mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-10 13:41:45 -06:00
1114 lines
38 KiB
C++
1114 lines
38 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2021 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/scene/scenegraphnode.h>
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#include <modules/base/scale/staticscale.h>
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#include <modules/base/rotation/staticrotation.h>
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#include <modules/base/translation/statictranslation.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/rendering/helper.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scene/timeframe.h>
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#include <openspace/util/memorymanager.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/misc/assert.h>
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#include <ghoul/misc/profiling.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <cmath>
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#include <optional>
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namespace {
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constexpr const char* _loggerCat = "SceneGraphNode";
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constexpr openspace::properties::Property::PropertyInfo ComputeScreenSpaceInfo =
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{
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"ComputeScreenSpaceData",
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"Compute Screen Space Data",
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"If this value is set to 'true', the screenspace-based properties are calculated "
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"at regular intervals. If these values are set to 'false', they are not updated."
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};
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constexpr openspace::properties::Property::PropertyInfo ScreenSpacePositionInfo = {
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"ScreenSpacePosition",
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"ScreenSpacePosition",
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"The x,y position in screen space. Can be used for placing GUI elements",
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openspace::properties::Property::Visibility::Hidden
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};
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constexpr openspace::properties::Property::PropertyInfo ScreenVisibilityInfo = {
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"ScreenVisibility",
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"ScreenVisibility",
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"Determines if the node is currently visible on screen",
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openspace::properties::Property::Visibility::Hidden
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};
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constexpr openspace::properties::Property::PropertyInfo DistanceFromCamToNodeInfo = {
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"DistanceFromCamToNode",
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"DistanceFromCamToNode",
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"The distance from the camera to the node surface",
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openspace::properties::Property::Visibility::Hidden
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};
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constexpr openspace::properties::Property::PropertyInfo ScreenSizeRadiusInfo = {
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"ScreenSizeRadius",
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"ScreenSizeRadius",
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"The screen size of the radius of the node",
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openspace::properties::Property::Visibility::Hidden
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};
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constexpr openspace::properties::Property::PropertyInfo VisibilityDistanceInfo = {
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"VisibilityDistance",
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"VisibilityDistance",
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"The distace in world coordinates between node and camera "
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"at which the screenspace object will become visible",
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openspace::properties::Property::Visibility::Hidden
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};
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constexpr openspace::properties::Property::PropertyInfo BoundingSphereInfo = {
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"BoundingSphere",
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"Bounding Sphere",
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"The bounding sphere of the scene graph node meaning that everything that this "
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"scene graph node renders must be contained within this sphere. This value is "
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"only used as an override to the bounding sphere calculated by the Renderable, "
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"if present. If this value is -1, the Renderable's computed bounding sphere is "
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"used",
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openspace::properties::Property::Visibility::Developer
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};
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constexpr openspace::properties::Property::PropertyInfo InteractionSphereInfo = {
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"InteractionSphere",
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"Interaction Sphere",
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"The minimum radius that the camera is allowed to get close to this scene graph "
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"node. This value is "
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"only used as an override to the bounding sphere calculated by the Renderable, "
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"if present. If this value is -1, the Renderable's computed interaction sphere "
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"is used",
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openspace::properties::Property::Visibility::Developer
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};
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constexpr openspace::properties::Property::PropertyInfo GuiPathInfo = {
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"GuiPath",
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"Gui Path",
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"This is the path for the scene graph node in the gui "
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"example: /Solar System/Planets/Earth",
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openspace::properties::Property::Visibility::Hidden
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};
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constexpr openspace::properties::Property::PropertyInfo GuiNameInfo = {
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"GuiName",
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"Gui Name",
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"This is the name for the scene graph node in the gui "
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"example: Earth",
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openspace::properties::Property::Visibility::Hidden
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};
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constexpr openspace::properties::Property::PropertyInfo GuiDescriptionInfo = {
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"GuiDescription",
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"Gui Description",
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"This is the description for the scene graph node to be shown in the gui "
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"example: Earth is a special place",
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openspace::properties::Property::Visibility::Hidden
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};
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constexpr openspace::properties::Property::PropertyInfo GuiHiddenInfo = {
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"GuiHidden",
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"Gui Hidden",
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"This represents if the scene graph node should be shown in the gui "
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"example: false",
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openspace::properties::Property::Visibility::Hidden
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};
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constexpr openspace::properties::Property::PropertyInfo ShowDebugSphereInfo = {
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"ShowDebugSphere",
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"Show Debug Sphere",
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"If enabled the bounding sphere of this scene graph node is rendered as a debug "
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"method",
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openspace::properties::Property::Visibility::Developer
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};
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struct [[codegen::Dictionary(SceneGraphNode)]] Parameters {
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// The identifier of this scenegraph node. This name must be unique among all
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// scene graph nodes that are loaded in a specific scene. If a duplicate is
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// detected the loading of the node will fail, as will all childing that depend on
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// the node. The identifier must not contain any whitespaces or '.'
