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OpenSpace/modules/base/rendering/renderableconstellationbounds.h
2016-02-05 17:43:21 +01:00

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/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2016 *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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#ifndef __RENDERABLECONSTELLATIONBOUNDS_H__
#define __RENDERABLECONSTELLATIONBOUNDS_H__
#include <openspace/rendering/renderable.h>
#include <openspace/properties/scalarproperty.h>
#include <openspace/properties/selectionproperty.h>
#include <ghoul/opengl/programobject.h>
#include <array>
namespace openspace {
/**
* This class renders the constellation bounds as defined in
* http://cdsarc.u-strasbg.fr/viz-bin/Cat?cat=VI%2F49. It contains the bounds on the
* celestial sky for the different constellations and is used to determine in which region
* of the sky a specific object is located.
* The bounds are drawn as lines on a sphere with variable radius, set by the
* <code>_distance</code> property. Currently, all constellation bounds are lines, which
* leads to artifacts if the radius is very small.
* Renderable configuration attributes:
* <code>File</code> [string] (required): The file that contains the bounds and the
* abbreviations for the different constellations
* <code>ConstellationFile</code> [string]: The file that contains the mapping between
* abbreviations and full names. If the file is omitted, the abbreviations are used as the
* full names.
* <code>ReferenceFrame</code> [string]: The reference frame in which the points contained
* in the <code>File</code> are stored in. Defaults to <code>J2000</code>
*/
class RenderableConstellationBounds : public Renderable {
public:
RenderableConstellationBounds(const ghoul::Dictionary& dictionary);
~RenderableConstellationBounds();
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
private:
/// Stores the constellation bounds
struct ConstellationBound {
std::string constellationAbbreviation; ///< The abbreviation of the constellation
std::string constellationFullName;
bool isEnabled;
size_t startIndex; ///< The index of the first vertex describing the bounds
size_t nVertices; ///< The number of vertices describing the bounds
};
/**
* Loads the file specified in <code>_vertexFilename</code> and fills the
* <code>_constellationBounds</code> variable, as well as the
* <code>_vertexValues</code> list. If this method fails, the content of either
* destination is undefined.
* \return <code>true</code> if the loading succeeded, <code>false</code> otherwise
*/
bool loadVertexFile();
/**
* Loads the file specified in <code>_constellationFilename</code> that contains the
* mapping between abbreviations and full names of constellations.
* \return <code>true</code> if the loading succeeded, <code>false</code> otherwise
*/
bool loadConstellationFile();
/// Fills the <code>_constellationSelection</code> property with all constellations
void fillSelectionProperty();
/**
* Callback method that gets triggered when <code>_constellationSelection</code>
* changes.
*/
void selectionPropertyHasChanged();
std::string _vertexFilename; ///< The filename containing the constellation bounds
std::string _constellationFilename; ///< The file containing constellation names
std::unique_ptr<ghoul::opengl::ProgramObject> _program;
/// The list of all loaded constellation bounds
std::vector<ConstellationBound> _constellationBounds;
typedef std::array<float, 3> Vertex;
std::vector<Vertex> _vertexValues; ///< A list of all vertices of all bounds
/// The radius of the celestial sphere onto which the bounds are drawn
properties::FloatProperty _distance;
/// The property that stores all indices of constellations that should be drawn
properties::SelectionProperty _constellationSelection;
std::string _originReferenceFrame; ///< Reference frame in which bounds are defined
/// Used to translate between the origin reference frame and the target frame
glm::dmat3 _stateMatrix;
GLuint _vao;
GLuint _vbo;
};
} // namespace openspace
#endif // __RENDERABLECONSTELLATIONBOUNDS_H__