Files
OpenSpace/modules/base/shaders/model_vs.glsl
2016-02-05 22:47:37 +01:00

61 lines
2.9 KiB
GLSL

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2016 *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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#version __CONTEXT__
uniform mat4 ViewProjection;
uniform mat4 ModelTransform;
uniform float _magnification;
layout(location = 0) in vec4 in_position;
//in vec3 in_position;
layout(location = 1) in vec2 in_st;
layout(location = 2) in vec3 in_normal;
out vec2 vs_st;
out vec4 vs_normal;
out vec4 vs_position;
out float s;
#include "PowerScaling/powerScaling_vs.hglsl"
void main() {
vec4 pos = in_position;
pos.w += _magnification;
// set variables
vs_st = in_st;
//vs_stp = in_position.xyz;
vs_position = pos;
vec4 tmp = pos;
// this is wrong for the normal. The normal transform is the transposed inverse of the model transform
vs_normal = normalize(ModelTransform * vec4(in_normal,0));
vec4 position = pscTransform(tmp, ModelTransform);
vs_position = tmp;
position = ViewProjection * position;
gl_Position = z_normalization(position);
}