mousecontroller.h>
#include <openspace/network/parallelconnection.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/util/keys.h>
#include <mutex>
namespace openspace {
class Camera;
class SceneGraphNode;
namespace interaction {
class InteractionHandler : public properties::PropertyOwner {
public:
InteractionHandler();
~InteractionHandler();
void setKeyboardController(KeyboardController* controller);
void setMouseController(MouseController* controller);
void addController(Controller* controller);
void lockControls();
void unlockControls();
void update(double deltaTime);
void setFocusNode(SceneGraphNode* node);
const SceneGraphNode* const focusNode() const;
void setCamera(Camera* camera);
const Camera* const camera() const;
void keyboardCallback(Key key, KeyModifier modifier, KeyAction action);
void mouseButtonCallback(MouseButton button, MouseAction action);
void mousePositionCallback(double x, double y);
void mouseScrollWheelCallback(double pos);
double deltaTime() const;
void orbitDelta(const glm::quat& rotation);
void orbit(const float &dx, const float &dy, const float &dz, const float &dist);
//void distance(const float &d);
void rotateDelta(const glm::quat& rotation);
void distanceDelta(const PowerScaledScalar& distance, size_t iterations = 0);
void lookAt(const glm::quat& rotation);
void setRotation(const glm::quat& rotation);
void resetKeyBindings();
void bindKey(Key key, KeyModifier modifier, std::string lua);
void setInteractionSensitivity(float sensitivity);
float interactionSensitivity() const;
void setInvertRoll(bool invert);
bool invertRoll() const;
void setInvertRotation(bool invert);
bool invertRotation() const;
void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf);
void clearKeyframes();
/**
* Returns the Lua library that contains all Lua functions available to affect the
* interaction. The functions contained are
* - openspace::luascriptfunctions::setOrigin
* \return The Lua library that contains all Lua functions available to affect the
* interaction
*/
static scripting::ScriptEngine::LuaLibrary luaLibrary();
private:
friend class Controller;
InteractionHandler(const InteractionHandler&) = delete;
InteractionHandler& operator=(const InteractionHandler&) = delete;
InteractionHandler(InteractionHandler&&) = delete;
InteractionHandler& operator=(InteractionHandler&&) = delete;
Camera* _camera;
SceneGraphNode* _focusNode;
double _deltaTime;
std::mutex _mutex;
bool _validKeyLua;
std::multimap<KeyWithModifier, std::string > _keyLua;
float _controllerSensitivity;
bool _invertRoll;
bool _invertRotation;
KeyboardController* _keyboardController;
MouseController* _mouseController;
std::vector<Controller*> _controllers;
properties::StringProperty _origin;
properties::StringProperty _coordinateSystem;
//remote controller
std::vector<network::datamessagestructures::PositionKeyframe> _keyframes;
double _currentKeyframeTime;
std::mutex _keyframeMutex;
};
} // namespace interaction
} // namespace openspace
#endif // __INTERACTIONHANDLER_H__