Files
OpenSpace/src/navigation/navigationhandler.cpp

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24 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/navigation/navigationhandler.h>
#include <openspace/camera/camera.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/events/event.h>
#include <openspace/events/eventengine.h>
#include <openspace/interaction/actionmanager.h>
#include <openspace/interaction/scriptcamerastates.h>
#include <openspace/navigation/navigationstate.h>
#include <openspace/network/parallelpeer.h>
#include <openspace/scene/profile.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/scripting/lualibrary.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/query/query.h>
#include <ghoul/filesystem/file.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/dictionaryluaformatter.h>
#include <ghoul/misc/profiling.h>
#include <glm/gtx/vector_angle.hpp>
#include <filesystem>
#include <fstream>
#include <numeric>
#include "navigationhandler_lua.inl"
namespace {
// Helper structs for the visitor pattern of the std::variant
template <class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
template <class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
constexpr std::string_view _loggerCat = "NavigationHandler";
constexpr openspace::properties::Property::PropertyInfo DisableKeybindingsInfo = {
"DisableKeybindings",
"Disable all Keybindings",
"Disables all keybindings without removing them. Please note that this does not "
"apply to the key to open the console"
};
constexpr openspace::properties::Property::PropertyInfo DisableMouseInputInfo = {
"DisableMouseInputs",
"Disable all mouse inputs",
"Disables all mouse inputs and prevents them from affecting the camera"
};
constexpr openspace::properties::Property::PropertyInfo DisableJoystickInputInfo = {
"DisableJoystickInputs",
"Disable all joystick inputs",
"Disables all joystick inputs and prevents them from affecting the camera"
};
constexpr openspace::properties::Property::PropertyInfo FrameInfo = {
"UseKeyFrameInteraction",
"Use keyframe interaction",
"If this is set to 'true' the entire interaction is based off key frames rather "
"than using the mouse interaction"
};
} // namespace
namespace openspace::interaction {
NavigationHandler::NavigationHandler()
: properties::PropertyOwner({ "NavigationHandler" })
, _disableKeybindings(DisableKeybindingsInfo, false)
, _disableMouseInputs(DisableMouseInputInfo, false)
, _disableJoystickInputs(DisableJoystickInputInfo, false)
, _useKeyFrameInteraction(FrameInfo, false)
{
addPropertySubOwner(_orbitalNavigator);
addPropertySubOwner(_pathNavigator);
addProperty(_disableKeybindings);
addProperty(_disableMouseInputs);
addProperty(_disableJoystickInputs);
addProperty(_useKeyFrameInteraction);
}
NavigationHandler::~NavigationHandler() {}
void NavigationHandler::initialize() {
ZoneScoped
global::parallelPeer->connectionEvent().subscribe(
"NavigationHandler",
"statusChanged",
[this]() {
_useKeyFrameInteraction = (global::parallelPeer->status() ==
ParallelConnection::Status::ClientWithHost);
}
);
}
void NavigationHandler::deinitialize() {
ZoneScoped
global::parallelPeer->connectionEvent().unsubscribe("NavigationHandler");
}
void NavigationHandler::setFocusNode(SceneGraphNode* node) {
ghoul_assert(node, "Focus node must not be nullptr");
_orbitalNavigator.setFocusNode(node);
_camera->setPositionVec3(anchorNode()->worldPosition());
}
void NavigationHandler::setCamera(Camera* camera) {
_camera = camera;
_orbitalNavigator.setCamera(camera);
}
void NavigationHandler::setNavigationStateNextFrame(NavigationState state) {
_pendingNavigationState = std::move(state);
}
OrbitalNavigator& NavigationHandler::orbitalNavigator() {
return _orbitalNavigator;
}
const OrbitalNavigator& NavigationHandler::orbitalNavigator() const {