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std::string identifier;
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// This names the parent of the currently specified scenegraph node. The parent
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// must already exist in the scene graph. If not specified, the node will be
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// attached to the root of the scenegraph
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std::optional<std::string> parent
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[[codegen::annotation(
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"If specified, this must be a name for another scenegraph node"
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)]];
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// The renderable that is to be created for this scenegraph node. A renderable is
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// a component of a scenegraph node that will lead to some visual result on the
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// screen. The specifics heavily depend on the 'Type' of the renderable. If no
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// Renderable is specified, this scenegraph node is an internal node and can be
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// used for either group children, or apply common transformations to a group of
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// children
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std::optional<ghoul::Dictionary> renderable [[codegen::reference("renderable")]];
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// A hard-coded bounding sphere to be used for the cases where the Renderable is
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// not able to provide a reasonable bounding sphere or the calculated bounding
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// sphere needs to be overwritten for some reason
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std::optional<double> boundingSphere;
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// A hard-coded radius for limiting the interaction radius, meaning the minimal
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// distance that the camera can approach this scene graph node
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std::optional<double> interactionSphere;
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struct Transform {
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// This node describes a translation that is applied to the scenegraph node
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// and all its children. Depending on the 'Type' of the translation, this can
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// either be a static translation or a time-varying one
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std::optional<ghoul::Dictionary> translation
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[[codegen::reference("core_transform_translation")]];
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// This nodes describes a rotation that is applied to the scenegraph node and
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// all its children. Depending on the 'Type' of the rotation, this can either
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// be a static rotation or a time-varying one
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std::optional<ghoul::Dictionary> rotation
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[[codegen::reference("core_transform_rotation")]];
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// This node describes a scaling that is applied to the scenegraph node and
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// all its children. Depending on the 'Type' of the scaling, this can either
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// be a static scaling or a time-varying one
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std::optional<ghoul::Dictionary> scale
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[[codegen::reference("core_transform_scaling")]];
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};
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// This describes a set of transformations that are applied to this scenegraph
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// node and all of its children. There are only three possible values
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// corresponding to a 'Translation', a 'Rotation', and a 'Scale'
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std::optional<Transform> transform;
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// Specifies the time frame for when this node should be active
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std::optional<ghoul::Dictionary> timeFrame
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[[codegen::reference("core_time_frame")]];
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// A tag or list of tags that can be used to reference to a group of scenegraph
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// nodes.
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std::optional<std::variant<std::string, std::vector<std::string>>> tag;
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struct Gui {
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// An optional user-facing name for this SceneGraphNode, which does not have
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// to be unique, though it is recommended, and can contain any characters
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std::optional<std::string> name;
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// If this value is specified, this '/' separated URI specifies the location
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// of this scenegraph node in a GUI representation, for instance
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// '/SolarSystem/Earth/Moon'
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std::optional<std::string> path;
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// A user-facing description about this scene graph node
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std::optional<std::string> description;
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// If this value is specified, GUI applications are incouraged to ignore this
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// scenegraph node. This is most useful to trim collective lists of nodes and
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// not display, for example, barycenters
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std::optional<bool> hidden;
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};
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// Additional information that is passed to GUI applications. These are all hints
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// and do not have any impact on the actual function of the scenegraph node
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std::optional<Gui> gui [[codegen::key("GUI")]];
