mirror of
https://github.com/OpenSpace/OpenSpace.git
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143 lines
5.3 KiB
C++
143 lines
5.3 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2022 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___SHADOWCOMPONENT___H__
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#define __OPENSPACE_MODULE_GLOBEBROWSING___SHADOWCOMPONENT___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/camera/camera.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/scalar/intproperty.h>
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#include <openspace/properties/vector/vec2property.h>
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#include <openspace/properties/vector/vec4property.h>
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#include <ghoul/glm.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/uniformcache.h>
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#include <string>
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#include <sstream>
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namespace ghoul { class Dictionary; }
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namespace ghoul::filesystem { class File; }
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace {
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struct RenderData;
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struct UpdateData;
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namespace documentation { struct Documentation; }
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class ShadowComponent : public properties::PropertyOwner {
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public:
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struct ShadowMapData {
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glm::dmat4 shadowMatrix = glm::dmat4(1.0);
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GLuint shadowDepthTexture = 0;
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};
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ShadowComponent(const ghoul::Dictionary& dictionary);
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void initialize();
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void initializeGL();
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void deinitializeGL();
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//bool deinitialize();
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bool isReady() const;
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RenderData begin(const RenderData& data);
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void end();
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void update(const UpdateData& data);
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static documentation::Documentation Documentation();
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bool isEnabled() const;
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ShadowComponent::ShadowMapData shadowMapData() const;
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GLuint dDepthTexture() const;
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private:
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void createDepthTexture();
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void createShadowFBO();
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void updateDepthTexture();
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void buildDDepthTexture();
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// Debug
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void saveDepthBuffer();
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ShadowMapData _shadowData;
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// Texture coords in [0, 1], while clip coords in [-1, 1]
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const glm::dmat4 _toTextureCoordsMatrix = glm::dmat4(
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glm::dvec4(0.5, 0.0, 0.0, 0.0),
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glm::dvec4(0.0, 0.5, 0.0, 0.0),
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glm::dvec4(0.0, 0.0, 1.0, 0.0),
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glm::dvec4(0.5, 0.5, 0.0, 1.0)
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);
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// DEBUG
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properties::TriggerProperty _saveDepthTexture;
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properties::IntProperty _distanceFraction;
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properties::BoolProperty _enabled;
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int _shadowDepthTextureHeight = 4096;
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int _shadowDepthTextureWidth = 4096;
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bool _dynamicDepthTextureRes = true;
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GLuint _shadowDepthTexture = 0;
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// JCC: Used to avoid recompilation of Globebrowsing's shaders
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// and incorrect binding of texture type
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GLuint _dDepthTexture = 0;
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GLuint _positionInLightSpaceTexture = 0;
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GLuint _shadowFBO = 0;
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GLint _currentFBO = 0;
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GLint _mViewport[4];
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GLboolean _faceCulling;
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GLboolean _polygonOffSet;
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GLboolean _depthIsEnabled;
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GLboolean _blendIsEnabled = false;
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glm::vec3 _sunPosition = glm::vec3(0.f);
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glm::dmat4 _shadowMatrix = glm::dmat4(1.0);
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glm::dvec3 _cameraPos = glm::dvec3(0.0);
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glm::dvec3 _cameraFocus = glm::dvec3(0.0);
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glm::dquat _cameraRotation = glm::dquat(1.0, 0.0, 0.0, 0.0);
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std::stringstream _serializedCamera;
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std::unique_ptr<Camera> _lightCamera;
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// DEBUG
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bool _executeDepthTextureSave = false;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_GLOBEBROWSING___SHADOWCOMPONENT___H__
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