Files
OpenSpace/modules/globebrowsing/tile/tileprovider/tileprovider.h
T
Kalle Bladin 4f903ac030 Feature/globebrowsing (#334)
Layer support for globe browsing:

Add layers using the function openspace.globebrowsing.addLayer
Delete layers using openspace.globebrowsing.deleteLayer
Layer type does not necessarily have to be of tile type. For example solidcolor does not use tiles
Blend modes for layers are Normal, Add, Subtract, Multiply, Color
Layer adjustments to affect layers. The current only active one is chroma key to cut out a color from the layer. Transfer functions or clipping masks are examples of layer adjustments for the future.
Support for adding layer specifications for quickly accessing GIBS layers:
openspace.globebrowsing.createGibsGdalXml
openspace.globebrowsing.createTemporalGibsGdalXml
The arguments for these functions are currently strings. Would it be better to use a lua dictionary?
No data values for height layers are correctly regarded (can be seen on Earth. No longer bumps on the poles)
Other minor things:

Worked a bit on point globe to render globes at large distances. Currently not in use and doesn't have anything to do with the other things.
Concurrent job manager takes a thread pool as argument and not a pointer to one. This is because the concurrent job manager needs to have ownership of the thread pool for correct deinitialization. Will cause breaking change for users of concurrent job manager if merged in to master.


* Add ability to add layers programatically.

* Clean up

* Fix order of deletion in concurrent job manager and clean up

* Can create by level tile provider with empty dictionary.

* Add script to add GIBS datasets.

* Start working with layer adjustment

* Update mod files

* More work on point globe

* Add script to create temporal GIBS datasets.

* Update temporal tile provider to be able to take gdal descriptions without file path.

* Add adjustment property to layers.

* Rename adjustment layer

* Add adjustment code to all layer groups

* Remove caching of gdal datasets due to cluttering of folders

* Document layer support

* Update Mars mod

* Make Mercury great again.

* Cleanup and add blend mode Color

* Enable setting of layeradjustment and blend mode from mod files.

* No more use for grayscale color overlays. Use grayscale layer with color blend mode instead.

* Clean up mod files

* Clean up

* Clean up

* No need for grayscale layers. Reading grayscale in to rgb instead for color layers.

* Remove unused layer groups

* Correctly read to grayscale layers

* Update globe mod files

* Rename ColorOverlays to Overlays.

* Clean up

* Clean up

* Solve compilation error
2017-07-10 20:34:39 +02:00

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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___TILE_PROVIDER___H__
#define __OPENSPACE_MODULE_GLOBEBROWSING___TILE_PROVIDER___H__
#include <modules/globebrowsing/tile/chunktile.h>
#include <modules/globebrowsing/tile/tile.h>
#include <modules/globebrowsing/cache/lrucache.h>
#include <modules/globebrowsing/rendering/layer/layer.h>
#include <openspace/properties/propertyowner.h>
#include <ghoul/opengl/texture.h>
#include <vector>
namespace openspace {
namespace globebrowsing {
namespace tileprovider {
/**
* Interface for providing <code>Tile</code>s given a
* <code>TileIndex</code>.
*/
class TileProvider : public properties::PropertyOwner {
public:
/**
* Factory method for instantiating different implementations of
* <code>TileProviders</code>. The provided dictionary must
* define a key specifying what implementation of TileProvider
* to be instantiated.
*/
static std::unique_ptr<TileProvider> createFromDictionary(
layergroupid::TypeID layerTypeID,
const ghoul::Dictionary& dictionary);
/**
* Default constructor.
*/
TileProvider();
/**
* Implementations of the TileProvider interface must implement
* a constructor taking a dictionary as input. The provided
* dictionary must define a key specifying what implementation
* of TileProvider to be instantiated.
*/
TileProvider(const ghoul::Dictionary& dictionary);
/**
* Virtual destructor that subclasses should override to do
* clean up.
*/
virtual ~TileProvider() = default;
virtual bool initialize();
virtual bool deinitialize() { return true; };
/**
* Method for querying tiles, given a specified <code>TileIndex</code>.
*
* This method is expected to be invoked multiple times per frame,
* and should therefore return quickly, e.g. not perform heavy I/O
* operations. However, invoking this method may spawn separate threads
* to perform such operations. Therefore, programmers shoud
* note that there is no guarantee that the <code>Tile</code>
* status and texture will be consistent over different invocations
* of this method.
*
* \param tileIndex specifying a region of a map for which
* we want tile data.
*
* \returns The tile corresponding to the TileIndex by the time
* the method was invoked.
*/
virtual Tile getTile(const TileIndex& tileIndex) = 0;
virtual ChunkTile getChunkTile(TileIndex tileIndex, int parents = 0,
int maxParents = 1337);
virtual ChunkTilePile getChunkTilePile(TileIndex tileIndex, int pileSize);
Tile getDefaultTile() const;
/**
* Returns the status of a <code>Tile</code>. The <code>Tile::Status</code>
* corresponds the <code>Tile</code> that would be returned
* if the function <code>getTile</code> would be invoked with the same
* <code>TileIndex</code> argument at this point in time.
*/
virtual Tile::Status getTileStatus(const TileIndex& index) = 0;
/**
* Get the associated depth transform for this TileProvider.
* This is necessary for TileProviders serving height map
* data, in order to correcly map pixel values to meters.
*/
virtual TileDepthTransform depthTransform() = 0;
/**
* This method should be called once per frame. Here, TileProviders
* are given the opportunity to update their internal state.
*/
virtual void update() = 0;
/**
* Provides a uniform way of all TileProviders to reload or
* restore all of its internal state. This is mainly useful
* for debugging purposes.
*/
virtual void reset() = 0;
/**
* \returns The maximum level as defined by <code>TileIndex</code>
* that this TileProvider is able provide.
*/
virtual int maxLevel() = 0;
/**
* \returns the no data value for the dataset. Default is the minimum float avalue.
*/
virtual float noDataValueAsFloat();
/**
* \returns a unique identifier for the <code>TileProvider<\code>. All
* <code>TileProviders<\code> have an ID starting at 0 from the first created.
* The maximum number of unique identifiers is UINT_MAX
*/
unsigned int uniqueIdentifier() const;
protected:
std::string _name;
private:
void initializeDefaultTile();
static unsigned int _numTileProviders;
unsigned int _uniqueIdentifier;
bool _initialized;
std::unique_ptr<ghoul::opengl::Texture> _defaultTileTexture;
Tile _defaultTile;
};
} // namespace tileprovider
} // namespace globebrowsing
} // namespace openspace
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___TILE_PROVIDER___H__