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};
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#include "scenegraphnode_codegen.cpp"
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} // namespace
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namespace openspace {
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#ifdef Debugging_Core_SceneGraphNode_Indices
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int SceneGraphNode::nextIndex = 0;
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#endif // Debugging_Core_SceneGraphNode_Indices
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ghoul::mm_unique_ptr<SceneGraphNode> SceneGraphNode::createFromDictionary(
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const ghoul::Dictionary& dictionary)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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SceneGraphNode* n = global::memoryManager->PersistentMemory.alloc<SceneGraphNode>();
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ghoul::mm_unique_ptr<SceneGraphNode> result = ghoul::mm_unique_ptr<SceneGraphNode>(n);
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#ifdef Debugging_Core_SceneGraphNode_Indices
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result->index = nextIndex++;
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#endif // Debugging_Core_SceneGraphNode_Indices
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result->setIdentifier(p.identifier);
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if (p.gui.has_value()) {
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if (p.gui->name.has_value()) {
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result->setGuiName(*p.gui->name);
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result->_guiDisplayName = result->guiName();
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result->addProperty(result->_guiDisplayName);
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}
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if (p.gui->description.has_value()) {
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result->setDescription(*p.gui->description);
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result->_guiDescription = result->description();
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result->addProperty(result->_guiDescription);
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}
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if (p.gui->hidden.has_value()) {
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result->_guiHidden = *p.gui->hidden;
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result->addProperty(result->_guiHidden);
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}
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if (p.gui->path.has_value()) {
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result->_guiPath = *p.gui->path;
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result->addProperty(result->_guiPath);
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}
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}
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result->_overrideBoundingSphere = p.boundingSphere;
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result->_overrideInteractionSphere = p.interactionSphere;
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if (p.transform.has_value()) {
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if (p.transform->translation.has_value()) {
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result->_transform.translation = Translation::createFromDictionary(
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*p.transform->translation
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);
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// @TODO(abock, 2021-03-05) I don't think this is necessary anymore as we
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// transitioned to throwing exceptions when the construction fails
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if (result->_transform.translation == nullptr) {
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LERROR(fmt::format(
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"Failed to create ephemeris for SceneGraphNode '{}'",
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result->identifier()
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));
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return nullptr;
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}
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LDEBUG(fmt::format(
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"Successfully created ephemeris for '{}'", result->identifier()
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));
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result->addPropertySubOwner(result->_transform.translation.get());
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}
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if (p.transform->rotation.has_value()) {
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result->_transform.rotation = Rotation::createFromDictionary(
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*p.transform->rotation
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);
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// @TODO(abock, 2021-03-05) I don't think this is necessary anymore as we
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// transitioned to throwing exceptions when the construction fails
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if (result->_transform.rotation == nullptr) {
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LERROR(fmt::format(
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"Failed to create rotation for SceneGraphNode '{}'",
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result->identifier()
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));
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return nullptr;
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}
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LDEBUG(fmt::format(
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"Successfully created rotation for '{}'", result->identifier()
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));
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result->addPropertySubOwner(result->_transform.rotation.get());
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}
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if (p.transform->scale.has_value()) {
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result->_transform.scale = Scale::createFromDictionary(*p.transform->scale);
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// @TODO(abock, 2021-03-05) I don't think this is necessary anymore as we
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// transitioned to throwing exceptions when the construction fails
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if (result->_transform.scale == nullptr) {
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LERROR(fmt::format(
