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OpenSpace/modules/debugging/rendering/debugshader_vs.glsl
Alexander Bock d7d279ea16 Happy new year
2022-01-01 12:32:55 +01:00

37 lines
2.3 KiB
GLSL

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
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* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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****************************************************************************************/
#version __CONTEXT__
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec4 vertexPositionClippingSpace;
out vec4 fs_vertexPosition;
void main(){
fs_vertexPosition = z_normalization(vertexPositionClippingSpace);
gl_Position = fs_vertexPosition;
}