return _orbitalNavigator;
}
KeyframeNavigator& NavigationHandler::keyframeNavigator() {
return _keyframeNavigator;
}
PathNavigator& NavigationHandler::pathNavigator() {
return _pathNavigator;
}
bool NavigationHandler::isKeyFrameInteractionEnabled() const {
return _useKeyFrameInteraction;
}
float NavigationHandler::interpolationTime() const {
return _orbitalNavigator.retargetInterpolationTime();
}
void NavigationHandler::setInterpolationTime(float durationInSeconds) {
_orbitalNavigator.setRetargetInterpolationTime(durationInSeconds);
}
void NavigationHandler::updateCamera(double deltaTime) {
ghoul_assert(_camera != nullptr, "Camera must not be nullptr");
// If there is a navigation state to set, do so immediately and then return
if (_pendingNavigationState.has_value()) {
applyNavigationState(*_pendingNavigationState);
return;
}
OpenSpaceEngine::Mode mode = global::openSpaceEngine->currentMode();
bool playbackMode = (mode == OpenSpaceEngine::Mode::SessionRecordingPlayback);
// If we're in session recording payback mode, the session recording is responsible
// for navigation. So don't do anything more here
if (playbackMode || !_camera) {
return;
}
// Handle navigation, based on what navigator is active
if (_useKeyFrameInteraction) {
_keyframeNavigator.updateCamera(*_camera, playbackMode);
}
else if (mode == OpenSpaceEngine::Mode::CameraPath) {
_pathNavigator.updateCamera(deltaTime);
updateCameraTransitions();
}
else { // orbital navigator
if (_disableJoystickInputs) {
clearGlobalJoystickStates();
}
_orbitalNavigator.updateStatesFromInput(
_mouseInputState,
_keyboardInputState,
deltaTime
);
_orbitalNavigator.updateCameraStateFromStates(deltaTime);
updateCameraTransitions();
}
_orbitalNavigator.updateCameraScalingFromAnchor(deltaTime);
}
void NavigationHandler::applyNavigationState(const NavigationState& ns) {
_orbitalNavigator.setAnchorNode(ns.anchor);
_orbitalNavigator.setAimNode(ns.aim);
_camera->setPose(ns.cameraPose());
resetNavigationUpdateVariables();
_pendingNavigationState.reset();
}
void NavigationHandler::updateCameraTransitions() {
// This function is concerned with managing transitions of the camera between
// different distances of interest relative to the focus node. For each transition two
// scenarios are handled; SceneGraphNodes can have attached actions for each
// transition, which are automatically triggered. Additionally, an
// EventCameraTransition event is fired that contains information about the focus node
// and the transition state that caused the vent to fire.
// Diagram of events for a camera moving from right-to-left.
// Interaction sphere is 'O' in middle, and ')' are spherical boundaries. The approach
// factor, reach factor, and interaction sphere radius are all taken from the current
// focus node.
//
// |<------------------->| Approach factor * Interaction sphere
// |<------>| Reach Factor * Interaction sphere
//
// ( ( O ) )
// ^ ^ ^ ^
// OnExit OnMoveAway OnReach OnApproach
const glm::dvec3 anchorPos = anchorNode()->worldPosition();
const glm::dvec3 cameraPos = _camera->positionVec3();
const double currDistance = glm::distance(anchorPos, cameraPos);
const double d = anchorNode()->interactionSphere();
const double af = anchorNode()->approachFactor();
const double rf = anchorNode()->reachFactor();
using namespace std::string_literals;
if (_inAnchorApproachSphere) {
if (currDistance > d * (af + InteractionHystersis)) {
// We left the approach sphere outwards
_inAnchorApproachSphere = false;
if (!anchorNode()->onExitAction().empty()) {
ghoul::Dictionary dict;
dict.setValue("Node", anchorNode()->identifier());
dict.setValue("Transition", "Exiting"s);
for (const std::string& action : anchorNode()->onExitAction()) {
global::actionManager->triggerAction(action, dict);