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"Failed to create scale for SceneGraphNode '{}'",
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result->identifier()
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));
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return nullptr;
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}
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LDEBUG(fmt::format(
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"Successfully created scale for '{}'", result->identifier()
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));
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result->addPropertySubOwner(result->_transform.scale.get());
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}
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}
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if (p.timeFrame.has_value()) {
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result->_timeFrame = TimeFrame::createFromDictionary(*p.timeFrame);
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// @TODO(abock, 2021-03-05) I don't think this is necessary anymore as we
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// transitioned to throwing exceptions when the construction fails
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if (result->_timeFrame == nullptr) {
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LERROR(fmt::format(
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"Failed to create time frame for SceneGraphNode '{}'",
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result->identifier()
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));
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return nullptr;
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}
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LDEBUG(fmt::format(
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"Successfully created time frame for '{}'", result->identifier()
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));
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result->addPropertySubOwner(result->_timeFrame.get());
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}
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// We initialize the renderable last as it probably has the most dependencies
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if (p.renderable.has_value()) {
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result->_renderable = Renderable::createFromDictionary(*p.renderable);
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ghoul_assert(result->_renderable, "Failed to create Renderable");
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result->_renderable->_parent = result.get();
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result->addPropertySubOwner(result->_renderable.get());
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LDEBUG(fmt::format(
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"Successfully created renderable for '{}'", result->identifier()
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));
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}
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if (p.tag.has_value()) {
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if (std::holds_alternative<std::string>(*p.tag)) {
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result->addTag(std::get<std::string>(*p.tag));
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}
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else if (std::holds_alternative<std::vector<std::string>>(*p.tag)) {
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for (const std::string& tag : std::get<std::vector<std::string>>(*p.tag)) {
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if (!tag.empty()) {
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result->addTag(tag);
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}
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}
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}
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else {
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throw ghoul::MissingCaseException();
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}
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}
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LDEBUG(fmt::format("Successfully created SceneGraphNode '{}'", result->identifier()));
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result->_lastScreenSpaceUpdateTime = std::chrono::high_resolution_clock::now();
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return result;
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}
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documentation::Documentation SceneGraphNode::Documentation() {
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documentation::Documentation doc = codegen::doc<Parameters>();
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doc.id = "core_scene_node";
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return doc;
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}
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ghoul::opengl::ProgramObject* SceneGraphNode::_debugSphereProgram = nullptr;
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SceneGraphNode::SceneGraphNode()
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: properties::PropertyOwner({ "" })
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, _guiHidden(GuiHiddenInfo)
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, _guiPath(GuiPathInfo)
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, _guiDisplayName(GuiNameInfo)
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, _guiDescription(GuiDescriptionInfo)
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, _transform {
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ghoul::mm_unique_ptr<Translation>(
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global::memoryManager->PersistentMemory.alloc<StaticTranslation>()
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),
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ghoul::mm_unique_ptr<Rotation>(
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global::memoryManager->PersistentMemory.alloc<StaticRotation>()
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),
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ghoul::mm_unique_ptr<Scale>(
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global::memoryManager->PersistentMemory.alloc<StaticScale>()
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)
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}
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, _boundingSphere(BoundingSphereInfo, -1.0, -1.0, 1e12)
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, _interactionSphere(InteractionSphereInfo, -1.0, -1.0, 1e12)
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, _computeScreenSpaceValues(ComputeScreenSpaceInfo, false)
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, _screenSpacePosition(ScreenSpacePositionInfo, glm::ivec2(-1, -1))
