mirror of
https://github.com/OpenSpace/OpenSpace.git
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261 lines
9.3 KiB
C++
261 lines
9.3 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___SCENE___H__
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#define __OPENSPACE_CORE___SCENE___H__
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#include <openspace/properties/propertyowner.h>
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#include <vector>
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#include <unordered_map>
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#include <set>
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#include <mutex>
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#include <openspace/scene/sceneinitializer.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/scene/scenelicense.h>
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#include <openspace/scene/scenelicensewriter.h>
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/util/camera.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/misc/easing.h>
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#include <ghoul/opengl/programobject.h>
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namespace ghoul { class Dictionary; }
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namespace openspace {
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namespace documentation { struct Documentation; }
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// Notifications:
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// SceneGraphFinishedLoading
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class Scene
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: public properties::PropertyOwner
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{
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public:
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BooleanType(UpdateDependencies);
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struct InvalidSceneError : ghoul::RuntimeError {
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/**
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* \param message The reason that caused this exception to be thrown
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* \param component The optional compoment that caused this exception to be thrown
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* \pre message may not be empty
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*/
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explicit InvalidSceneError(const std::string& message,
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const std::string& component = "");
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};
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// constructors & destructor
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Scene(std::unique_ptr<SceneInitializer> initializer);
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~Scene();
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/**
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* Clear the scene graph,
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* i.e. set the root node to nullptr and deallocate all scene graph nodes.
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*/
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void clear();
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/**
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* Attach node to the root
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*/
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void attachNode(std::unique_ptr<SceneGraphNode> node);
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/**
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* Detach node from the root
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*/
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std::unique_ptr<SceneGraphNode> detachNode(SceneGraphNode& node);
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/**
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* Set the camera of the scene
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*/
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void setCamera(std::unique_ptr<Camera> camera);
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/**
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* Return the camera
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*/
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Camera* camera() const;
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/**
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* Updates all SceneGraphNodes relative positions
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*/
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void update(const UpdateData& data);
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/**
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* Render visible SceneGraphNodes using the provided camera.
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*/
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void render(const RenderData& data, RendererTasks& tasks);
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/**
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* Return the root SceneGraphNode.
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*/
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SceneGraphNode* root();
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/**
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* Return the root SceneGraphNode.
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*/
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const SceneGraphNode* root() const;
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/**
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* Return the scenegraph node with the specified name or <code>nullptr</code> if that
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* name does not exist.
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*/
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SceneGraphNode* sceneGraphNode(const std::string& name) const;
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/**
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* Add a node and all its children to the scene.
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*/
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void registerNode(SceneGraphNode* node);
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/**
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* Remove a node and all its children from the scene.
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*/
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void unregisterNode(SceneGraphNode* node);
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void addSceneLicense(SceneLicense license);
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/**
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* Mark the node registry as dirty
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*/
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void markNodeRegistryDirty();
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/**
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* Return a vector of all scene graph nodes in the scene.
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*/
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const std::vector<SceneGraphNode*>& allSceneGraphNodes() const;
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/**
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* Write information about the license information for the scenegraph nodes that are
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* contained in this scene
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* \param path The file path that will contain the documentation about the licenses
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* used in this scene
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*/
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void writeSceneLicenseDocumentation(const std::string& path) const;
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/**
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* Returns a map from identifier to scene graph node.
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*/
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const std::unordered_map<std::string, SceneGraphNode*>& nodesByIdentifier() const;
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/**
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* Load a scene graph node from a dictionary and return it.
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*/
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SceneGraphNode* loadNode(const ghoul::Dictionary& nodeDictionary);
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/**
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* Initialize a scene graph node.
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*/
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void initializeNode(SceneGraphNode* node);
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/**
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* Return true if the scene is initializing
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*/
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bool isInitializing() const;
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/**
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* Adds an interpolation request for the passed \p prop that will run for
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* \p durationSeconds seconds. Every time the #updateInterpolations method is called
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* the Property will be notified that it has to update itself using the stored
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* interpolation values. If an interpolation record already exists for the passed
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* \p prop, the previous record will be overwritten and the remaining time of the old
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* interpolation is ignored.
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*
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* \param prop The property that should be called to update itself every frame until
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* \p durationSeconds seconds have passed
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* \param durationSeconds The number of seconds that the interpolation will run for
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*
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* \pre \p prop must not be \c nullptr
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* \pre \p durationSeconds must be positive and not 0
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* \post A new interpolation record exists for \p that is not expired
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*/
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void addInterpolation(properties::Property* prop, float durationSeconds,
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ghoul::EasingFunction easingFunction = ghoul::EasingFunction::Linear);
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/**
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* Removes the passed \p prop from the list of Property%s that are update each time
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* the #updateInterpolations method is called
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*
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* \param prop The Property that should not longer be updated
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*
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* \pre \prop must not be nullptr
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* \post No interpolation record exists for \p prop
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*/
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void removeInterpolation(properties::Property* prop);
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/**
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* Informs all Property%s with active interpolations about applying a new update tick
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* using the Property::interpolateValue method, passing a parameter \c t which is \c 0
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* if no time has passed between the #addInterpolation method and \c 1 if an amount of
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* time equal to the requested interpolation time has passed. The parameter \c t is
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* updated with a resolution of 1 microsecond, which means that if this function is
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* called twice within 1 microsecond, the passed parameter \c t might be the same for
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* both calls
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*/
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void updateInterpolations();
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/**
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* Returns the Lua library that contains all Lua functions available to change the
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* scene graph. The functions contained are
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* - openspace::luascriptfunctions::property_setValue
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* - openspace::luascriptfunctions::property_getValue
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* \return The Lua library that contains all Lua functions available to change the
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* scene graph
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*/
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static scripting::LuaLibrary luaLibrary();
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private:
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/**
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* Update dependencies.
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*/
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void updateNodeRegistry();
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void sortTopologically();
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std::unique_ptr<Camera> _camera;
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std::vector<SceneGraphNode*> _topologicallySortedNodes;
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std::vector<SceneGraphNode*> _circularNodes;
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std::unordered_map<std::string, SceneGraphNode*> _nodesByIdentifier;
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bool _dirtyNodeRegistry;
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SceneGraphNode _rootDummy;
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std::unique_ptr<SceneInitializer> _initializer;
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std::vector<SceneLicense> _licenses;
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std::mutex _programUpdateLock;
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std::set<ghoul::opengl::ProgramObject*> _programsToUpdate;
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std::vector<std::unique_ptr<ghoul::opengl::ProgramObject>> _programs;
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struct InterpolationInfo {
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properties::Property* prop;
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std::chrono::time_point<std::chrono::steady_clock> beginTime;
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float durationSeconds;
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ghoul::EasingFunc<float> easingFunction;
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bool isExpired = false;
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};
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std::vector<InterpolationInfo> _interpolationInfos;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___SCENE___H__
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