}
}
global::eventEngine->publishEvent<events::EventCameraFocusTransition>(
_camera,
anchorNode(),
events::EventCameraFocusTransition::Transition::Exiting
);
}
else if (currDistance < d * (rf - InteractionHystersis)) {
// We transitioned from the approach sphere into the reach sphere
_inAnchorApproachSphere = false;
_inAnchorReachSphere = true;
if (!anchorNode()->onReachAction().empty()) {
ghoul::Dictionary dict;
dict.setValue("Node", anchorNode()->identifier());
dict.setValue("Transition", "Reaching"s);
for (const std::string& action : anchorNode()->onReachAction()) {
global::actionManager->triggerAction(action, dict);
}
}
global::eventEngine->publishEvent<events::EventCameraFocusTransition>(
_camera,
anchorNode(),
events::EventCameraFocusTransition::Transition::Reaching
);
}
}
else if (_inAnchorReachSphere && currDistance > d * (rf + InteractionHystersis)) {
// We transitioned from the reach sphere to the approach sphere
_inAnchorReachSphere = false;
_inAnchorApproachSphere = true;
if (!anchorNode()->onRecedeAction().empty()) {
ghoul::Dictionary dict;
dict.setValue("Node", anchorNode()->identifier());
dict.setValue("Transition", "Receding"s);
for (const std::string& action : anchorNode()->onRecedeAction()) {
global::actionManager->triggerAction(action, dict);
}
}
global::eventEngine->publishEvent<events::EventCameraFocusTransition>(
_camera,
anchorNode(),
events::EventCameraFocusTransition::Transition::Receding
);
}
else if (!_inAnchorApproachSphere && !_inAnchorReachSphere &&
currDistance < d * (af - InteractionHystersis))
{
// We moved into the approach sphere
_inAnchorApproachSphere = true;
if (!anchorNode()->onApproachAction().empty()) {
ghoul::Dictionary dict;
dict.setValue("Node", anchorNode()->identifier());
dict.setValue("Transition", "Approaching"s);
for (const std::string& action : anchorNode()->onApproachAction()) {
global::actionManager->triggerAction(action, dict);
}
}
global::eventEngine->publishEvent<events::EventCameraFocusTransition>(
_camera,
anchorNode(),
events::EventCameraFocusTransition::Transition::Approaching
);
}
}
void NavigationHandler::resetNavigationUpdateVariables() {
_orbitalNavigator.resetVelocities();
_orbitalNavigator.updatePreviousStateVariables();
}
const SceneGraphNode* NavigationHandler::anchorNode() const {
return _orbitalNavigator.anchorNode();
}
Camera* NavigationHandler::camera() const {
return _camera;
}
const MouseInputState& NavigationHandler::mouseInputState() const {
return _mouseInputState;
}
const KeyboardInputState& NavigationHandler::keyboardInputState() const {
return _keyboardInputState;
}
void NavigationHandler::mouseButtonCallback(MouseButton button, MouseAction action) {
if (!_disableMouseInputs) {
_mouseInputState.mouseButtonCallback(button, action);
}
}
void NavigationHandler::mousePositionCallback(double x, double y) {
if (!_disableMouseInputs) {
_mouseInputState.mousePositionCallback(x, y);
}
}
void NavigationHandler::mouseScrollWheelCallback(double pos) {
if (!_disableMouseInputs) {
_mouseInputState.mouseScrollWheelCallback(pos);
}
}
void NavigationHandler::keyboardCallback(Key key, KeyModifier modifier, KeyAction action)
{
// There is no need to disable the keyboard callback based on a property as the vast
// majority of input is coming through Lua scripts anyway which are not blocked here
_keyboardInputState.keyboardCallback(key, modifier, action);
}
bool NavigationHandler::disabledKeybindings() const {
return _disableKeybindings;
}
bool NavigationHandler::disabledMouse() const {
return _disableMouseInputs;
}
bool NavigationHandler::disabledJoystick() const {
return _disableJoystickInputs;
}
NavigationState NavigationHandler::navigationState() const {
const SceneGraphNode* referenceFrame = _orbitalNavigator.followingAnchorRotation() ?