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, _screenVisibility(ScreenVisibilityInfo, false)
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, _distFromCamToNode(DistanceFromCamToNodeInfo, -1.0)
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, _screenSizeRadius(ScreenSizeRadiusInfo, 0)
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, _visibilityDistance(VisibilityDistanceInfo, 6e10f)
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, _showDebugSphere(ShowDebugSphereInfo, false)
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{
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addProperty(_computeScreenSpaceValues);
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addProperty(_screenSpacePosition);
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addProperty(_screenVisibility);
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addProperty(_distFromCamToNode);
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addProperty(_screenSizeRadius);
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addProperty(_visibilityDistance);
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_boundingSphere.onChange([this]() {
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if (_boundingSphere >= 0.0) {
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_overrideBoundingSphere = _boundingSphere;
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}
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else {
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_overrideBoundingSphere = std::nullopt;
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}
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});
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addProperty(_boundingSphere);
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_interactionSphere.onChange([this]() {
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if (_interactionSphere >= 0.0) {
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_overrideInteractionSphere = _interactionSphere;
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}
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else {
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_overrideInteractionSphere = std::nullopt;
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}
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});
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addProperty(_interactionSphere);
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addProperty(_showDebugSphere);
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}
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SceneGraphNode::~SceneGraphNode() {} // NOLINT
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void SceneGraphNode::initialize() {
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ZoneScoped
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ZoneName(identifier().c_str(), identifier().size())
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LDEBUG(fmt::format("Initializing: {}", identifier()));
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if (_renderable) {
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_renderable->initialize();
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}
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if (_transform.translation) {
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_transform.translation->initialize();
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}
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if (_transform.rotation) {
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_transform.rotation->initialize();
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}
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if (_transform.scale) {
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_transform.scale->initialize();
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}
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_state = State::Initialized;
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LDEBUG(fmt::format("Finished initializing: {}", identifier()));
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}
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void SceneGraphNode::initializeGL() {
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ZoneScoped
|
|
ZoneName(identifier().c_str(), identifier().size())
|
|
|
|
LDEBUG(fmt::format("Initializing GL: {}", identifier()));
|
|
|
|
if (_renderable) {
|
|
_renderable->initializeGL();
|
|
}
|
|
|
|
// The first one to get here will create program shared between all scene graph nodes
|
|
if (_debugSphereProgram == nullptr) {
|
|
std::unique_ptr<ghoul::opengl::ProgramObject> shader =
|
|
global::renderEngine->buildRenderProgram(
|
|
"DebugSphere",
|
|
absPath("${SHADERS}/core/xyzuvrgba_vs.glsl"),
|
|
absPath("${SHADERS}/core/xyzuvrgba_fs.glsl")
|
|
);
|
|
// Since we are only going to create a single of these shaders for the lifetime of
|
|
// the program, we are not bothering with freeing it as the overhead of detecting
|
|
// when the last scenegraph node will be destroyed would be a bit too much for the
|
|
// benefit that we would gain from it
|
|
_debugSphereProgram = shader.release();
|
|
_debugSphereProgram->setIgnoreUniformLocationError(
|
|
ghoul::opengl::ProgramObject::IgnoreError::Yes
|
|
);
|
|
}
|
|
|
|
_state = State::GLInitialized;
|
|
|
|
LDEBUG(fmt::format("Finished initializating GL: {}", identifier()));
|
|
}
|
|
|
|
void SceneGraphNode::deinitialize() {
|
|
ZoneScoped
|
|
ZoneName(identifier().c_str(), identifier().size())
|
|
|
|
LDEBUG(fmt::format("Deinitializing: {}", identifier()));
|
|
|
|
setScene(nullptr);
|
|
|
|
if (_renderable) {
|
|
_renderable->deinitialize();
|
|
}
|
|
clearChildren();
|
|
_parent = nullptr;
|
|
|
|
LDEBUG(fmt::format("Finished deinitializing: {}", identifier()));
|
|
}
|
|
|
|
void SceneGraphNode::deinitializeGL() {
|
|
ZoneScoped
|
|
ZoneName(identifier().c_str(), identifier().size())
|
|
|
|
LDEBUG(fmt::format("Deinitializing GL: {}", identifier()));
|
|
|
|
if (_renderable) {
|
|
_renderable->deinitializeGL();
|
|
}
|
|
|
|
LDEBUG(fmt::format("Finished deinitializing GL: {}", identifier()));
|
|
}
|
|
|
|
void SceneGraphNode::traversePreOrder(const std::function<void(SceneGraphNode*)>& fn) {
|
|
fn(this);
|
|
for (ghoul::mm_unique_ptr<SceneGraphNode>& child : _children) {
|
|
child->traversePreOrder(fn);
|
|
}
|
|
}
|
|
|
|
void SceneGraphNode::traversePostOrder(const std::function<void(SceneGraphNode*)>& fn) {
|
|
for (ghoul::mm_unique_ptr<SceneGraphNode>& child : _children) {
|
|
child->traversePostOrder(fn);
|
|
}
|
|
fn(this);
|
|
}
|
|
|
|
void SceneGraphNode::update(const UpdateData& data) {
|
|
ZoneScoped
|
|
ZoneName(identifier().c_str(), identifier().size())
|
|
|
|
State s = _state;
|
|
if (s != State::Initialized && _state != State::GLInitialized) {
|
|
return;
|
|
}
|
|
if (!isTimeFrameActive(data.time)) {
|
|
return;
|
|
}
|
|
|
|
if (_transform.translation) {
|
|
_transform.translation->update(data);
|
|
}
|
|
|
|
if (_transform.rotation) {
|
|
_transform.rotation->update(data);
|
|
}
|
|
|
|
if (_transform.scale) {
|
|
_transform.scale->update(data);
|
|
}
|
|
UpdateData newUpdateData = data;
