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130 lines
5.9 KiB
C++
130 lines
5.9 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERABLECONSTELLATIONBOUNDS_H__
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#define __RENDERABLECONSTELLATIONBOUNDS_H__
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/scalarproperty.h>
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#include <openspace/properties/selectionproperty.h>
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#include <ghoul/opengl/programobject.h>
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#include <array>
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namespace openspace {
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/**
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* This class renders the constellation bounds as defined in
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* http://cdsarc.u-strasbg.fr/viz-bin/Cat?cat=VI%2F49. It contains the bounds on the
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* celestial sky for the different constellations and is used to determine in which region
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* of the sky a specific object is located.
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* The bounds are drawn as lines on a sphere with variable radius, set by the
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* <code>_distance</code> property. Currently, all constellation bounds are lines, which
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* leads to artifacts if the radius is very small.
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* Renderable configuration attributes:
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* <code>File</code> [string] (required): The file that contains the bounds and the
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* abbreviations for the different constellations
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* <code>ConstellationFile</code> [string]: The file that contains the mapping between
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* abbreviations and full names. If the file is omitted, the abbreviations are used as the
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* full names.
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* <code>ReferenceFrame</code> [string]: The reference frame in which the points contained
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* in the <code>File</code> are stored in. Defaults to <code>J2000</code>
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*/
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class RenderableConstellationBounds : public Renderable {
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public:
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RenderableConstellationBounds(const ghoul::Dictionary& dictionary);
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~RenderableConstellationBounds();
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bool initialize() override;
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bool deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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private:
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/// Stores the constellation bounds
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struct ConstellationBound {
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std::string constellationAbbreviation; ///< The abbreviation of the constellation
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std::string constellationFullName;
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bool isEnabled;
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size_t startIndex; ///< The index of the first vertex describing the bounds
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size_t nVertices; ///< The number of vertices describing the bounds
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};
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/**
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* Loads the file specified in <code>_vertexFilename</code> and fills the
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* <code>_constellationBounds</code> variable, as well as the
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* <code>_vertexValues</code> list. If this method fails, the content of either
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* destination is undefined.
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* \return <code>true</code> if the loading succeeded, <code>false</code> otherwise
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*/
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bool loadVertexFile();
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/**
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* Loads the file specified in <code>_constellationFilename</code> that contains the
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* mapping between abbreviations and full names of constellations.
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* \return <code>true</code> if the loading succeeded, <code>false</code> otherwise
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*/
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bool loadConstellationFile();
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/// Fills the <code>_constellationSelection</code> property with all constellations
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void fillSelectionProperty();
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/**
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* Callback method that gets triggered when <code>_constellationSelection</code>
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* changes.
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*/
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void selectionPropertyHasChanged();
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std::string _vertexFilename; ///< The filename containing the constellation bounds
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std::string _constellationFilename; ///< The file containing constellation names
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std::unique_ptr<ghoul::opengl::ProgramObject> _program;
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/// The list of all loaded constellation bounds
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std::vector<ConstellationBound> _constellationBounds;
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typedef std::array<float, 3> Vertex;
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std::vector<Vertex> _vertexValues; ///< A list of all vertices of all bounds
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/// The radius of the celestial sphere onto which the bounds are drawn
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properties::FloatProperty _distance;
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/// The property that stores all indices of constellations that should be drawn
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properties::SelectionProperty _constellationSelection;
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std::string _originReferenceFrame; ///< Reference frame in which bounds are defined
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/// Used to translate between the origin reference frame and the target frame
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glm::dmat3 _stateMatrix;
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GLuint _vao;
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GLuint _vbo;
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};
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} // namespace openspace
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#endif // __RENDERABLECONSTELLATIONBOUNDS_H__
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