_orbitalNavigator.anchorNode() :
sceneGraph()->root();
ghoul_assert(
referenceFrame,
"The root will always exist and the anchor node ought to be reset when removed"
);
return navigationState(*referenceFrame);
}
NavigationState NavigationHandler::navigationState(
const SceneGraphNode& referenceFrame) const
{
const SceneGraphNode* anchor = _orbitalNavigator.anchorNode();
if (!anchor) {
LERROR("No anchor node could be found");
return NavigationState();
}
const glm::dquat invNeutralRotation = glm::quat_cast(glm::lookAt(
glm::dvec3(0.0),
anchor->worldPosition() - _camera->positionVec3(),
glm::normalize(_camera->lookUpVectorWorldSpace())
));
glm::dquat localRotation = invNeutralRotation * _camera->rotationQuaternion();
glm::dvec3 eulerAngles = glm::eulerAngles(localRotation);
const double pitch = eulerAngles.x;
const double yaw = -eulerAngles.y;
// Need to compensate by redisual roll left in local rotation:
const glm::dquat unroll = glm::angleAxis(eulerAngles.z, glm::dvec3(0.0, 0.0, 1.0));
const glm::dvec3 neutralUp =
glm::inverse(invNeutralRotation) * unroll * _camera->lookUpVectorCameraSpace();
const glm::dmat3 invReferenceFrameTransform =
glm::inverse(referenceFrame.modelTransform());
const glm::dvec3 position = invReferenceFrameTransform *
(glm::dvec4(_camera->positionVec3() - anchor->worldPosition(), 1.0));
return NavigationState(
_orbitalNavigator.anchorNode()->identifier(),
_orbitalNavigator.aimNode() ? _orbitalNavigator.aimNode()->identifier() : "",
referenceFrame.identifier(),
position,
invReferenceFrameTransform * neutralUp, yaw, pitch
);
}
void NavigationHandler::saveNavigationState(const std::string& filepath,
const std::string& referenceFrameIdentifier)
{
NavigationState state;
if (!referenceFrameIdentifier.empty()) {
const SceneGraphNode* referenceFrame = sceneGraphNode(referenceFrameIdentifier);
if (!referenceFrame) {
LERROR(fmt::format(
"Could not find node '{}' to use as reference frame",
referenceFrameIdentifier
));
return;
}
state = navigationState(*referenceFrame);
}
else {
state = navigationState();
}
if (!filepath.empty()) {
std::filesystem::path absolutePath = absPath(filepath);
LINFO(fmt::format("Saving camera position: {}", absolutePath));
std::ofstream ofs(absolutePath);
ofs << "return " << ghoul::formatLua(state.dictionary());
ofs.close();
}
}
void NavigationHandler::loadNavigationState(const std::string& filepath) {
const std::filesystem::path absolutePath = absPath(filepath);
LINFO(fmt::format("Reading camera state from file: {}", absolutePath));
if (!std::filesystem::is_regular_file(absolutePath)) {
throw ghoul::FileNotFoundError(absolutePath.string(), "NavigationState");
}
ghoul::Dictionary navigationStateDictionary;
try {
ghoul::lua::loadDictionaryFromFile(
absolutePath.string(),
navigationStateDictionary
);
openspace::documentation::testSpecificationAndThrow(
NavigationState::Documentation(),
navigationStateDictionary,
"NavigationState"
);
setNavigationStateNextFrame(NavigationState(navigationStateDictionary));
}
catch (ghoul::RuntimeError& e) {
LERROR(fmt::format("Unable to set camera position: {}", e.message));
}
}
std::vector<std::string> NavigationHandler::listAllJoysticks() const {
std::vector<std::string> result;
result.reserve(global::joystickInputStates->size());
for (const JoystickInputState& joystickInputState : *global::joystickInputStates) {
if (!joystickInputState.name.empty()) {
result.push_back(joystickInputState.name);
}
}
return result;
}