|
|
|
|
// Assumes _worldRotationCached and _worldScaleCached have been calculated for parent
|
|
_worldPositionCached = calculateWorldPosition();
|
|
_worldRotationCached = calculateWorldRotation();
|
|
_worldScaleCached = calculateWorldScale();
|
|
|
|
newUpdateData.modelTransform.translation = _worldPositionCached;
|
|
newUpdateData.modelTransform.rotation = _worldRotationCached;
|
|
newUpdateData.modelTransform.scale = _worldScaleCached;
|
|
|
|
glm::dmat4 translation = glm::translate(
|
|
glm::dmat4(1.0),
|
|
newUpdateData.modelTransform.translation
|
|
);
|
|
glm::dmat4 rotation = glm::dmat4(newUpdateData.modelTransform.rotation);
|
|
glm::dmat4 scaling = glm::scale(
|
|
glm::dmat4(1.0),
|
|
newUpdateData.modelTransform.scale
|
|
);
|
|
|
|
_modelTransformCached = translation * rotation * scaling;
|
|
|
|
if (_renderable && _renderable->isReady() &&
|
|
(_renderable->isEnabled() || _renderable->shouldUpdateIfDisabled()))
|
|
{
|
|
_renderable->update(newUpdateData);
|
|
}
|
|
}
|
|
|
|
void SceneGraphNode::render(const RenderData& data, RendererTasks& tasks) {
|
|
ZoneScoped
|
|
ZoneName(identifier().c_str(), identifier().size())
|
|
|
|
if (_state != State::GLInitialized) {
|
|
return;
|
|
}
|
|
|
|
const bool visible = _renderable && _renderable->isVisible() &&
|
|
_renderable->isReady() && _renderable->isEnabled() &&
|
|
_renderable->matchesRenderBinMask(data.renderBinMask);
|
|
|
|
if (!visible) {
|
|
return;
|
|
}
|
|
|
|
if (!isTimeFrameActive(data.time)) {
|
|
return;
|
|
}
|
|
|
|
{
|
|
TracyGpuZone("Render")
|
|
|
|
RenderData newData = {
|
|
data.camera,
|
|
data.time,
|
|
data.renderBinMask,
|
|
{ _worldPositionCached, _worldRotationCached, _worldScaleCached }
|
|
};
|
|
|
|
_renderable->render(newData, tasks);
|
|
if (_computeScreenSpaceValues) {
|
|
computeScreenSpaceData(newData);
|
|
}
|
|
}
|
|
|
|
if (_showDebugSphere) {
|
|
if (const double bs = boundingSphere(); bs > 0.0) {
|
|
renderDebugSphere(data.camera, bs, glm::vec4(0.5f, 0.15f, 0.5f, 0.75f));
|
|
}
|
|
|
|
if (const double is = interactionSphere(); is > 0.0) {
|
|
renderDebugSphere(data.camera, is, glm::vec4(0.15f, 0.35f, 0.85f, 0.75f));
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneGraphNode::renderDebugSphere(const Camera& camera, double size, glm::vec4 color)
|
|
{
|
|
glm::dvec3 scaleVec = _worldScaleCached * size;
|
|
glm::dmat4 modelTransform =
|
|
glm::translate(glm::dmat4(1.0), _worldPositionCached) *
|
|
glm::dmat4(_worldRotationCached) *
|
|
glm::scale(glm::dmat4(1.0), scaleVec);
|
|
|
|
glm::mat4 modelViewProjection = camera.projectionMatrix() *
|
|
glm::mat4(camera.combinedViewMatrix() * modelTransform);
|
|
|
|
_debugSphereProgram->activate();
|
|
_debugSphereProgram->setUniform("hasTexture", 0);
|
|
_debugSphereProgram->setUniform("proj", modelViewProjection);
|
|
_debugSphereProgram->setUniform("color", color);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDisable(GL_CULL_FACE);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glBindVertexArray(rendering::helper::vertexObjects.sphere.vao);
|
|
glDrawElements(
|
|
GL_TRIANGLES,
|
|
rendering::helper::vertexObjects.sphere.nElements,
|
|
GL_UNSIGNED_SHORT,
|
|
nullptr
|
|
);
|
|
|
|
glLineWidth(2.0);
|
|
_debugSphereProgram->setUniform("color", glm::vec4(1.f, 1.f, 1.f, 1.f));
|
|
glDrawElements(
|
|
GL_LINES,
|
|
rendering::helper::vertexObjects.sphere.nElements,
|
|
GL_UNSIGNED_SHORT,
|
|
nullptr
|
|
);
|
|
|
|
glBindVertexArray(0);
|
|
|
|
_debugSphereProgram->deactivate();
|
|
}
|
|
|
|
void SceneGraphNode::setParent(SceneGraphNode& parent) {
|
|
ghoul_assert(_parent != nullptr, "Node must be attached to a parent");
|
|
|
|
parent.attachChild(_parent->detachChild(*this));
|
|
}
|
|
|
|
void SceneGraphNode::attachChild(ghoul::mm_unique_ptr<SceneGraphNode> child) {
|
|
ghoul_assert(child != nullptr, "Child may not be null");
|
|
ghoul_assert(child->parent() == nullptr, "Child may not already have a parent");
|
|
|
|
// Create link between parent and child
|
|
child->_parent = this;
|
|
SceneGraphNode* childRaw = child.get();
|
|
_children.push_back(std::move(child));
|
|
|
|
// Set scene of child (and children recursively)
|
|
childRaw->setScene(_scene);
|
|
}
|
|
|
|
ghoul::mm_unique_ptr<SceneGraphNode> SceneGraphNode::detachChild(SceneGraphNode& child) {
|
|
ghoul_assert(
|
|
child._dependentNodes.empty(),
|
|
"Nodes cannot depend on a node being detached"
|
|
);
|
|
ghoul_assert(child._parent != nullptr, "Node must be attached to a parent");
|
|
|
|
const auto iter = std::find_if(
|
|
_children.begin(),
|
|
_children.end(),
|
|
[&child] (const ghoul::mm_unique_ptr<SceneGraphNode>& c) {
|
|
return &child == c.get();
|
|
}
|
|
);
|
|
|
|
if (iter == _children.end()) {
|
|
LERROR("Trying to detach a non-existing child");
|
|
}
|
|
|
|
traversePreOrder([](SceneGraphNode* node) {
|
|
node->clearDependencies();
|
|
});
|
|
|
|
// Unset scene of child (and children recursively)
|
|
if (_scene) {
|
|
child.setScene(nullptr);
|
|
}
|
|
|
|
// Remove link between parent and child
|
|
child._parent = nullptr;
|
|
ghoul::mm_unique_ptr<SceneGraphNode> c = std::move(*iter);
|
|
_children.erase(iter);
|
|
|
|
return c;
|
|
}
|
|
|
|
void SceneGraphNode::clearChildren() {
|
|
traversePreOrder([](SceneGraphNode* node) {
|
|
node->clearDependencies();
|
|
});
|
|
for (const ghoul::mm_unique_ptr<SceneGraphNode>& c : _children) {
|
|
if (_scene) {
|
|
c->setScene(nullptr);
|
|
}
|
|
c->_parent = nullptr;
|
|
}
|
|
_children.clear();
|
|
}
|
|
|
|
void SceneGraphNode::addDependency(SceneGraphNode& dependency) {
|
|
dependency._dependentNodes.push_back(this);
|
|
_dependencies.push_back(&dependency);
|
|
if (_scene) {
|
|
_scene->markNodeRegistryDirty();
|
|
}
|
|
}
|
|
|
|
void SceneGraphNode::removeDependency(SceneGraphNode& dependency) {
|
|
dependency._dependentNodes.erase(
|
|
std::remove(
|
|
dependency._dependentNodes.begin(),
|
|
dependency._dependentNodes.end(),
|
|
this
|
|
),
|
|
dependency._dependentNodes.end()
|
|
);
|
|
_dependencies.erase(
|
|
std::remove(
|
|
_dependencies.begin(),
|
|
_dependencies.end(),
|
|
&dependency
|
|
),
|
|
_dependencies.end()
|
|
);
|
|
|
|
if (_scene) {
|
|
_scene->markNodeRegistryDirty();
|
|
}
|
|
}
|
|
|
|
void SceneGraphNode::clearDependencies() {
|
|
for (SceneGraphNode* dependency : _dependencies) {
|
|
dependency->_dependentNodes.erase(
|
|
std::remove(
|
|
dependency->_dependentNodes.begin(),
|
|
dependency->_dependentNodes.end(),
|
|
this
|
|
),
|
|
dependency->_dependentNodes.end()
|
|
);
|
|
}
|
|
_dependencies.clear();
|
|
|
|
if (_scene) {
|
|
_scene->markNodeRegistryDirty();
|
|
}
|
|
}
|
|
|
|
void SceneGraphNode::setDependencies(const std::vector<SceneGraphNode*>& dependencies) {
|
|
clearDependencies();
|
|
|
|
_dependencies = dependencies;
|
|
for (SceneGraphNode* dependency : dependencies) {
|
|
dependency->_dependentNodes.push_back(this);
|
|
}
|
|
|
|
if (_scene) {
|
|
_scene->markNodeRegistryDirty();
|
|
}
|
|
}
|
|
|
|
void SceneGraphNode::computeScreenSpaceData(RenderData& newData) {
|
|
// Purposely slow the update rate of screen space position in order to reduce the
|
|
// effects of jittering in the position of information icon markers in web gui.
