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OpenSpace/include/openspace/interaction/mousecontroller.h

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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __MOUSECONTROLLER_H__
#define __MOUSECONTROLLER_H__
#include <openspace/interaction/controller.h>
#include <openspace/interaction/mouse.h>
#include <ghoul/glm.h>
namespace openspace {
namespace interaction {
class MouseController : public Controller {
public:
MouseController()
: _lastTrackballPos(0.f)
, _isMouseBeingPressedAndHeld(false)
{}
virtual void button(MouseAction action, MouseButton button) = 0;
virtual void move(float x, float y) = 0;
virtual void scrollWheel(int pos) = 0;
protected:
glm::vec3 _lastTrackballPos;
bool _isMouseBeingPressedAndHeld;
glm::vec3 mapToTrackball(glm::vec2 mousePos) {
const float RADIUS = 0.5; // Sphere radius
glm::vec3 out = glm::vec3(mousePos.x-0.5, -1.0*(mousePos.y-0.5), 0);
// Mapping according to Holroyds trackball
// Piece-wise sphere + hyperbolic sheet
if (out.x*out.x + out.y*out.y <= RADIUS*RADIUS/2.0) {
//Spherical Region
out.z = RADIUS*RADIUS - (out.x*out.x + out.y*out.y);
out.z = out.z > 0.0 ? sqrtf(out.z) : 0.0;
} else { //Hyperbolic Region - for smooth z values
out.z = (RADIUS*RADIUS)/(2.0*sqrt(out.x*out.x + out.y*out.y));
}
return glm::normalize(out);
}
glm::vec3 mapToCamera(glm::vec3 trackballPos) {
// return glm::vec3((sgct::Engine::instance()->getActiveViewMatrix() * glm::vec4(trackballPos,0)));
//Get x,y,z axis vectors of current camera view
glm::vec3 currentViewYaxis = glm::normalize(camera()->lookUpVector());
psc viewDir = camera()->position() - focusNode()->worldPosition();
glm::vec3 currentViewZaxis = glm::normalize(viewDir.vec3());
glm::vec3 currentViewXaxis = glm::normalize(glm::cross(currentViewYaxis, currentViewZaxis));
//mapping to camera co-ordinate
currentViewXaxis*=trackballPos.x;
currentViewYaxis*=trackballPos.y;
currentViewZaxis*=trackballPos.z;
return (currentViewXaxis + currentViewYaxis + currentViewZaxis);
}
void trackballRotate(int x, int y) {
// Normalize mouse coordinates to [0,1]
float width = sgct::Engine::instance()->getActiveXResolution();
float height = sgct::Engine::instance()->getActiveYResolution();
glm::vec2 mousePos = glm::vec2((float)x/width, (float)y/height);
mousePos = glm::clamp(mousePos, -0.5, 1.5); // Ugly fix #1: Camera position becomes NaN on mouse values outside [-0.5, 1.5]
//mousePos[1] = 0.5; // Ugly fix #2: Tempoarily only allow rotation around y
glm::vec3 curTrackballPos = mapToTrackball(mousePos);
// LDEBUG(mousePos.x << ", " << mousePos.y << " = " << curTrackballPos.x << ", " << curTrackballPos.y << ", " << curTrackballPos.z);
// Disable movement on the first click for extra smoothness
if (!_isMouseBeingPressedAndHeld) {
_lastTrackballPos = curTrackballPos;
_isMouseBeingPressedAndHeld = true;
}
if (curTrackballPos != _lastTrackballPos) {
// calculate rotation angle (in radians)
float rotationAngle = glm::angle(curTrackballPos, _lastTrackballPos);
rotationAngle *= deltaTime() * 100.0f;
// Map trackballpos to camera
// glm::vec3 trackballMappedToCamera = mapToCamera(_lastTrackballPos - curTrackballPos);
// psc currentCamPos = camera_->getPosition();
// glm::vec3 nextCamPos = currentCamPos.getVec3f() + trackballMappedToCamera;
// glm::vec3 rotationAxis = glm::cross(currentCamPos.getVec3f(), nextCamPos);
glm::vec3 rotationAxis = glm::cross(_lastTrackballPos, curTrackballPos);
rotationAxis = glm::normalize(rotationAxis);
glm::quat quaternion = glm::angleAxis(rotationAngle, rotationAxis);
// Apply quaternion to camera
orbitDelta(quaternion);
_lastTrackballPos = curTrackballPos;
}
}
};
class OrbitMouseController : public MouseController {
public:
void button(MouseAction action, MouseButton button) {
if (button == MouseButton::Left && action == MouseAction::Press)
_leftMouseButtonDown = true;
else if (button == MouseButton::Left && action == MouseAction::Release) {
_leftMouseButtonDown = false;
_isMouseBeingPressedAndHeld = false;
}
}
void move(float x, float y) {
if (_leftMouseButtonDown)
trackballRotate(x,y);
}
void scrollWheel(int pos) {
const double speed = 4.75;
const double dt = deltaTime();
if (pos < 0) {
PowerScaledScalar dist(speed * dt, 0.0);
distanceDelta(dist);
} else if(pos > 0) {
PowerScaledScalar dist(-speed * dt, 0.0);
distanceDelta(dist);
}
}
protected:
bool _leftMouseButtonDown;
};
} // namespace interaction
} // namespace openspace
#endif // __MOUSECONTROLLER_H__