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OpenSpace/include/openspace/rendering/renderable.h
Alexander Bock d7d279ea16 Happy new year
2022-01-01 12:32:55 +01:00

134 lines
5.4 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___RENDERABLE___H__
#define __OPENSPACE_CORE___RENDERABLE___H__
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/doubleproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/scene/scenegraphnode.h>
#include <ghoul/misc/managedmemoryuniqueptr.h>
namespace ghoul { class Dictionary; }
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
struct RenderData;
struct UpdateData;
struct RendererTasks;
struct SurfacePositionHandle;
namespace documentation { struct Documentation; }
class Camera;
class Renderable : public properties::PropertyOwner {
public:
enum class RenderBin : int {
Background = 1,
Opaque = 2,
PreDeferredTransparent = 4,
PostDeferredTransparent = 8,
Overlay = 16
};
static ghoul::mm_unique_ptr<Renderable> createFromDictionary(
ghoul::Dictionary dictionary);
Renderable(const ghoul::Dictionary& dictionary);
virtual ~Renderable() = default;
virtual void initialize();
virtual void initializeGL();
virtual void deinitialize();
virtual void deinitializeGL();
virtual bool isReady() const = 0;
bool isEnabled() const;
bool shouldUpdateIfDisabled() const;
double boundingSphere() const;
double interactionSphere() const;
virtual void render(const RenderData& data, RendererTasks& rendererTask);
virtual void update(const UpdateData& data);
// The 'surface' in this case is the interaction sphere of this renderable. In some
// cases (i.e., planets) this corresponds directly to the physical surface, but in
// many cases, models, volumetric data, this will not. Regardless of what the physical
// representation is, the 'surface' is always the sphere around which interaction is
// handled
virtual SurfacePositionHandle calculateSurfacePositionHandle(
const glm::dvec3& targetModelSpace) const;
virtual bool renderedWithDesiredData() const;
RenderBin renderBin() const;
void setRenderBin(RenderBin bin);
bool matchesRenderBinMask(int binMask);
bool isVisible() const;
void onEnabledChange(std::function<void(bool)> callback);
static documentation::Documentation Documentation();
protected:
properties::BoolProperty _enabled;
properties::FloatProperty _opacity;
properties::StringProperty _renderableType;
void setBoundingSphere(double boundingSphere);
void setInteractionSphere(double interactionSphere);
void setRenderBinFromOpacity();
void registerUpdateRenderBinFromOpacity();
double _boundingSphere = 0.0;
double _interactionSphere = 0.0;
SceneGraphNode* _parent = nullptr;
bool _shouldUpdateIfDisabled = false;
private:
// We only want the SceneGraphNode to be able manipulate the parent, so we don't want
// to provide a set method for this. Otherwise, anyone might mess around with our
// parentage and that's no bueno
friend ghoul::mm_unique_ptr<SceneGraphNode> SceneGraphNode::createFromDictionary(
const ghoul::Dictionary&);
RenderBin _renderBin = RenderBin::Opaque;
};
} // namespace openspace
#endif // __OPENSPACE_CORE___RENDERABLE___H__