|
|
auto now = std::chrono::high_resolution_clock::now();
|
|
if ((now - _lastScreenSpaceUpdateTime) < std::chrono::milliseconds(100)) {
|
|
return;
|
|
}
|
|
_lastScreenSpaceUpdateTime = now;
|
|
|
|
// Calculate ndc
|
|
const Camera& cam = newData.camera;
|
|
const glm::dvec3& worldPos = _worldPositionCached;
|
|
const glm::dvec4 clipSpace = glm::dmat4(cam.projectionMatrix()) *
|
|
cam.combinedViewMatrix() * glm::vec4(worldPos, 1.0);
|
|
const glm::dvec2 worldPosNDC = glm::dvec2(clipSpace / clipSpace.w);
|
|
|
|
const bool visible = worldPosNDC.x >= -1.0 && worldPosNDC.x <= 1.0 &&
|
|
worldPosNDC.y >= -1.0 && worldPosNDC.y <= 1.0 && clipSpace.z > 0;
|
|
|
|
// If not on the screen, we want to reset it or don't update it
|
|
if (!visible) {
|
|
_screenVisibility = false;
|
|
return;
|
|
}
|
|
|
|
glm::ivec2 res = global::windowDelegate->currentSubwindowSize();
|
|
|
|
// Get the radius of node
|
|
double nodeRadius = boundingSphere();
|
|
|
|
// Distance from the camera to the node
|
|
double distFromCamToNode = glm::distance(cam.positionVec3(), worldPos) - nodeRadius;
|
|
|
|
// Fix to limit the update of properties
|
|
if (distFromCamToNode >= _visibilityDistance) {
|
|
_screenVisibility = false;
|
|
return;
|
|
}
|
|
|
|
_screenVisibility = true;
|
|
|
|
// Calculate the node radius to screensize pixels
|
|
const glm::dvec3 lookUp = normalize(cam.lookUpVectorWorldSpace());
|
|
const glm::dvec3 radiusPos = worldPos + (nodeRadius * lookUp);
|
|
const glm::dvec4 clipSpaceRadius = glm::dmat4(cam.projectionMatrix()) *
|
|
cam.combinedViewMatrix() * glm::vec4(radiusPos, 1.0);
|
|
const glm::dvec3 radiusNDC = clipSpaceRadius / clipSpaceRadius.w;
|
|
|
|
const glm::ivec2 centerScreenSpace = glm::ivec2(
|
|
(worldPosNDC.x + 1.0) * res.x / 2,
|
|
(worldPosNDC.y + 1.0) * res.y / 2
|
|
);
|
|
const glm::ivec2 radiusScreenSpace = glm::ivec2(
|
|
(radiusNDC.x + 1.0) * res.x / 2,
|
|
(radiusNDC.y + 1.0) * res.y / 2
|
|
);
|
|
const double screenSpaceRadius = length(
|
|
glm::vec2(centerScreenSpace) - glm::vec2(radiusScreenSpace)
|
|
);
|
|
|
|
constexpr const double RadiusThreshold = 2.0;
|
|
const double r = std::fabs(_screenSizeRadius - screenSpaceRadius);
|
|
if (r > RadiusThreshold) {
|
|
_screenSizeRadius = screenSpaceRadius;
|
|
}
|
|
|
|
constexpr const double ZoomThreshold = 0.1;
|
|
const double d = std::fabs(_distFromCamToNode - distFromCamToNode);
|
|
if (d > (ZoomThreshold * distFromCamToNode)) {
|
|
_distFromCamToNode = distFromCamToNode;
|
|
}
|
|
|
|
constexpr const double MoveThreshold = 1.0;
|
|
const glm::ivec2 ssp = _screenSpacePosition;
|
|
const glm::dvec2 c = glm::abs(ssp - centerScreenSpace);
|
|
if (c.x > MoveThreshold || c.y > MoveThreshold) {
|
|
_screenSpacePosition = centerScreenSpace;
|
|
}
|
|
}
|
|
|
|
SurfacePositionHandle SceneGraphNode::calculateSurfacePositionHandle(
|
|
const glm::dvec3& targetModelSpace) const
|
|
{
|
|
if (_renderable) {
|
|
return _renderable->calculateSurfacePositionHandle(targetModelSpace);
|
|
}
|
|
else {
|
|
return { glm::dvec3(0.0), glm::normalize(targetModelSpace), 0.0 };
|
|
}
|
|
}
|
|
|
|
const std::vector<SceneGraphNode*>& SceneGraphNode::dependencies() const {
|
|
return _dependencies;
|
|
}
|
|
|
|
const std::vector<SceneGraphNode*>& SceneGraphNode::dependentNodes() const {
|
|
return _dependentNodes;
|
|
}
|
|
|
|
glm::dvec3 SceneGraphNode::position() const {
|
|
return _transform.translation->position();
|
|
}
|
|
|
|
const glm::dmat3& SceneGraphNode::rotationMatrix() const {
|
|
return _transform.rotation->matrix();
|
|
}
|
|
|
|
glm::dvec3 SceneGraphNode::scale() const {
|
|
return _transform.scale->scaleValue();
|
|
}
|
|
|
|
glm::dvec3 SceneGraphNode::worldPosition() const {
|
|
return _worldPositionCached;
|
|
}
|
|
|
|
const glm::dmat3& SceneGraphNode::worldRotationMatrix() const {