void NavigationHandler::setJoystickAxisMapping(std::string joystickName, int axis,
JoystickCameraStates::AxisType mapping,
JoystickCameraStates::AxisInvert shouldInvert,
JoystickCameraStates::JoystickType joystickType,
bool isSticky,
double sensitivity)
{
_orbitalNavigator.joystickStates().setAxisMapping(
std::move(joystickName),
axis,
mapping,
shouldInvert,
joystickType,
isSticky,
sensitivity
);
}
void NavigationHandler::setJoystickAxisMappingProperty(std::string joystickName,
int axis,
std::string propertyUri,
float min, float max,
JoystickCameraStates::AxisInvert shouldInvert,
bool isRemote)
{
_orbitalNavigator.joystickStates().setAxisMappingProperty(
std::move(joystickName),
axis,
std::move(propertyUri),
min,
max,
shouldInvert,
isRemote
);
}
void NavigationHandler::setWebsocketAxisMapping(int axis,
WebsocketCameraStates::AxisType mapping,
WebsocketCameraStates::AxisInvert shouldInvert,
WebsocketCameraStates::AxisNormalize shouldNormalize)
{
_orbitalNavigator.websocketStates().setAxisMapping(
axis,
mapping,
shouldInvert,
shouldNormalize
);
}
JoystickCameraStates::AxisInformation
NavigationHandler::joystickAxisMapping(const std::string& joystickName, int axis) const
{
return _orbitalNavigator.joystickStates().axisMapping(joystickName, axis);
}
void NavigationHandler::setJoystickAxisDeadzone(const std::string& joystickName, int axis,
float deadzone)
{
_orbitalNavigator.joystickStates().setDeadzone(joystickName, axis, deadzone);
}
float NavigationHandler::joystickAxisDeadzone(const std::string& joystickName,
int axis) const
{
return _orbitalNavigator.joystickStates().deadzone(joystickName, axis);
}
void NavigationHandler::bindJoystickButtonCommand(const std::string& joystickName,
int button, std::string command,
JoystickAction action,
JoystickCameraStates::ButtonCommandRemote remote,
std::string documentation)
{
_orbitalNavigator.joystickStates().bindButtonCommand(
joystickName,
button,
std::move(command),
action,
remote,
std::move(documentation)
);
}
void NavigationHandler::clearJoystickButtonCommand(const std::string& joystickName,
int button)
{
_orbitalNavigator.joystickStates().clearButtonCommand(joystickName, button);
}
std::vector<std::string> NavigationHandler::joystickButtonCommand(
const std::string& joystickName, int button) const
{
return _orbitalNavigator.joystickStates().buttonCommand(joystickName, button);
}
void NavigationHandler::clearGlobalJoystickStates() {
std::fill(
global::joystickInputStates->begin(),
global::joystickInputStates->end(),
JoystickInputState()
);
}
scripting::LuaLibrary NavigationHandler::luaLibrary() {
return {
"navigation",
{
codegen::lua::LoadNavigationState,
codegen::lua::GetNavigationState,
codegen::lua::SetNavigationState,
codegen::lua::SaveNavigationState,
codegen::lua::RetargetAnchor,
codegen::lua::RetargetAim,
codegen::lua::BindJoystickAxis,
codegen::lua::BindJoystickAxisProperty,
codegen::lua::JoystickAxis,
codegen::lua::SetJoystickAxisDeadZone,
codegen::lua::JoystickAxisDeadzone,
codegen::lua::BindJoystickButton,
codegen::lua::ClearJoystickButton,
codegen::lua::JoystickButton,
codegen::lua::AddGlobalRotation,
codegen::lua::AddLocalRotation,
codegen::lua::AddTruckMovement,
codegen::lua::AddLocalRoll,
codegen::lua::AddGlobalRoll,
codegen::lua::TriggerIdleBehavior,
codegen::lua::ListAllJoysticks,
codegen::lua::TargetNextInterestingAnchor,
codegen::lua::TargetPreviousInterestingAnchor,
codegen::lua::DistanceToFocus
}
};
}
} // namespace openspace::interaction