|
|
return _worldRotationCached;
|
|
}
|
|
|
|
glm::dmat4 SceneGraphNode::modelTransform() const {
|
|
return _modelTransformCached;
|
|
}
|
|
|
|
glm::dvec3 SceneGraphNode::worldScale() const {
|
|
return _worldScaleCached;
|
|
}
|
|
|
|
std::string SceneGraphNode::guiPath() const {
|
|
return _guiPath;
|
|
}
|
|
|
|
bool SceneGraphNode::hasGuiHintHidden() const {
|
|
return _guiHidden;
|
|
}
|
|
|
|
glm::dvec3 SceneGraphNode::calculateWorldPosition() const {
|
|
// recursive up the hierarchy if there are parents available
|
|
if (_parent) {
|
|
const glm::dvec3 wp = _parent->worldPosition();
|
|
const glm::dmat3 wrot = _parent->worldRotationMatrix();
|
|
const glm::dvec3 ws = _parent->worldScale();
|
|
const glm::dvec3 p = position();
|
|
|
|
return wp + wrot * (ws * p);
|
|
}
|
|
else {
|
|
return position();
|
|
}
|
|
}
|
|
|
|
bool SceneGraphNode::isTimeFrameActive(const Time& time) const {
|
|
for (SceneGraphNode* dep : _dependencies) {
|
|
if (!dep->isTimeFrameActive(time)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (_parent && !_parent->isTimeFrameActive(time)) {
|
|
return false;
|
|
}
|
|
|
|
return !_timeFrame || _timeFrame->isActive(time);
|
|
}
|
|
|
|
glm::dmat3 SceneGraphNode::calculateWorldRotation() const {
|
|
// recursive up the hierarchy if there are parents available
|
|
if (_parent) {
|
|
return _parent->worldRotationMatrix() * rotationMatrix();
|
|
}
|
|
else {
|
|
return rotationMatrix();
|
|
}
|
|
}
|
|
|
|
glm::dvec3 SceneGraphNode::calculateWorldScale() const {
|
|
// recursive up the hierarchy if there are parents available
|
|
if (_parent) {
|
|
return _parent->worldScale() * scale();
|
|
}
|
|
else {
|
|
return scale();
|
|
}
|
|
}
|
|
|
|
SceneGraphNode* SceneGraphNode::parent() const {
|
|
return _parent;
|
|
}
|
|
|
|
Scene* SceneGraphNode::scene() {
|
|
return _scene;
|
|
}
|
|
|
|
void SceneGraphNode::setScene(Scene* scene) {
|
|
ZoneScoped
|
|
|
|
// Unregister from previous scene, bottom up
|
|
traversePostOrder([](SceneGraphNode* node) {
|
|
if (node->_scene) {
|
|
node->_scene->unregisterNode(node);
|
|
}
|
|
node->_scene = nullptr;
|
|
});
|
|
|
|
if (!scene) {
|
|
return;
|
|
}
|
|
|
|
// Register on new scene, top down
|
|
traversePreOrder([scene](SceneGraphNode* node) {
|
|
node->_scene = scene;
|
|
if (scene) {
|
|
scene->registerNode(node);
|
|
}
|
|
});
|
|
}
|
|
|
|
std::vector<SceneGraphNode*> SceneGraphNode::children() const {
|
|
std::vector<SceneGraphNode*> nodes;
|
|
for (const ghoul::mm_unique_ptr<SceneGraphNode>& child : _children) {
|
|
nodes.push_back(child.get());
|
|
}
|
|
return nodes;
|
|
}
|
|
|
|
double SceneGraphNode::boundingSphere() const {
|
|
if (_overrideBoundingSphere.has_value()) {
|
|
return glm::compMax(scale() * *_overrideBoundingSphere);
|
|
}
|
|
|
|
if (_renderable) {
|
|
return glm::compMax(scale() * _renderable->boundingSphere());
|
|
}
|
|
else {
|
|
return 0.0;
|
|
}
|
|
}
|
|
|
|
double SceneGraphNode::interactionSphere() const {
|
|
if (_overrideInteractionSphere.has_value()) {
|
|
return glm::compMax(scale() * *_overrideInteractionSphere);
|
|
}
|
|
|
|
if (_renderable) {
|
|
return glm::compMax(scale() * _renderable->interactionSphere());
|
|
}
|
|
else {
|
|
return 0.0;
|
|
}
|
|
}
|
|
|
|
const Renderable* SceneGraphNode::renderable() const {
|
|
return _renderable.get();
|
|
}
|
|
|
|
Renderable* SceneGraphNode::renderable() {
|
|
return _renderable.get();
|
|
}
|
|
|
|
SceneGraphNode* SceneGraphNode::childNode(const std::string& id) {
|
|
if (identifier() == id) {
|
|
return this;
|
|
}
|
|
else {
|
|
for (ghoul::mm_unique_ptr<SceneGraphNode>& it : _children) {
|
|
SceneGraphNode* tmp = it->childNode(id);
|
|
if (tmp) {
|
|
return tmp;
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
} // namespace openspace
|